Many people consider energy denial as a form of shutdown and so some people also include skills such as energy burn and energy surge in their shutdown mesmer's skill bar. I agree with this to an extend but not enough to use e-surge as my elite.
At the moment (in GvG) I use expel hexes as elite and power drain for energy management (along with drain enchant obviously). Now if I was the only mesmer on a team that would require my ability for almost complete shutdown of a monk target (or possibly partial shutdown of 2). So I've already got diversion/expel hexes/drain enchant/power drain and I take a hard res also (resurrection chant). Thats 5 skills already gone with only a marginal shutdown potential. So the last 3 skills really need to count.
I like to think one way, certainly, of not shutdowning down but reducing a boon prots effectiveness is enchant removal (thus the drain enchant) but its not always guarenteed to remove divine boon (which is your target enchantment) with the increased use of mantra of recall and channelling. So I like to use Shatter Enchant (to join in spiking too) to not only cause damage but to guarentee to remove the cover enchantment so drain enchant removes boon (then diversion the recast of boon might be a good plan) ... 2 skills left.
I like using distortion because I use savants armor plus I'm pretty squishy as a mesmer so a temporary evade gives me enough time to run into range of monk to diversion/enchant remove then retreat back into range of my monkies. Sometimes I replace distortion with Shame but Shame can so easily be CoPed. So we only have 1 skill left in which to apply additional shutdown.
Energy burn causes foe to lose 8 energy and causes 80 damage, nice for additional damage and the e-denial and recharge isn't too bad, plus as I mentioned earlier provides a type of shutdown my reducing foes energy and so limited their actions. Feedback removes an enchantment (which I quite like doing if you haven't already guessed) and also causes foe to lose 8-9 energy depending on inspiration points.
So my, rather long winded, long winded question is, with the majority of my skill bar already spoken for, which is likely to have the better, or more shutdownish affect... feedback or energy burn ?
I'd enjoy any long winded answers about continual enchant removal to deny use of CoP then spamming the crap out of shame and similar nasty hexes to which CoP is their nemesis
