the party number is 12. so i fugured, "ok fine, must be realy hard then"
but no! the hard part was finding a group. when i started LFG as Traper, nobody would invite me so i started a group of my own, after reading some feedback on that mision, ok 1 monk and 1 tank per room, trapers, BiP, nukers... sounds easy. the problem was when we were looking for 3 people, and people get impatient and quit the group because somebody spams " GLF (xxx) we are 11/12"

fine by me, i understand. when we FINALLY have a 12 people group with all the required classes, we decide on Doors division and are ready and head in. by the time we decide, someone gets bored and leaves. i think "ok whatever he must be some 10 year old kid" so we are back to GLF status.
finally we have 12 people, got organised, and are going in the mission. as soon as we are inside its like all the "organisation" we decided on has disapeared, and people are randomly spaming "ok im goin here, or maby door 2?"
by the time we finaly re-organise the kids who were probably not even reading the chat and just said "yes ok i will", the monks are frustrated with the exhastion, and when we actually get in the doors, we all have to wait a while for monks to regen. yes a while! but the wariors are impatient and just jump in, forget energy, traps, enchants.... who cares they are bored.
now, i know you will reply "get an experienced party" but i spent the whole day (realy) trying to find 1, and with every party it is the same story, if im the leader or not, same thing with diffrent people... it was very frustrating.
guildgroups... yah soounds good but even if we have alot of people online, we never have 12 ppl who want to go for elites, maby 3-4 max, and this is not enouth for an organised team.
so, my point is: why did anet decide to make 12 ppl parties?..... I think it was a very stupid idea. already 8 ppl ware sometimes hard to organise, but 12 ppl! yes a few listen and follow instructions, but so many of them just want to go in.... i dont mind the missions being hard, especialy if we end up 3 people per room anyways, whats the point if we still end up in small grous?
strategy? ok fine. but 12 ppl are VERY hard to organise and get to listen. it reminded me when i was working at a day camp for kids, how hard was it to get them to listen and follow.
so is it something wrong with me or is it something wrong with the idea of this mission? becasue seriously, i dont believe 99% of players there are idiots, but with having a 12 ppl party you risk to have TOO MANY OF THEM to make smart people either rage quit or stay but fail anyways