Quote:
Originally Posted by ubermancer
With things how they are, if you are calling Soul Barbs a bad skill to spike with, I pity you.
Recurring Insecurity. Soul Barbs. Enduring Toxin.
Each time they get hexed, they get hit for Soul Barb damage twice. Every 3 seconds, if they are moving, they get soul barbs twice (in addition to heavy degen).
Soul Barbs does thirty somethingish damage. Cast Ice Spikes on a target as part of a fully hexed spike target, and you just added 60+ damage to your spike per person (I think that kinda adds up), just with precastable skills.
Its not 'even worse' then leaving 2.75 seconds in the middle of a spike (only 2.5 seconds if you use glyph as he suggested). Seeing as how trying to shut down this build leaves your hex removal abilities pressed to the limit, you are much more succeptible to things like Diversion and Backfire. In fact, using Soul Barbs as part of a spike could possibly even be considered over powered.
Recurring Insecurity = mesmer Elite skill
Soul barbs = Necro skill
Enduring Toxin = Assassin skill
So, how are you gonna get 3 secound professions. . . ?
Sure its good on like a N/me or Me/N.. But trying to do a Solo Water eke Barbs spike is crap Imo xD..
~Shadow