I thought i would post this build for its simplicity as well as its overall effectiveness...
This build is great for all those dmg hungry Rits out there that haven quite gotten to the areas of Elites such as Ritual Lord etc...
the Build relies on Only 2 of the Rits primary skills and the rest you can mold to your liking however for dmg it is key to have high Channeling of corse
Channeling 16
Restoration 13
Rest where you like, and as a note Restoration does NOT need to be that high however I use it for my single healing spell and my spirit...
Essence Strike - ok dmg 5e cost will give back 8e if you have a spirit up I use this spell a lot for easy energy management and for quick dmg
Sprit Burn - ok dmg great dmg with a spirit up 5e cost 1 sec cast
Gaze from Beyond - Great dmg only works if there is a spirit (allied or enemy) 5e cost 1 sec cast
Channelled Strike - spell does great dmg soley and even more so if you are holding an item (I do not hold items) this spell still does 80+ dmg without holding an item however is is a 10e cost 2 sec cast I don't use this spell except to fill pauses in my spiking
Spirit Rift - great AOE dmg but at the cost of 15e and 2 sec cast as well as the spell takes 3 seconds further to do dmg... I use this spell mainly only as a croud control in tight areas and of corse for full spiking dmg on bosses especiall whe n spirits are around because it easily wipes spirits out
Destruction/Recuperation/preservation [e] - NOW this is important when chooseing your spirit keep in mind that in this build the spirit is merely used as a tool to boost the dmg of your spells these 3 are of the best to use Destruction being a low recharge easily maintained makes it nice, recuperation of corse assists in keeping some health regen on nearby allies however i dislike its slow recharge it is best used in fights that will last long, when going against areas that have smaller groups of mobs it is better to use destruction because you wont spend the time waiting for your spirit to recharge to move to the next group and having a spirit up is important for this build... I captured Preservation in Eternal Grove I love it personally not mainly for its inherent benefit which btw at 13 rest will heal over 1500hp randomly to the party over its life time, its cost is 5e last 60 seconds and has a 45 sec recharge I find this spirit to be the best overall for any size groups it outlasts its recharge and has a very low enrgy cost I use it almost all the time as my chosen spirit
Mend body and soul/ other healing spell - I use mend body of corse because it is a low cost quick recharge 75 heal spell with the benefit of removing conditions with a spirit up... you can use whatever you like but this spell doesnt get used much if you play smart
Flesh of my Flesh - duh :P
Channeling "staff" one with 20/20 casting/recharge for you chan spells, dmg doesnt matter if you dont have one get a cheap one on the island
now the tactic
DONT TANK... either let eveyrone else agro and take the back lines or set your spirit and let someone pull... none the less you need to keep yourself and your spirit out of the front lines you cant do much dmg if ur dead or your spirit is dead nor will u be able to sustain the energy for continual dmg
I always passive attack with my staff so i can be sure im in range of the targets before setting a spirit because if you have to move to far away from spirit to hit ur target again not the best dmg and no energy management
essence/burn/gaze
essence/channeled/rift
essence/burn/... etc
YOU ALWAYS HIT ESSENCE as soon as it recharges this is you chain without essence being hit as soon as it recharges you run out of enrgy
now if you got a clump and the tanks are doing a great job clumping them us simply spam essence/rift continually using the other spells in between the recharges
with your 20/20 staff your spells will be casting faster most of the time and recharging faster...
this build is capable of spaming spells through LARGE groups ONLY time you should have any energy problems is when your spirit gets taken out or it was interupted on cast... my suggestion in this case is to ONLY use essence/burn/Mend till your spirit is recharge and ready to go again take the defensive if you for some reason got ur spirit killed or never got it out...
my current dmg with this build averages 40/65/85/85/95 and takes only max of 7 seconds to get the entire chain off if your staff doesnt help you...
but the point of this build is its spamability so more or less your dmg should come out like this
40/65/85/40/85/65/40/85/95 -only time your chain will ever last this long on a single target is bosses and my dmg reflect HARD targets
soft targets are more like 65/95/120/110/130 BAMMMM
remember DO NOT pick your spirit because of its inherent ability pick your spirit based on its erngy recharge and life expectancy its inherent abilities are only an added bene after its main purpose and that is to stay up to give your spells a boost in dmg/energy/condition removal
have fun and ask questions
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