I'm an alcoholic n only alcohol can make me happy.. if u can help me get drunk i'll try to help u make 50% profit.
U can buy Monastery Credit for around 50-100g ea at places like Shing Jea Monastery easily.
I can usually buy 100 units in 10mins by changin dist but i just dont have time, too busy drinkin.
Anyway so even if u pay 100g ea u can make 50% profit by sellin em to me at 150g ea.
*i'll take minimum quantity of 100 units (15k), and im after 15000 units.
p.s. if possible i perfer 2 pay via credit card (i mean ectos).
Pls leave ur ign and qty n i'll contact ya in game asap.
WTB Service to Make me Happy (50% profit)
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Ok, to make this more rewarding and fun, ive got some perfect/near perfect items u can exchange for ale. Remember these are optional.
1. Smiting Rod
Light Dmg: 11-22 (Requires 8 Smiting Prayers)
Eenrgy +5 (while Health is above 50%)
Halvaes casting time of spells (Chance: 10%)
200 ale or credit
2. Zealous Long Sword of Warding
Slashing Dmg: 15-22 (Requires 10 Swordmanship)
Damage +15% (while Health is above 50%)
Energy gain on hit: 1
Energy regeneration -1
Armor + 7 (vs. elemental attacks)
SOLD 100 credit - Satanic Goddess
3. Ebon Cleaver of Warding
Earth Dmg: 6-28 (Requires 8 Axe Mastery)
Damage +15% (while Health is above 50%)
Armor + 7 (vs. elemental attacks)
100 ale or credit
4. Wooden Buckler
Armor: 16 (Requires 8 Tactics)
Received damage -5 (Chance: 19%)
Armor +9 (vs. Lightning attacks)
SOLD 100 ale - Zrave
5. Furious Axe Haft
Double adrenaline on hit (Chance: 10%)
80 ale or credit
6. Idol
Energy +12 (Requires 10 Blood Magic)
Armor +5 (while attacking)
Health +45 (while enchanted)
50 ale or credit
7. Skeleton Shield
Armor: 16 (Requires 11 Tactics)
Received damage -2 (while enchanted)
Health +28
150 ale or credit
8. Hale Fire Staff of Defense
Energy +10
Fire Dmg: 11-22 (Requires 11 Fire Magic)
Havles skill recharge of Fire Magic spells (Chance: 20%)
Halves casting time of spells (chance: 9%)
Health +30
Armor +5
150 ale or credit
9. Defensive Jeweled Staff of Fortitude
Energy +10
Chaos Dmg: 11-22 (Requires 11 Illusion Magic)
Halves casting time of spells (chance: 10%)
Havles skill recharge of spells (Chance: 9%)
Armor +5
Health +29
50 ale or credit
10. Defensive Water Staff of Shelter
Energy +10
Chaos Dmg: 11-22 (Requires 11 Water Magic)
Halves casting time of Earth Magic spells (chance: 20%)
Havles skill recharge of spells (Chance: 10%)
Armor +5
Armor +7 (vs. physical attacks)
SOLD Farrell-Zander
11. Vampiric Flatbow of Warding
Piercing Dmg: 15-28 (Requires 11 Marksmanship)
Damage +15% (while Health is above 50%)
Life stealing: 5
Health regeneration -1
Armor +7 (vs. elemental attacks)
80 ale or credit
1. Smiting Rod
Light Dmg: 11-22 (Requires 8 Smiting Prayers)
Eenrgy +5 (while Health is above 50%)
Halvaes casting time of spells (Chance: 10%)
200 ale or credit
2. Zealous Long Sword of Warding
Slashing Dmg: 15-22 (Requires 10 Swordmanship)
Damage +15% (while Health is above 50%)
Energy gain on hit: 1
Energy regeneration -1
Armor + 7 (vs. elemental attacks)
SOLD 100 credit - Satanic Goddess
3. Ebon Cleaver of Warding
Earth Dmg: 6-28 (Requires 8 Axe Mastery)
Damage +15% (while Health is above 50%)
Armor + 7 (vs. elemental attacks)
100 ale or credit
4. Wooden Buckler
Armor: 16 (Requires 8 Tactics)
Received damage -5 (Chance: 19%)
Armor +9 (vs. Lightning attacks)
SOLD 100 ale - Zrave
5. Furious Axe Haft
Double adrenaline on hit (Chance: 10%)
80 ale or credit
6. Idol
Energy +12 (Requires 10 Blood Magic)
Armor +5 (while attacking)
Health +45 (while enchanted)
50 ale or credit
7. Skeleton Shield
Armor: 16 (Requires 11 Tactics)
Received damage -2 (while enchanted)
Health +28
150 ale or credit
8. Hale Fire Staff of Defense
Energy +10
Fire Dmg: 11-22 (Requires 11 Fire Magic)
Havles skill recharge of Fire Magic spells (Chance: 20%)
Halves casting time of spells (chance: 9%)
Health +30
Armor +5
150 ale or credit
9. Defensive Jeweled Staff of Fortitude
Energy +10
Chaos Dmg: 11-22 (Requires 11 Illusion Magic)
Halves casting time of spells (chance: 10%)
Havles skill recharge of spells (Chance: 9%)
Armor +5
Health +29
50 ale or credit
10. Defensive Water Staff of Shelter
Energy +10
Chaos Dmg: 11-22 (Requires 11 Water Magic)
Halves casting time of Earth Magic spells (chance: 20%)
Havles skill recharge of spells (Chance: 10%)
Armor +5
Armor +7 (vs. physical attacks)
SOLD Farrell-Zander
11. Vampiric Flatbow of Warding
Piercing Dmg: 15-28 (Requires 11 Marksmanship)
Damage +15% (while Health is above 50%)
Life stealing: 5
Health regeneration -1
Armor +7 (vs. elemental attacks)
80 ale or credit
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