For all of you RA Domination Mesmers

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

Tired of using Backfire on that monk when you know it's gonna be removed?
Why not use Empathy instead?

I'm completely serious here, monks will use their inspired hex on something that will have 0 effect on them for the entire match rather than wait for something more potent to hit. Just open with empathy, they inspired hex it off, then use backfire and you now have 1 very unhappy monk.

Now back to your regularly scheduled mesmer posting.

hoppythebunny

Ascalonian Squire

Join Date: Jun 2006

equites mortus

Me/

or just put backfire and mindwrack, if they use inspired they remove mind wrack

ThePadawan

Frost Gate Guardian

Join Date: Jan 2006

Augury Rock

Xen of the Pacific [XoO]

W/

Cover hex anyone..?

Corinthian

Corinthian

Krytan Explorer

Join Date: Sep 2005

CoP??

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Slap on backfire then fast cast ur rend enchantment etc.

Works on majority of the monk. (experienced one would cast and CoP thru backfire anyway)

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

^ Or just don't use Backfire at all!

ease

Banned

Join Date: Apr 2006

The Incorrigible Punsters

Mo/Me

Honestly backfire is probably a great pve skill, it is not a good skill at all to cast on boon prots. IF you cast it then cover it, I just cast rof and cop off the divine boon and rof. Both cover hex and backfire are gone. I get healed for a bunch and also remove 2 conditions if I have any. There are way better skills for mesmers to screw up monks than backfire.

Ease

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Backfire is a waste of energy. It might frighten those who just went into RA, but it won't do crap on an half-ass RA player.

Or maybe...

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Vermillion, CoP is a skill so it won't trigger backfire.

Backfire > Diversion > Drain Enchant = boon less boon prot.

Although there are much easier hexes to do this with. Wither > Diversion > drain en

Non-elites..... hmmm i guess it has to be backfire. Drain enchant is nice for your energy management anyway.

hoppythebunny

Ascalonian Squire

Join Date: Jun 2006

equites mortus

Me/

try shatter storm -->backfire
no cop at all

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Try using decent skill?

Backfire... 3s cast, 15 energy, 10s duration, and very, very conditional damage that's easy to avoid. Not worth it.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

sorry Avarre, just trying to work with what I have got in this thread =S

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by jummeth
Wither O_O

Focus swap.

Just use mantra'd Diversion and be done with it. Drain Enchantment too.

What if...

What if...

Frost Gate Guardian

Join Date: Jan 2006

Me/

The most obvious answer here IMO is shame because backfire is a very well known skill and stealing nrg+interrupting a monk can be alot more disruptive than health loss. Cast it, wait two seconds, Diversion. Then, if the monk hasn't cast COP yet, drain their enchants so that they can't. This way, no matter what happens, things are win-win for you since if they cast COP immediately, it will get diversioned, and if they don't cast it soon afterward it no longer becomes an option because you will have drain the enchantment necessary for them to drop shame. They may COP, but with only one enchantment (watch to make sure they only have divine boon and MoR up) they will only remove one hex, diversion, which won't leave without doing its job anyway. If they do cast an enchantment (or any ally targeting skill) immediately, shame will hit it and steal nrg from them as well as interrupt it. Play a glyph mes and glyph shame so you can do this twice in a row; coodinate it with an andrenaline spike for best results.

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

When I go MoR spamming, I bring BF, only to slap on a second target. Diversion and Shame for the Monk, then switch to the second target and slap a BF on them. Guilt, Drain Enchant and E-Tap are your main energy management skills, and with MoR the latter two recharge in 12.5 seconds.

Lysander Freeman

Lysander Freeman

Academy Page

Join Date: Sep 2005

Central PA, USA

Gladiators of Light in Darkness

R/E

My monk always has Inspired Hex ready in RA.

I love backfiring backfires back at the mesmers when I monk in RA. It's almost as fun as Siphoning off the necros...

Most of the monks in RA are experienced players doing faction farming or going for gladiator's titles anyways, so a good number of us know to watch what the mesmers and necros are using and what order. Most people have a set pattern of how they use their builds - i.e. the order of their spellcasting - which the decent monk can readily anticipate.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Lysander Freeman
My monk always has Inspired Hex ready in RA.

I love backfiring backfires back at the mesmers when I monk in RA. It's almost as fun as Siphoning off the necros...
Wow, if I knew I could get a monk to waste 3s and 15 energy to cast back my backfire I would bring it more often

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

CoP is the mesmer killer yet again; topic close please >.>

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

DIVERSION!

Backfire is horribly inefficient in any sort of organized (hell, even unorganized) PvP.

Topic close please.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by Eaimirth Etaivella
CoP is the mesmer killer yet again For those who have a problem against CoP, yes.

ok close it now

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Quote:
Originally Posted by Francis Demeules
For those who have a problem against CoP, yes.
ok close it now Wow what virtues
CoP is a powerful skill, everyone will "have a problem against CoP" in that they must spend skills and energy to bypass it.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Because we all know diverting CoP takes huge skills and energy.

Simply put, boonprots do not have that many skills to sacrifice to diversion. Nor do they have the hex removal to constantly keep up with diversion (especially with Recovery). Especially in RA where you cannot expect other characters to support you.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Quote:
Originally Posted by Avarre
Because we all know diverting CoP takes huge skills and energy.

Simply put, boonprots do not have that many skills to sacrifice to diversion. Nor do they have the hex removal to constantly keep up with diversion (especially with Recovery). Especially in RA where you cannot expect other characters to support you. Yes diverting CoP does take a large number of skills (on your skill bar) and thus a large amount of energy to do so.
Boonprots have the perfect skill to sacrifice to diversion, inspired hex, which power is only depleted when diversion is the only hex on their team which destroys the purpose of the hex build in the first place.
CoP is the most powerful anti hex skill in the game, mesmer play tactics would be indefinatly different if it did not exist.