Just like to share what is my working, untested Urgoz's Warren team build, designed so [RFE] members would be able to form a group and get gone quicker (because forming a 12 man party is a pain). It is designed specifically to handle all the normal monsters which you encounter there, as well as be resilient to the team killing boss - error 7.
1 - W/x Armor/Stance Tank
2 - N/Me SS/BR
3 - N/Rt Discord Bomber
4 - N/Mo BIP'er
5 - Me/Mo Fevered Rezmer
6 - R/A Broad Head Arrow
7 - R/Mo Barrage Trapper w/ EoE
8 - E/Mo Fire & Healing
9 - Rt/x Spirit Spammer
10 - Mo/x Spell Breaker
11 - Mo/x
12 - Mo/x
A quick couple notes about each persons role, and why I have some of the things set up as is.
The tank is fairly basic stuff. Theres too much to interupt for him to worry about it, and similiarly the sheer number of enemies prevents ripostes being useful anywhere but against the Thorn Wolves... and we have other ways to deal with them. Theoretically you can do without this. But, I feel naked without a tank in the party. He carries Sprint and Rebirth, ideally, as they both serve a specific purpose. The rebirth for getting someone atop the bridge, and sprint because...
Have you ever ran away from a fight at normal speed, then return to try to, say, rez your teammates, or try to engage the enemy again, only to have them run up to you, from far off, even if you didnt re-aggro them? When this happens simply have someone in your party return to aggro them (get inside their circle) then use a speed boost to run away. This will reset their AI to normal - they wont chase you down. THIS is why you bring a speed boost.
Spiteful Spirit is basic. Defile Flesh serves an obvious purpose - bringing a single target down. Blood Ritual is incase the BIP'er drops and you need to A) keep the monks energy up B) sac. See next.
The Discord Bomber is a fun build (its what Id like to play). The BIP'er sacs himself to death while the trappers trap, and the bomber raises Minions from his corpse. Five sacs will get you a full group of 10 undead minions, keeping the BIP'er at high DP in order to minimize his health sacrifice costs. As the battle begins, the bomber holds back. He casts Death Nova on each of his minions, not allowing them to engage. Then he casts Signet of Creation. A few seconds later, he engages the enemy. The minions run in, and all die at the same time, delivering a 1,050 dmg armor ignoring aoe spike [sic]. He then uses Putrid Explosion for more armor ignoring aoe damage, then can spread disease for pressure, and as a primer for his DD spam, Discord. He also has Malign Intervention to help bring down a single target. He has a slot left over for FomF, as well.
The BIP'er is a hybrid build, a true backline character. He will be with 60 dp constantly, and an aggro bubble away from the monks... ideally half a radar compass from the badies. He has 13 Blood to meet the +6 breakpoint for BIP. He also runs Order of Pain to add a bit of occassional damage. Rebirth is on his skillbar, as he is most likely to be way-away when something goes bad. Since he will certainly be running a 20% longer enchant mod, he can probably take advantage of his Monk secondary to bring Aegis or similar enchants. Heal Party is always nice, and Mending actually provides an excellent heal-over-time as he will likely never be at full health. Should he get aggro he should run away.
The Fevered Rezmer is a powerful build, if not one with alot of damage.. numbers. He uses Fevered Dreams on a called target so his teammates can easily apply conditions over an area - most notably 'Dazed' coming from the Broad Head Arrow Ranger. His Phantom Pain causes 'Deep Wound' over an area, as well as some degen. He uses his fast cast to expediantly remove hexes, and use Restore Life on a sacrificed teammate. Illusion of Weakness is a possible defensive skill, as is Distortion. Energy Tap provides the energy necessary to keep healing. Conjure Phantasm plus Mantra of Persistance allows him to deal a very significant amount of degen to anyone who is not already at more then -5 pips.
The Broad Head Arrow ranger is specced pure marksmanship and expertise. He uses Dual Shot to combo with the Order of Pain, and Savage because its alot of damage, easily useable. Throw Dirt serves an obvious purpose - blinding anything Dust Trap didnt. Dodge allows him to reset aggro, and gives a nice evasion bonus. Death's Charge / Recall is so that in the dual Bark room he can teleport up to the Bark and pull it so that the rest of the team can gank it. Similiarly, he can return to the party via cancelling Recall. (Ive heard this works, I have not tested it)
The Barrage Trapper is a counter-intuitive build, as his elite has no attribute points dedicated to it. He is instead specced pure Wilderness Survival and Expertise, with enough into Beast Mastery to make Edge of Extinction useable. His Barrage is merely for its interupting power, against the widely spread dazed condition caused by the Fevered Rezmer and Broad Head Arrow ranger. He uses his traps defensively, to provide a safe haven for the casters.. specifically against the Thorn Wolves, where Blind+Displacement strips the Thorn Wolves of any threat they might pose.
The last of the offensively minded characters is an E/Mo who uses Fire to burninate the peasants, and healing because he can afford it and it adds resilience to the build. The elite should be energy management related, be it Prodigy, or Second Wind, or Energy Boon... he should have a pair of 15/-1 if its Second Wind, and be able to coordinate with his fellow casters for a cover enchantment (or alot of decoys, as per Aegis) to prevent him being a target for stripping.
So the Ritual Lord... I dont feel like I really have to justify their presence in Urgoz. It should go unspoken.
Wardens like to spike Energy Surge. This hurts. Alot. This is why we have a Spell Breaker Monk, running Blessed Aura. Cast it on the tank before he runs in, and good game - you just stopped their spikes.. at least long enough to bring the bombs in. He should consider running skills to take advantage of the Blessed Aura, be they Healing (Vigorous Spirit, Healing Breeze) or Protection (Aegis, Shielding Hands, etc). Heal Party is always good to have with a team of 12.
The last two members of the party are monks, plain and simple. Not because I think we need 3 Monks, an E/Mo, and a Ritual Lord with a BIP backline... but because having a crucial party member SUCKS and I dont want to be left with a crippled team again. This is for resiliency. I originally had another Ranger in, and while itd slightly speed up the kill speed, I believe that this is far better in the long run. I like Blessed Light myself, but nomatter how you cut it you need a few things - Protective Spirit, Heal Party, a Signet heal (or two), and condition removal.
And now what Im thinking whats ideal for each of the party members. Note, I suck at building Mesmers and Rangers.
W/Mo
Dolyak
Watch Yourself
Shield's Up
Shield Stance
Gladiator's Defense
Endure Pain
Sprint
Rebirth
N/Me
Spiteful Spirit
Arcane Echo
Reckless Haste
Blood Ritual
Awaken the Blood
Desecrate Enchantments
Defile Enchantments
Defile Flesh
N/Rt
Animate Bone Minions
Death Nova
Signet of Creation
Putrid Explosion
Rotting Flesh
Malign Intervention
Discord
Flesh of my Flesh
N/Mo
13 Blood
8+ Healing
some prot, rest in SR
20% longer enchant mod
Blood Is Power
Order of Pain
Healing Breeze
Gift of Health
Heal Party
Mending
Aegis
Rebirth
Me/Mo
Fevered Dreams
Phantom Pain
Conjure Phantasm
Energy Tap
Mantra of Persistance
Remove Hexes
Illusion of Weakness // Distortion
Restore Life
R/A
Broad Head Arrow
Dual Shot
Savage Shot
Dodge
Throw Dirt
Death's Charge
Recall
Rez Sig
R/Mo (or R/Rt)
Barrage
Barbed Trap
Dust Trap
Flame Trap
Snare // Throw Dirt // Troll Ungent
Edge of Extinction
Dodge
(Rez of choice)
E/Mo
Rodgort's Invocation
Fireball
Meteor Shower
Fire Attunement
Ether Prodigy // Second Wind // Energy Boon
Heal Party
Heal Other
Rebirth
Rt/Me
Shadow Song
Shelter
Union
Displacement
Ritual Lord
Boon of Creation
Mantra of Concentration
Flesh of my Flesh
I plan to field test this today/tomorow... leave your info if you want to come (must have Ventrilo). Watch for my upcoming comprehensive Urgoz's Warren guide... its several pages long, and not halfway done!