...speaking of Totem Axe Farming...

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Remus00
Remus00
Frost Gate Guardian
#1
i wasnt sure where to put this thread so... eeny-meeny-miny-moe ...

...n e ways... speaking of Totem Axe Farming theres this annoying bug...
theres a bridge u cross over to get to the behemut area and underneath the bridge are jungle trolls... well for some reason they can attack u from below, and u can attack them, and vice versa...its not a huge/major bug, but non the less an annoying one, so i just wanted to point that out, i dont know if n e 1 else has noticed it...
How/Where do i inform ANet (or whoever) about this glitch?
T
TheSonofDarwin
Lion's Arch Merchant
#2
It's not a glitch, GW doesn't have a z dimension. I doubt it ever will. That's why trappers make use of trapping above/below enemies. Melee characters seem to be able to attack back, but the bridges still act as obstacles for projectile characters.
Z
Zui
Desert Nomad
#3
Yeah, the game has always had this problem with elevation and bridges..
Remus00
Remus00
Frost Gate Guardian
#4
ewww...im glad to see they put some true effort into this game, lol (jay kay...sorta)
inscribed
inscribed
Lion's Arch Merchant
#5
And if you look closely, you can still see the occasional henchmen take off for the sky....
u
ump
Lion's Arch Merchant
#6
I've flown before several times but whenever I stopped flapping my wings (stopped moving), I'd always fall back to the ground.
prism2525
prism2525
Forge Runner
#7
I know about it but if it bothers you just don't stay on the bridge.
inscribed
inscribed
Lion's Arch Merchant
#8
Quote:
Originally Posted by TheSonofDarwin
It's not a glitch, GW doesn't have a z dimension. I doubt it ever will. That's why trappers make use of trapping above/below enemies. Melee characters seem to be able to attack back, but the bridges still act as obstacles for projectile characters.
It has a z axis, thats why there are bridges in the first place. The problem is that there is no upper limit on hit boxes, meaning you can attack someone standing directly above you, but not directly below you. Don't know if thats related to the various issues with flying henchmen and pets and stuff, but I would assume so since both are z axis related.
Remus00
Remus00
Frost Gate Guardian
#9
Quote:
Originally Posted by prism2525
I know about it but if it bothers you just don't stay on the bridge.
if u know which bridge im talking about...its pretty far away from teh rez point...i was running thru when the fone was ringing, so i stopped on the bridge, thinking i was safe, to get the fone........i dont remember what i hated more, the DP or running all the way back...
draxynnic
draxynnic
Furnace Stoker
#10
Quote:
Originally Posted by ump
I've flown before several times but whenever I stopped flapping my wings (stopped moving), I'd always fall back to the ground.
Speaking of wings, I managed to get Talon stuck in one of the holes the Afflicted jump out of in Bukdek Byway once. That was... interesting.
Terra Xin
Terra Xin
Furnace Stoker
#11
Quote:
Originally Posted by draxynnic
Speaking of wings, I managed to get Talon stuck in one of the holes the Afflicted jump out of in Bukdek Byway once. That was... interesting.
haha, maybe Talon is going to turn^^.

Adding a z-dimension would be nice. but with the way things work, it's like telling a line on a piece of paper that it can go vertical... and not up^^... or is it up-wards^^?
B
Blackhawk
Wilds Pathfinder
#12
Quote:
Originally Posted by inscribed
And if you look closely, you can still see the occasional henchmen take off for the sky....
And flying Minions in tombs
Priest Of Sin
Priest Of Sin
Jungle Guide
#13
i like it when a ranger takes off into the air...

BLOCK THIS BAITCH!
Blaster The Warrior
Blaster The Warrior
Frost Gate Guardian
#14
whahah yeah flying minions own they suddenly look gigantic :P
but i thought only magic skills worked trough bridges not physical attacks.
damn.