Each unit of degen, as many of you know, causes -2 HP of life drain a second with the max possible being -10 degen (or -20 HP a second). All extra degen is not counted unless it is countering regen from your target (-8 degen vs. +3 regen = net -5 degen, or -10 HP per second). Here's how I break through the imposed limits to reach -20 degen:
============================================
<><><> The 20-Degen Assassin <><><> (As/Ne)
Deadly Arts: 15
Dagger Mastery: 9
Death Magic: 10
Critical Strikes: 7
Dancing Daggers: Lead spell sends three daggers for 20 damage each (total 60) if cast in nearby range
Mantis Touch: Off-Hand spell causes Cripple for 20s
Twisting Fangs: Dual attack does 15+15= 30 damage and causes Bleeding and a Deep Wound for 12s
Virulence {E}: If foe has a Condition, send him Weakness, Poison, and Disease for 11s
Shameful Fear: Moving foe takes -20 damage a second
Taste of Pain: If foe is <50% HP, you get (not steal) +110 HP
Soul Feast: Exploit nearest corpse for +203 HP
Rez -or- Plague Touch/Sig of Malice: Touch transfer a Condition or dismiss a Condition for everyone on target foe.
I'm using Shrouded armor for +37 max mana and have no energy problems. My weapons are +5 mana with +5AL in one slot, and a Death Staff with two +30 HP mods (+60 total) in the other slot. I also have my Poisonous Dagger Fangs from the pre-order... it allows Poison to last +33% longer.
============================================
This is a great build. I actually play it more as a spell caster , but it still has the melee Assassin abilities. I went with max 15 DA for Shameful Fear and the Lead/Off-Hand attacks. Also I needed a minimum of 9 DM to use my Daggers for normal melee, and of course I wanted Death Magic as high as possible for the three skills I use for it. That left 7 points for CS to support TF (I don't need the +2E Crit bonus at L8 CS). Here's what you can do....
- Get in nearby range to use Dancing Daggers. If they run, no problem since Mantis Touch reaches fully across the radius of the aggro bubble as a cast just like all spells. Neither of these can be stopped by evade/block defenses. They are now Crippled and you can run up for Twisting Fangs.
- They are Crippled, Bleeding and have a Deep Wound. Dash out of nearby range and generously sprinkle some Virulence on them for Weakness, Disease, and Poison (which works even if TF is evaded/blocked due to Cripple). Suffering under six Conditions is enough to make many players lives miserable. Mend Ailment, Rit's Resilient Spells, etc. are good counters against this build, but they aren't on every Arena player's skill bar thankfully.
- They are now at the max -10 degen due to Bleeding, Poison, and Disease. Cast Shameful Fear and start melee attacking him. As a Cripple under all that degen, he WILL want to run away from your hits. Every second he moves is -20 to his health bar.
Remember, normal -10 degen is equal to a max -20 HP a second. Add this -20 HP per second from Shameful Fear as they run and you have -20 degen, or -40HP a second! Wait until you see the life bar just drain away at light speed, especially since you can still hit them as they Cripple along. This is too good. It works because SF isn't listed as degen like Enduring Toxin is (it's actually real damage triggering RoF, etc,), which is a skill that won't work in this setup.
- Defense is simple, stay out of the mix if you can, and get by with DD->MT->Virulence->SF. Twisting Fangs is not always needed right away, and you can wait awhile to use it if melee looks too dangerous. You can keep a decent distance and kite if necessary this way. When being chased, use DD->MT to slow them down. Even though it's an Assassin build, PLAY IT AS A SPELLCASTER! Don't melee spam unless it's absolutely safe to go in.
- Health is gained through ToP and Soul Feast. Together they keep you alive and well as you do your damage especially on Alliance maps. If you don't need the Rez (outside Arenas), I suggest bringing one of the Condition removals. They are cheap (or free) so your mana stays high for your offense.
- The damage is really nice. DD and Twisting Fangs combine for about 45% health loss alone on a 60AL build. The max degen of -40 HP a second in ideal situations will quickly dissolve the rest of their life, especially if you are melee tagging them (plus DD recharges every 5s for more use of it). Get a buddy to toss on Fragility first in TA for extra painful spikes.
- The additional plus here is that you also impose -20% health/healing and poor attack damage on them from Deep Wound and Weakness. Keep that in mind against single melee pursuers.
I now have a total of five Gladiator points running this build, so I can attest that it works pretty good. Mana is decent and you can keep applying degen and mini-spike pressure on your target as your skills recharge if they try to heal.... eventually this build wears many enemies down. The pressure health drops eventually catches up to them.
While it can hurt any class due to the armor/protect-spell ignoring damage, it is especially nice against Vamp Rangers. Get a Vamp Ranger to follow you far away from his helpers, tag him with the first two spells and run (you can do so at a distance). He's snared for the entire match if you wish. Then just 20-degen him to death as you point and laugh. If he can't get close to anyone to life steal or Condition transfer, he's toast.
Hopefully you enjoy it!
