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Originally Posted by Conelead
Do not use speedboosts like Windborne Speed that force you to stop and cast them as your warriors will aggro and your pull will be bad.
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Great guide though, thanks.

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Originally Posted by jciardha
Actually, the Illusion Henchmen are far from useless. Ever seen those Triple Chops stopped in midswing? That ain't the ranger. That's because Lo Sha just hit the enemy with Clumsiness. He also has hex removal, fyi.
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Originally Posted by Conelead
Monk - Obviously you are set up in a defensive build. Whether you are a healer, protection monk, or a hybrid of both is up to you. Your job is to keep the party up, as always. Don't bother with offensive skills, and bring a Rebirth if you have room. If it looks bad, run, and you can always res the entire team. Rebirth is a highly useful skill as a monk.
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| 4) My philosophy when monking w/ henchmen has always been this: Keep them alive long enough and they will do the job. Although you COULD smite, this also allows you to practice monking for a real group. It is often very similar, only henchmen take more time to kill stuff. It really is quite good practice. |
| 1) When you're monking with hench, bring damage skills primarily, only secondary heal/prot. Makes taking down tough mobs and bosses much, much easier. |