Arborstone Mission

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

OK I have tried this mission too many times, I get nailed near the end where the boss is, I have tried PUGS, Henchies, guildies, I can't get through it!
Even my guildies said when we tried it seemed harder than when they did it last. Is there a tactic getting past the last boss and his cronies???
Help!

CHUIU

Krytan Explorer

Join Date: Mar 2006

Team Legacy

N/

It sounds like you're the one causing the problems in all your groups. Maybe you should consider improving your skills instead of improving your groups.

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

Thanks for the constructive criticism, (yes that was sarcasim), I asked for help not uniformed insinuations. If you have nothing else to offer besides that, than post elsewhere.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Claymore: what sort of character are you running? (skills, attributes, etc) if we know what you have, perhaps we can make suggestions.

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

Im running an Asn/Me right now, but running a pure build assassin. Like I said I can breeze through th entire mission all the way to the last boss, then its like my whole group pug, guildie, or henchies, are like lvl 10, we get all wiped out. Even the Last time my guildies tried to help, they were wondering what the hell was going on, getting tired of this mission.

nuee

Ascalonian Squire

Join Date: Oct 2005

Isengard

guildless for now

E/Me

At the end, when you go up the last set of stairs to the platform before the closed gate (kill Onis first), take your party to the left side of the platform. From there you can pull a few foes at a time and kill or keep them occupied until Danika opens the gate.

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

Quote:
Originally Posted by Claymore
Im running an Asn/Me right now, but running a pure build assassin.... I think I found your problem. Your monks are burning all their energy trying to keep one player alive and dont have enough left to share the love.

I've done this mission with henchies, pugs and guildies. It's really not that hard.

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

Ok before this thread gets hijacked into assassin-hate thread, very rarely do I require that much attention from a monk that a whole team suffers, most of the time I require none. Unlike some assassin/tanks morons out there, I know what Im doing as an assassin, so does anyone have useful advice other than flaming for my choice of class, or my ability to play it?

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

Take the left path or the middle to get there. Save boss for last. If you have a guild group and can't beat this, then find a new guild.

There is no trick to it, just a bunch of high levels and some falling rocks. gl

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Definately save the boss for last because the moment he dies, Danika will rush in to open the door and that will pretty much seal your fate right there.

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

Quote:
Originally Posted by Fates Monk
I think I found your problem. Your monks are burning all their energy trying to keep one player alive and dont have enough left to share the love.

I've done this mission with henchies, pugs and guildies. It's really not that hard. Funny, I passed this mission with my assassin/ranger with an all henchmen team without any problems.

CartmanPT

Academy Page

Join Date: Oct 2005

W/Mo

I think the most important thing in the end of mission is fast heal and res, when i did it with my monk i had some interrupts caused by the rocks that made like 2 people die, but the rit rezzed fast with FoMF and after the that i did good at heal.

1 more thing, imo this mission is very hard using henchs, because of that rock stuff, so i think with a pug with 2 monks + 1 rit u will do fine

sau970982

sau970982

Ascalonian Squire

Join Date: Jun 2005

Hong Kong

Eternal Neverland

R/Me

Quote:
Originally Posted by Claymore
Ok before this thread gets hijacked into assassin-hate thread, very rarely do I require that much attention from a monk that a whole team suffers, most of the time I require none. Unlike some assassin/tanks morons out there, I know what Im doing as an assassin, so does anyone have useful advice other than flaming for my choice of class, or my ability to play it? First of all, try taking the left route, in my opinion, it's the easiest route and will minimize the chance of getting DP during the mission.

Then, when you reach the atrium, try to kill the Stone Rains spawn close to you before they join the big group.

(If you're coming from the left route, beware the Oni group spawn at the top of the center route stairs.)

You can make use of dropping the Urn a little bit far away so as to keep Danika away from the battle field.

The 2 Stone Reapers are "pull-able"... try to pull them out using your long bow.

After that, force fire on those Stone Rains and the Stone Soul... then the boss - Stone Judge.

That's my Warrior's experience of getting through this mission with 7 henchmen. In fact, I just bascially follow the hint from GuildWiki

http://gw.gamewikis.org/wiki/Arborstone_%28Mission%29

Mayh3m

Mayh3m

Frost Gate Guardian

Join Date: Feb 2006

Montreal

Mind H A C K [OMG]

W/

Its happen the same to me 5 times!
we did it till then end AND BANG! we got pwned and I dont know why!! oh well maybe I will try to make it tonight hehe.

heach

heach

Academy Page

Join Date: Jun 2005

Taiwan

here is my advice
1. don't take Nika, since you're a sin
2. if they(PuG or henchman) have problem to rez, use Mantra of Resolve + rez. sig to help them
3. if they have problem to heal because the interrupt, choose someone to take the Urn(better when it's Lv3 or above) to reduce damage the whole team will suffer

CorstedPirate

Lion's Arch Merchant

Join Date: Jan 2006

Knights of the Void

Mo/

The first time I did that mission it was super hard! Mainly due to one person going afk right after the cutscene where Mhenlo leaves. Another person dropped or left a little after that. We took the route to the left, got standard reward. I was completely happy with it since only having 6 people made it look like we were doomed.

When I got master on that mission it was with guildies, one of whom was an assassin. We took the route with the Oni's. I thought it was easier, the route was shorter and the groups seemed a little smaller. Oni's are annoying, but not to bad if you are prepared.

As far as the end goes, it is a lot easier if you pull the little guys first. Make sure to call targets so they go down fast, then take out the boss.

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

Thanks Folks, yes I have been taking the middle route and not had any issues until that Stone Judge boss and group. I'll try again tonight maybe, the worse part was when they group in the clearing at the end, I tried pulling a few but can't get them to come far enough before the whole group aggros.

Thanks again for the help all.

DoctorEvil

Academy Page

Join Date: Feb 2006

After 4 failed attempts with my Monk in PUGs (always going down the right hand way with the Dredges), I decided on a whim to take my Warrior through with henchies.

I followed the GuildWiki advice and took the center route through the Wardens (who are easier to kill than the Dredges in my opinion). Made sure Stone Rains were the priority target whenver they appeared. At the end I killed the Stone Judge first. Low and behold, 3 Swords.

Thinking this was a fluke, I ran my Monk through with henchies, following the same pattern and killed the Stone Judge first. I got 3 Swords again and cut two minutes off the time it took me to complete with my Warrior.

My conclusion....Henchies are better than most PUGS for this mission

against

against

Krytan Explorer

Join Date: Jun 2005

Edible Granite Pencil [yumy]

R/

I've never failed the mission and got Masters on every character in 1 try. The only hard part is actually getting a party. Go left after getting the Urn.

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

The left (aka northern-most) route is the easiest. Just watch out for the last part where you descend the stairs, as you WILL get ambushed and owned by Oni if you're not prepared. Kill everything in the final room before you go for The Judge. Should be a breeze if people knew about the Onis and actually LISTENED...

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

Did it last night, on the second try we got it. First time somebody didn't listen and rushed up the stairs straight into the Oni, well sort of went downhill from there. Second try everbody listened and we did it fine. Thanks for all the suggestions folks, appreciate it!

Vecte

Vecte

Lion's Arch Merchant

Join Date: Dec 2005

Denham Springs, Louisiana

W/E

grats. i had a lot of difficulty with that mission my first time there.

Arx Baron

Academy Page

Join Date: May 2006

Maestus Nex

Mo/

Quote:
Originally Posted by DoctorEvil
After 4 failed attempts with my Monk in PUGs (always going down the right hand way with the Dredges), I decided on a whim to take my Warrior through with henchies.

I followed the GuildWiki advice and took the center route through the Wardens (who are easier to kill than the Dredges in my opinion). Made sure Stone Rains were the priority target whenver they appeared. At the end I killed the Stone Judge first. Low and behold, 3 Swords.

Thinking this was a fluke, I ran my Monk through with henchies, following the same pattern and killed the Stone Judge first. I got 3 Swords again and cut two minutes off the time it took me to complete with my Warrior.

My conclusion....Henchies are better than most PUGS for this mission Which henchies did you take?

sage tank

Frost Gate Guardian

Join Date: Apr 2006

W/Mo

k as a barrage ranger, i did the mission with 7 henches, 2 healer, 1 spirit,
1 illusion(a must to kill the stonejudge), and i think it was shocking ele , earth ele and zho the ranger... the key thing is not to have any melee hench, they are horrible at pulling.

The problem in the end is the stone judge, guy deals 100-200 damage to squishy and easily kills the hench. So, i used pin down on him, then i quickly finished off all of his mob, while i renew the pin down or barb trap on him every few then, allowing the hench monk to run away if he attacks. after i dealt with the rain and other guys, i just focus on the judge and kill him. Then at the door 2 more stone guy appear and u kill them and finish mission. The key thing in the end is to not over aggro, and disrupt the spike damage ability of the stone judge.

P.S. finished in master