Pure Assasin builds I have made and used over time.

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

Please note that some of these skills appear weaker than ingame, I havnt updated GwFreaks in awhile.

Assassin/Any
Level: 20

Critical Strikes: 13 (11+2)
Dagger Mastery: 13 (10+3)
Shadow Arts: 12 (10+2)

Black Lotus Strike (Critical Strikes)
Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +28 damage and you gain 18 Energy.
Energy:10 Cast:0 Recharge:25

Palm Strike [Elite] (Critical Strikes)
Target touched foe takes 57 damage. This skill counts as an off-hand attack.
Energy:10 Cast:0.75 Recharge:12

Twisting Fangs (Critical Strikes)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +19 damage and struck foe suffers from Bleeding and Deep Wound for 18 seconds.
Energy:10 Cast:0 Recharge:15

Mark of Instability (Deadly Arts)
For 20 seconds, the next time you hit target foe with a dual attack skill, that foe is knocked down.
Energy:10 Cast:0.25 Recharge:20

Shadow of Haste (Shadow Arts)
For 17 seconds you move 25% faster than normal. When Shadow of Haste ends, you return to the location where you activated this skill.
Energy:10 Cast:0 Recharge:30

Heart of Shadow (Shadow Arts)
Shadow Step to a random nearby location. For 60 seconds, the next time you take damage you are healed for 75 Health.
Energy:5 Cast:0.25 Recharge:15

Shadow Refuge (Shadow Arts)
For 4 seconds, you gain 9 Health regeneration. When Shadow Refuge ends, you gain 68 Health if you are attacking.
Energy:5 Cast:1 Recharge:8

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0


Alternative configuration

Jagged Strike (Dagger Mastery)
If Jagged Strike hits, your target suffers from Bleeding for 8 seconds.
Energy:5 Cast:0 Recharge:4

Jungle Strike (Dagger Mastery)
Must follow a lead attack. If it hits, this attack strikes for +18 damage. If it hits a foe that was Crippled, it does +27 damage.
Energy:5 Cast:0 Recharge:10

Critical Strike (Critical Strikes)
Must follow an off-hand attack. If it hits, this attack strikes for +27 damage and resuslts in a critical hit.
Energy:10 Cast:0 Recharge:6

Seeping Wound [Elite] (Critical Strikes)
For 18 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers -3 Health degeration.
Energy:5 Cast:1 Recharge:10

Critical Eye (Critical Strikes)
For 32 seconds, you have an additional 6% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
Energy:5 Cast:0 Recharge:30

Shadow of Haste (Shadow Arts)
For 17 seconds you move 25% faster than normal. When Shadow of Haste ends, you return to the location where you activated this skill.
Energy:10 Cast:0 Recharge:30

Shadow Refuge (Shadow Arts)
For 4 seconds, you gain 9 Health regeneration. When Shadow Refuge ends, you gain 68 Health if you are attacking.
Energy:5 Cast:1 Recharge:8

Dark Escape (Shadow Arts)
For 13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
Energy:5 Cast:0 Recharge:30




Assassin/Any
Level: 20

Critical Strikes: 13 (11+2)
Dagger Mastery: 13 (10+3)
Shadow Arts: 12 (10+2)

Leaping Mantis Sting (Dagger Mastery)
If Mantis Sting hits, target foe takes +19 damage. If this attack strikes a moving foe, that foe is Crippled for 13 seconds.
Energy:5 Cast:0 Recharge:8

Jungle Strike (Dagger Mastery)
Must follow a lead attack. If it hits, this attack strikes for +18 damage. If it hits a foe that was Crippled, it does +27 damage.
Energy:5 Cast:0 Recharge:10

Horns of the Ox (Dagger Mastery)
Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +28 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
Energy:5 Cast:0 Recharge:12

Falling Spider (Dagger Mastery)
Must strike a knocked-down foe. If it hits, Falling Spider strikes for +32 damage and target foe is Poisoned for 18 seconds.
Energy:5 Cast:0 Recharge:8

Twisting Fangs (Critical Strikes)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +19 damage and struck foe suffers from Bleeding and Deep Wound for 18 seconds.
Energy:10 Cast:0 Recharge:15

Aura of Displacement [Elite] (Assassin None)
When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement, you return to your original location.
Energy:10 Cast:0.25 Recharge:15

Shadow Refuge (Shadow Arts)
For 4 seconds, you gain 9 Health regeneration. When Shadow Refuge ends, you gain 68 Health if you are attacking.
Energy:5 Cast:1 Recharge:8

Dark Escape (Shadow Arts)
For 13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
Energy:5 Cast:0 Recharge:30


Alternative configuration

Jagged Strike (Dagger Mastery)
If Jagged Strike hits, your target suffers from Bleeding for 8 seconds.
Energy:5 Cast:0 Recharge:4

Wild Strike (Dagger Mastery)
Must follow a lead attack. If it hits, this attack strikes for +18 damage and target foe loses 1 Stance.
Energy:5 Cast:0 Recharge:4

Critical Strike (Critical Strikes)
Must follow an off-hand attack. If it hits, this attack strikes for +27 damage and resuslts in a critical hit.
Energy:10 Cast:0 Recharge:6

Twisting Fangs (Critical Strikes)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +19 damage and struck foe suffers from Bleeding and Deep Wound for 18 seconds.
Energy:10 Cast:0 Recharge:15

Critical Eye (Critical Strikes)
For 32 seconds, you have an additional 6% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
Energy:5 Cast:0 Recharge:30

Shadow of Haste (Shadow Arts)
For 17 seconds you move 25% faster than normal. When Shadow of Haste ends, you return to the location where you activated this skill.
Energy:10 Cast:0 Recharge:30

Shadow Refuge (Shadow Arts)
For 4 seconds, you gain 9 Health regeneration. When Shadow Refuge ends, you gain 68 Health if you are attacking.
Energy:5 Cast:1 Recharge:8

Dark Escape (Shadow Arts)
For 13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
Energy:5 Cast:0 Recharge:30

Comments, Criticism, and Compliments are welcome(though it may take awhile to sift through these )