Shadow-Stepping = loss of target, Idea

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

I Think this was mentioned before, but it isn't in the index of ideas and search never works.

I Think that assassin Shadow Stepping skills should cause enemies to lose target of you when you use one. Other hostile players would have to re-target you, and monsters would search for a new target.

The reason I suggest this is that it would make the assassins intended means to survive (teleporting in and out of combat) actually possible. It would also give some amount of value to skills like Heart of Shadow. And I think it would reduce how often assassins die, both in PvE and PvP (and they die more often and easily than any other class right now).
And my favorite part, it would add a lot of new tactics and use of real skill to assassins.

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

signed!
if you rush in, the whole point of rushing out is safety, not a fancy pulling trick.
"look at me i dont need a longbow..."

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

I would perfer that we could use the teleports more often, enemies often switch to a closer target if you teleport away anyways, it doesn't matter what teleport does if you can't use it more than twice a minute.

TheYellowKid

Lion's Arch Merchant

Join Date: Feb 2006

Mina Sucks [Blz]

lol i dunno about that ive been chased in AB for ages, where i start to think do they have nothing better to do then chase me round the entire map?

oh yea and /signed think i suggested this a while back aswell ever since i recalled and saw the war running straight at me

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

I just wish that when I drop my AoD, I didn't materialize to the sound of a meteor shower and 4 hammer attacks pummelling me senseless from 500 feet away The targeting system should check that you are STILL a valid target when the spell/attack should actually go off, not just at the start of it. Hell, I'd be quite happy to see elementalist spells do that last check and still go off, but at the place I was, not the place I moved to.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Yeah I suggested this right after the PvP only Factions Preview. It was top on my list.

They gave me half of what I wanted. They made it so you break off your own target. (It was really bad when you'd step and then run right back at your enemy...or the group they were in.)

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

*Bump*
Start signing, people! The more people that agree with an idea and demand it's implementation, the more likely it is to happen. Everyone seems to agree so far, except for Bahamut, who thinks shorter teleport resets would be better. I Agree with that idea too, but adding both wouldn't really imbalance anything.

Aarroe of Gilgamesh

Academy Page

Join Date: Nov 2005

Friedberg, Germany

We Came, We Saw, We Drank [Tea]

as much as i disagree about signatures increasing likelyhood of implimentation...

on the whole i disagree, i know when i strip AoD off of a dredeg i'd hate to have to retarget. also it seems rather stupid that i cant death's charge and just auto start beating on something. that split econd of reaction time kind of eliminates the purpose of the suprise attack.

in regards to spells/arrows being able to reach you out of range, this seems more like a bug that they are likely to fix someday, but signed for this part only.

i would, however, really appreciate shadow-stepping being given the power to go thru obstacles. it should definitely be able to take you out of a body block situation. it also conflicts with visu's part of the story line that it isn't set up this way.

Kwisatz_Haderach

Kwisatz_Haderach

Frost Gate Guardian

Join Date: Oct 2005

/signed

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Not signed. I don't want there to be skills that mess with opponents' UI. That is hell of lame.

I do agree with dargon that you shouldn't get hit by attacks that you're no longer in range of.

I think the best way to handle all this would be to have any action being performed on a target who teleports be cancelled - not interrupted, just cancelled, as if the player had hit escape or started doing something else. But leave the targeting as it was.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

"Signet of Approval"

Lame? What's lame is that an enemy you just vasnished out of the sight from instantly knows where you are no matter what.

I mean come on, it's not like we'd be hard to find again. We reappear in a cloud of red and black smoke for god sake. Big friggin give away.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

oh c'mon, don't you like it when you stop maintaining AoD and a fireball comes flying across the map at you? I personally find it hilarious.

tda

tda

Academy Page

Join Date: Jul 2005

UK

PINK

W/R

Necrotic traversal and consume corpse are teleport spells as well, but if necro's made a thread complaining that they wanted to be "detargetted" after using those skills people would bust out the flamethrowers.

/notsigned - teleportation wasn't meant to be the absolute running away technique, the fact that you have the ability to move a whole radar away should be enough, detargetting would be taking the piss.

clarianaeneas

clarianaeneas

Frost Gate Guardian

Join Date: Sep 2005

R/E

/signed, it sucks when I teleport out to avoid an attack, but still get hit by it. The description of the Assassin class in the manual states that Assassins prefer to teleport out before the damage hits. If you teleport out too soon, you can't pull off an attack, if you wait till you see your enemy about launch a damaging skill, it's too late, because you'll get hit anyways.

@tda, as I said above, teleportation for Assassins IS intended to be a running away technique, that's how they explain the 70 al Assassins have.

Innocent

Frost Gate Guardian

Join Date: Jun 2006

Mo/

Quote:
Originally Posted by tda
Necrotic traversal and consume corpse are teleport spells as well, but if necro's made a thread complaining that they wanted to be "detargetted" after using those skills people would bust out the flamethrowers.

/notsigned - teleportation wasn't meant to be the absolute running away technique, the fact that you have the ability to move a whole radar away should be enough, detargetting would be taking the piss.
AFAIK, Teleportation and Shadow Stepping are two different things. Most assassin skills say "shawdow step to target foe" as opposed to "teleport to target foe".

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

On top of that...yes, shadowstepping WAS meant to be a completely running away technique. That was the whole concept to the Assassin. Use shadowsteps to get away to make up for 70 AL.

Also we're talking about the short ranger steps, not AoD.

Nightwish

Krytan Explorer

Join Date: Jul 2005

So far shadow steps such as viper defense and heart of shadows are terrible for escaping - they are nothing more than 2-3 seconds delay to inevitable damage/death.

Versus a war and use the skill? You might just get moved from his right to his left and get pummeled the next second.

Versus an ele? The moment you finish your "random" teleport, you get hit by lightning orb, waste of energy.

At least detargetting gets you a few more precious seconds of survival.

Bul Kathos

Academy Page

Join Date: Jun 2006

Legion Of Bul Kathos[Myth]

E/Mo

/not signed

shadow step is fine as is.

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

Quote:
Originally Posted by Bul Kathos
/not signed

shadow step is fine as is.
Whoa, with an oppinion like that I hope you don't actually play an assassin much. There are a lot of problems with it.
Assassins are meant to rely on them to survive, but the only ones worth using are Recall and AoD (which is elite), and they ALL have insane resets except for AoD, and if you want to use that one just to have some means to survive than you've sacrificed your elite slot. We usually get torn up pretty bad before we even reach our target if there are ranged enemies nearby, and the only "shadow Step to target" skills aside from the elite all have ridiculous reset times. And as a few people have mentioned, shadow stepping away doesn't even save you from an attack. Not only will spells and such still hot you, but I've performed my dual attack on other assassins that have just teleported away; now that's messed up (I swung at the air where they were before, and they died way off somewhere else.)

Shikaoru

Shikaoru

Academy Page

Join Date: Mar 2006

Illinois

Chaos and Destruction(CaD)

A/N

/signed you guys are right

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Rikimaru
And as a few people have mentioned, shadow stepping away doesn't even save you from an attack. Not only will spells and such still hot you, but I've performed my dual attack on other assassins that have just teleported away; now that's messed up (I swung at the air where they were before, and they died way off somewhere else.)
Which is why I suggested that actions targeted at someone who just shadowstepped should be cancelled. I don't see why you need to add de-targetting to that.

(And just as a side note, changing the person's target won't actually prevent whatever they're doing from happening. If a warrior is attacking you when his target changes, and he doesn't press spacebar or anything, he'll keep on chasing and attacking you.)

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

/signed