24 Jun 2006 at 07:34 - 9
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I never used vapor blade...is it a projectile spell?
Nope.
24 Jun 2006 at 07:36 - 10
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Originally Posted by Ares982
24 Jun 2006 at 07:44 - 11
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Originally Posted by LoyalSoldier
Since Shatterstone is a hex...wouldn't that mean only one would work?
Why would he use more than one Shatterstone on one specific person? Shatterstone hits twice, once when it lands, once when it goes.
24 Jun 2006 at 07:45 - 12
Have every Hydromancer spike a different target so the monks will be confused as to who to heal.
24 Jun 2006 at 07:48 - 13
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Originally Posted by LightningHell
Why would he use more than one Shatterstone on one specific person? Shatterstone hits twice, once when it lands, once when it goes.
Oh some how I was thinking GvG build. Silly me.
24 Jun 2006 at 07:49 - 14
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Originally Posted by Hidden in the Mist
Have every Hydromancer spike a different target so the monks will be confused as to who to heal.
338 damage is not enough to kill...not to mention Shatterstone and Vapor Blade has 2s cast time, and Deep Freeze has 3s.
Why would you be confusing this with a GvG caliber build?
24 Jun 2006 at 09:31 - 15
With things how they are, if you are calling Soul Barbs a bad skill to spike with, I pity you.
Recurring Insecurity. Soul Barbs. Enduring Toxin.
Each time they get hexed, they get hit for Soul Barb damage twice. Every 3 seconds, if they are moving, they get soul barbs twice (in addition to heavy degen).
Soul Barbs does thirty somethingish damage. Cast Ice Spikes on a target as part of a fully hexed spike target, and you just added 60+ damage to your spike per person (I think that kinda adds up), just with precastable skills.
Its not 'even worse' then leaving 2.75 seconds in the middle of a spike (only 2.5 seconds if you use glyph as he suggested). Seeing as how trying to shut down this build leaves your hex removal abilities pressed to the limit, you are much more succeptible to things like Diversion and Backfire. In fact, using Soul Barbs as part of a spike could possibly even be considered over powered.
24 Jun 2006 at 12:46 - 16
vapor blade sux... don't use it.
The only people who usually don't have enchantments on are warrior and rangers, and they are resistance against ele to begin with.
24 Jun 2006 at 13:06 - 17
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Originally Posted by ubermancer
With things how they are, if you are calling Soul Barbs a bad skill to spike with, I pity you.
Recurring Insecurity. Soul Barbs. Enduring Toxin.
Each time they get hexed, they get hit for Soul Barb damage twice. Every 3 seconds, if they are moving, they get soul barbs twice (in addition to heavy degen).
Soul Barbs does thirty somethingish damage. Cast Ice Spikes on a target as part of a fully hexed spike target, and you just added 60+ damage to your spike per person (I think that kinda adds up), just with precastable skills.
Its not 'even worse' then leaving 2.75 seconds in the middle of a spike (only 2.5 seconds if you use glyph as he suggested). Seeing as how trying to shut down this build leaves your hex removal abilities pressed to the limit, you are much more succeptible to things like Diversion and Backfire. In fact, using Soul Barbs as part of a spike could possibly even be considered over powered.
Recurring Insecurity = mesmer Elite skill
Soul barbs = Necro skill
Enduring Toxin = Assassin skill
So, how are you gonna get 3 secound professions. . . ?
Sure its good on like a N/me or Me/N.. But trying to do a Solo Water eke Barbs spike is crap Imo xD..
~Shadow
24 Jun 2006 at 14:51 - 18
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Originally Posted by Shadow-Hunter
Recurring Insecurity = mesmer Elite skill
Soul barbs = Necro skill
Enduring Toxin = Assassin skill
So, how are you gonna get 3 secound professions. . . ?
Sure its good on like a N/me or Me/N.. But trying to do a Solo Water eke Barbs spike is crap Imo xD..
~Shadow
Thank you for opening my eyes, previously I had believed that team builds could incorporate any class combinations they wanted, but now I know that all 8 members of the team must have the same two classes. It was an eroneous oversight on my part, to the point I feel foolish even posting.
PS: I saw the very build I was talking about being run by a rank 10 guild [PnH] just today, in GvG.
24 Jun 2006 at 15:02 - 19
Yeah, Recurring and Soul Barbs spiking is actually feasible. However, a single Expel kinda renders it useless.
24 Jun 2006 at 15:12 - 20
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Originally Posted by ubermancer
PS: I saw the very build I was talking about being run by a rank 10 guild [PnH] just today, in GvG.
I wonder how badly they lost...
Like JR said, the hex that in an organised GvG with Vent/TS or simply by pressing on it, Shatterstone is a wee bit obvious... Not to mention half its damage comes at the start of the cast, unlike L-Surge where it all came at once.
Just because Anet (for some stupid reason) decided to make a spike-esk skill for water doesn't mean it should be used. Even Blessed Light would render this build useless.
24 Jun 2006 at 15:17 - 21
What's water spiking? Certainly not this build. Vapor Blade is just a very bad skill to bring into PvP. While it is great on paper, your enemies will almost everytime have some kind of enchantment on them.
"hmmm, those 5 elementalists have taken my enchantment of me, i REALLY wonder what they will do. Ohh, they've cast shatterstone on me, now what should i do, oh oh. Ahhh... enchantment is back. Shatterstone just ends and now? Hum.. Vaporblade hits me for 50 damage each... ouch that reaaaaally hurts... uh uh, i've ONLY got 250 hitpoints left and the enemy now suffers from having to recharge his skills..."
Sorry to say, but water is just not meant to be used as a spike. It's good as a utility line. It can add some additional damage now and then but it is mostly used for its powerful snares.
24 Jun 2006 at 17:38 - 22
. . . When looking at the thread starters post i can see that: Its a Solo spike build. Seeing how the Elite hex can only be applyed to a targed once.. So as a Solo spiker (as the thread seemed to start with) then you cannot use the 3 secound profession ofc.. Meaning that a Water ele barb spiker sucks. That was what i ment in my old post..
~Shadow
24 Jun 2006 at 18:06 - 23
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Originally Posted by Evilsod
I wonder how badly they lost...
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They did loose, yes. During VOD (~34 minutes). They trashed the opposing guild the first half of the match though, to the point where they had all but 2-3 people dead.
Funny thing is, the people they played against had the wierdest capes. They had this bright gold trim, does anyone know what that means? I think their guild tag was: [EvIL]