best enchantment removal

hoppythebunny

Ascalonian Squire

Join Date: Jun 2006

equites mortus

Me/

My question is what is the best enchantment removal?
now whit the boon prot monks youre primarily take off the enchantments. But what is the best?

lyssa's balance:I just love this skill, I usually haven't any enchantment and monk's often drown in their enchantment's his 15 sec recharge and 5 energy cost are very nice, I just love it.
shatter storm:Ehm never played with it, seems like a mass enchantment removal just before a spike to soften the target up 10 energy and 10 sec recharge for every echantment makes him pretty cheap.
shatter enchantment:neh don't really like this one has a nice spike damage, but 15 energy and 25 sec recharge is far too much
drain enchantment:nice energy management skill like shatter it has a 25 sec recharge and 10 energy cost but whit the +20 energy its oke more an energy management then real enchantment removal.
feed back:lol ..... ehhhh oke serious now, its a nice enchantment removal, but not as the primal one, use it as a e-denial skill and its godly. But for enchantment removal it really ***** because of its 30 sec recharge 2 sec cast and 10 energy cost. Divine boon is recast in ......1-2 sec come on they should make it AoE.
inspired enchantment: [giggles]..... WOW this is godly 0 sec recharge 1 sec cast and that for 10 energy......wait a sec its ****......its replaced by the enchantment who you removed for about 20 sec that gives us a recharge of........ maths ........ 20 sec + a netto energy gain of .......3 energy ehm oke Anet if its a joke very funny if not good work to put some humoristic aspects in such a great game.

srr for my english, and if I'm wrong please say it sometimes I think my skill check site isn't always right
grzzzzzzz

:edit: sorry guys forgot 1 enchantment removal revealed enchantment but its same as inspired enchantment.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

First off, I assume that you are only looking for Mesmer only spells.

Shatter Enchantment is the best. Why? Does damage & removes 1 enchantment.

Mantra of Recovery &/or Serpent of Quickness, and you've got yourself a nice reusable spell. All you need is energy.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Theres no point in most the mesmer enchantment removal skills. Half the Necro ones are practically rigged. Order of Apostasy(?), Gaze of Comtempt, Rend Enchantments, basically remove everything on the target for really poor drawbacks. Shatterstorm, the elite skill that basically rends itself useless if you remove more than 2 in comparison to Rend Enchantments that loses you some health only if they're monk enchantments.

fatboyslimerr

fatboyslimerr

Krytan Explorer

Join Date: Mar 2006

U.K

Intensive Care Unit [ICU]

Me/A

Gaze of Contempt ftw !!!!!

Best mesmer enchant remove has to be shatter enchant !!
(maybe renewal it ?)

Rogmar

Rogmar

Wilds Pathfinder

Join Date: May 2005

W/

Shatter isn't that great. Sure it does 100 damage but the energy cost is really high. I'd rather be gaining energy for other skills and remove the enchantment, leaving the damage to my team.
It also has a fairly long recharge...

Themis

Themis

Frost Gate Guardian

Join Date: Oct 2005

LcB

Mo/Me

For a Domination-only mesmer : best(.... the only one ?) is Shatter enchantment.
For a shutdown (diversion) or degen builds, due to their being heavily energy-consuming, i would prefer Drain Enchantment.
Feedback suits best for Energy denial Mesmers.

Lyssas Balance is fair in all situations.
Shatter Storm is probably the best, BUT it's an elite... In terms of team build, there're better solutions : Necros.

Finally, let's not forget the only skill capable of removing Spell Breaker, Obsidian Flesh & Shadow Form : Signet of Disenchantment

Inspired Enchantment is best for Mo/Me imo. Not suitable for Mesmer primary.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Drain Enchant is the best

There is no down side. Remove an enchant and gain energy.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Signet of Disenchantment
Description: Lose all energy. Target foe loses one enchantment.
Energy Cost: None.
Activation Time: 2 Seconds.
Recharge Time: 15 Seconds.
Linked Attribute: None.
Skill Type: Signet.


Sound sucky but it passes throught Spellbreaker.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

I think they all have a use, with shatter enchantment being the most lethal when used right.

Usually someone who put on an enchantment is already in some sort of trouble, and that enchantment got strip (1 life saving goes away) while they take damage (then get send to hell).

It is like beating a drowning dog or throw stone down at the person who fell in a well.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

If you have enough EManagement, I'd go Shatter. If not, I'd go Drain.

Don't have Factions so cannot comment on Shatterstorm.

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

Necro enchantment removals are very different to Mesmer ones. The two main Necro heavy hitters are Rend and Gaze, as well as Order of Apostasy. There's also Lingering Curse and Well of the Profane, and of course, Strip Enchantment. All these, with the exception of Strip, have long cast times, and high energy costs (except Rend). And all they do is remove enchantments. In other words, they're offensive. If they enemy don't utilise a lot of enchantments, then they're pretty much redundant.

Mesmer enchantment removals, on the other hand, benefit in almost every situation, for GvG and PvP terms anyway. Shatter does huge damage, and many guilds utilise it in a spike. Drain is one of the best enchantment removals in the game, as it doubles as an effective energy management skills. Inspired is there if you want two enchantment removals and another energy management, and it has the added benefit of having a lower recharge than Drain. Lyssa's Balance is a speedy enchantment removal, with low recharge, and Shatter Storm is...kinda meh. Every team uses at least some enchantments, and even a low-enchantment team will allow the user benefits . Drain is my personal favourite.

Vincent Ritz

Academy Page

Join Date: Oct 2005

Masters of the Realms

W/Mo

Quote:
Originally Posted by Themis
Finally, let's not forget the only skill capable of removing Spell Breaker, Obsidian Flesh & Shadow Form : Signet of Disenchantment You forgot chillblains and well of the profane, that's 2 more removers... but IMO they're situational at best.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

All comments aside the "best" mesmer removal with necro removal in mind is the sig...simply due to spellbreaker. It can do something nothing else can; take spellbreaker down at range.

Without necros; the debate is on...

fatboyslimerr

fatboyslimerr

Krytan Explorer

Join Date: Mar 2006

U.K

Intensive Care Unit [ICU]

Me/A

Enchant removal isn't just limited to necros and mesmers. There's a ritualist spirit called disenchantment -- no clue what it might do :P
Assassins have to an extend some enchant control (not sure if they have straight up removal but they certainly have + dmg if foe is enchanted).

Shatter does cost a lot but I would usually use it in a build with drain enchant and power drain as well. The 94 damage really counters prot spirit (if that is the enchant you remove). Plus your not exactly gonna be spamming shatter are you, its good for a coordinated useage every so often.

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by fatboyslimerr
Enchant removal isn't just limited to necros and mesmers. There's a ritualist spirit called disenchantment -- no clue what it might do :P
Assassins have to an extend some enchant control (not sure if they have straight up removal but they certainly have + dmg if foe is enchanted). Create a level 1..7 Spirit. This Spirit deals 3..13 damage and anyone struck by its attack loses one Enchantment. This Spirit dies after 10..30 seconds.

costs 25 () energy and takes a min to recharge..

my favorite mesmer enchant remover would probably be drain, free energy, i dont mind that at all. i mostly play as monk, but i still put it in my skillbar, in case i ever come across a wammo in aspenwood and need a bit of energy.

tho, you cant really say that there is a best. every single of them is better than another at different situation. just use whatever floats your boat:P

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

Well, since I assume you're trying to disable Mantra of Recall (disabling boon would be redundant...like 2 sec recharge).

Use Signet of Humility, just knocks out their elite skill. Throw in an enchantment removal and there goes their energy management.

fatboyslimerr

fatboyslimerr

Krytan Explorer

Join Date: Mar 2006

U.K

Intensive Care Unit [ICU]

Me/A

Perhaps Signet of Humility + Gaze of Contempt -- Foe's elite is disabled for xx seconds and they lose all enchantments for only 15 energy. Sounds pretty sweet to me.

hoppythebunny

Ascalonian Squire

Join Date: Jun 2006

equites mortus

Me/

What about lyssa's balance, I know that it hasn't got any side effect. But its cheap fast cast time, no atribute and has a 15 sec recharge.
Use lyssa's balance with MoR and it has a 7,5 sec recharge, isn't that anoying for the monk, every 7,5 sec he loses 1 enchantment . Put in power return, diversion, shame, and you have a nice monk lock down.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

inspired MoR is always amusing but apart from a few giggles its a gimmicky skill.

nothing beats necro disenchants although drain enchant is up there since it serves as an energy management. Shatter is rather expensive to use. Lyssa's is nice but its an elite, that must be noted.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by jummeth
nothing beats necro disenchants although drain enchant is up there since it serves as an energy management. Shatter is rather expensive to use. Lyssa's is nice but its an elite, that must be noted. Confusion here, not Lyssa' Aura [E]. We've talked about Lyssa Balance (not elite).

Chaos Storm is just funny. I used it in RA for testing few days ago and I was the lucky mesmer to get a 55HP as a target experiment. Got 35 sec recharge but that monk died fast, lol.

hoppythebunny

Ascalonian Squire

Join Date: Jun 2006

equites mortus

Me/

Quote:
Originally Posted by Francis Demeules
Confusion here, not Lyssa' Aura [E]. We've talked about Lyssa Balance (not elite).

Chaos Storm is just funny. I used it in RA for testing few days ago and I was the lucky mesmer to get a 55HP as a target experiment. Got 35 sec recharge but that monk died fast, lol. I think you mean shatter storm aren't you????

fatboyslimerr

fatboyslimerr

Krytan Explorer

Join Date: Mar 2006

U.K

Intensive Care Unit [ICU]

Me/A

If shatter storm did 15-30 dmg for each enchantment removed and cost 15 energy it would be such a better elite, at the moment its pretty crappie imo.

Now MoR + Lyssa's Balance isn't a bad idea for straight up removal allowing you to use skills which would otherwise just get CoPed e.g. Shame.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Quote:
Originally Posted by hoppythebunny
Put in power return...and you have a nice monk lock down. Maybe I'm missing something but...
HOW THE HELL IS POWER RETURN MONK LOCK DOWN?
Monk skills recharge quickly
Monk skills cost little energy
Monk skills are highly difficult to interrupt

Am I getting through here? Power return is not the skill to use to "lock down" a monk. They carry 1-3 interruptable skills tops, and those have a 40% chance of fastcasting making them "extremely" difficult to interrupt. More often than not those skills include Mantra of Recall, Energy Drain, and Inspired Hex. I hope everyone can see interrupting inspired hex with power return is a stupid move, so we can move onto mantra of recall and energy drain. Interrupting mantra and energy drain is great, pristine even. However, you are loosing sight of two key factors. First they are long recharging skills, so a more powerful interrupt "power spike, power leak, power drain, cry of frustration, etc." could interrupt it continously which many argue is power return's greatest strong point. Second off, the monk apparantly wants energy, so the gain of interrupting this skill is greatly lessened. Interrupting with a skill that did nothing (but interrupt) would be more beneficial as it places the monk in a less favorable position, a position with less options.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Boonprot = monk
but monk does not always = boonprot

HA monks have few uninterruptable spells, and return fits nicely with spike and block and cry to deal out cheerful amounts of interrupting. In GvG, you would be using return on other targets, not the monks.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Quote:
Originally Posted by Avarre
Boonprot = monk
but monk does not always = boonprot

HA monks have few uninterruptable spells, and return fits nicely with spike and block and cry to deal out cheerful amounts of interrupting. In GvG, you would be using return on other targets, not the monks. Right; but he said "monk lockdown" not "other targets"
If I wanted monk lockdown I would get a energy denial or blackout/diversion spammer...last thing I want is the oppertunity for my opponent to gain energy; ie cast more healing spells than before, due to my interference. For a "lock down" typically to be instated the result must be met of disabling the target from any determining actions...giving them energy is usally in the opposite direction when the opponent has a bar full of quick cast and quick recharge skills.

First time I have ever seen you praise powerblock to any extent...

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

Shatter and Drain. It all depends on situation.

Phe Belladona

Phe Belladona

Krytan Explorer

Join Date: Jul 2006

StP

Me/

Avarre is spot on - not all monks are booners - EE if you wanna KO booners enchant removal is unnecessary 14dom 13insp (i think) burn, weariness, surge, wrack, inscriptions, humility. but as for enchant removal i like drain and shatter, if im running them it'll usually be with renewal and diversion.

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

If we're talking *mesmer* enchantment removal, I would have to say Shatter Hex or Lyssa's Balance. If we're talking best enchantment removal in the game- Necromancer Gaze of Contempt wins hands down. Your target is generally above 50% health and an enchantment removal is generally a prequel to an attack anyway. Gaze of Contempt removes *all* enchantments, regardless of what they are and costs you no hp.

Personally I like Drain Enchantment simply because it has a decent recharge and you get a lot of energy for removing the enchantment.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Drain and Shatter are my favorite, drain is nice for energy and shatter is handy to open a spike with.

Why shouldn't I praise powerblock? I never said it was a bad skill, just that I don't like it in PvE... this isn't Pve...

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Quote:
Originally Posted by Phe Belladona
Avarre is spot on - not all monks are booners - EE if you wanna KO booners enchant removal is unnecessary 14dom 13insp (i think) burn, weariness, surge, wrack, inscriptions, humility. but as for enchant removal i like drain and shatter, if im running them it'll usually be with renewal and diversion. I wouldn't call myself the "expert" or "king" of boonprot killers; but I could easily make prince.
The "best" way to kill boonproters is to powerblock guardian, or to knockdown work+spike them.