24 Jun 2006 at 18:30 - 3
I think I will give a help, if you can't see the pics.
#1
Barbed Halo Axe of Defense
Slashing dmg: 6-28 (req 8)
Dmg +15%
Energy -5
Lengthens Bleeding on foes 33%
Armor +5
#2
Vampiric Longobow
Piercing dmg: 15-28 (req 9)
15^50
Life Stealing: 5
Hp regen: -1
#3
Plagueborn Scepter
Cold dmg: 11-22 (req 9 Death)
Energy +5^50
#4
Plagueborn Focus
Energy +15 (req 12 Soul Reap.)
Armor +5 vs elemental
#5
Golden Pillar
Earth dmg: 11-22 (req 10 Earth)
Energy +5 while hexed
#6
Defensive Forbidden Staff of Enchanting
Energy +10
Chaos dmg: 11-22 (req 10 Domin. Magic)
HSC of Illusion spells - 19%
Armor +5
Enchantments last 19% longer
#7
Eerie Rod
Lightning dmg: 11-22 (req 10 Communing)
Energy +5^50
#8
Dragon's Breath Wand
Fire dmg: 11-22 (req 9 Fire Magic)
HCT of Water spells - 19%
Energy +5 while enchanted
#9 (the purple one)
Shocking Plagueborn Sword of Enchanting
Lightning dmg 15-22 (req 8)
Dmg +16<50
Enchants last 16% longer
PCs would be MUCH apreciated.