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Originally Posted by Avarre
Touch rangers without that much basic knowledge lack the tactical thought to avoid spamming into diversion.
No, not from my experience. A person can easily not know about focus swapping and know all about diversion.
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You cannot assume your enemy is stupid, ever.
Exactly so you cannot make the assumption above, I'm stating a fact, I have played energy denial in randoms a number of times against these touch rangers and not once have I had a problem with focus swapping.
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Possibly because less than 1/100 of touch rangers actually have any more skill than RA paladins. Even without -energy gear, the ranger can remove his staff/focus once they see what is happening.
Can, yes. You can take a horse to water but you cannot make him drink.
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If they can't even do that, they will die, no matter what tactic you take against them (that is effective).
Anyone will die to an effective tactic, of course degrees of effectiveness matter more than anything. Simply put the most effective strategies against touch rangers is energy denial and slow hexes, I admit that slow hexes are a great way of controlling them but their unreliablility moves me away from them.
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Hence my citing of imagined burden with degen-hex cover.
A boonprot can remove two hexes simultaneously with veil and inspired, thus you will need two cover hexes and the hope that the enemy team lacks additional hex removal.
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Any argument of balance or counters using RA as an example is horribly flawed, and you should know that. You are saying touch rangers are capable of defeating most other classes because the other classes in RA are clueless? The reason many people play touch rangers is the extremely low requirement of skill, in comparison. In more organized battles, touch rangers are nothing more than a gimmick.
Which we can say about IW, Single person Elementalist spikers, and half a dozen other builds. The touch ranger is not effective in GvG, HA, but in RA and TA (refuse to comment in arenas I have not played in). Gimics or not, they do their job well, and as long as the job is done the fact that it is a gimmic does not matter.
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So why are you basing anything off of RA? It is not an accurate representation of skills and balance.
I have not seen many touch rangers in TA, at least 1/5th as many. One could draw the conclusion that they are not as strong in organized play. Looks like a very accurate representation of skills and balance to me.
Little organization RA=alot of touch rangers
Mild organization TA=several touch rangers
Extreme organization GvG=no touch rangers tmk
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Nice group assumptions. I've played warrior in TA vs 4 touchers and won flawlessly, on burning map. It's just a matter of realizing you can't stand still, and you have to kite and build adren, then quickly smash down 1 ranger at a time, while the rest of the group pressures.
A warrior winning against a touch ranger is a poor play on their part, with dodge, a duplicate of dodge, escape, and throw dirt you should not have been able to land a hit one them.
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That's just one example, and saying that those classes are wear against touch rangers is a very poor indication of your own capabilities.
Feh; insults are nothing when the person in question assumes more than he knows
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I have lost once to 4 touchers. This was the first time we fought them and we did not have a co-ordinated strategy. The flawless win mentioned was the next time we met that team in TA, after we had set on what we would do in that situation.
Great job
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It's a pity that GW isn't a 1v1-based game to test your assumptions though.
We can take them into scrimmages to find out any time; I believe my guild makes use of this feature more than many other guilds in order to test build vs build.
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Going out on a limb here and saying because they aren't. Dying to touch rangers involves one of the following situations - failure to kite, failure to co-ordinate team, non-toucher enemies causing pressure/kd, etc. The first two are your own failures, and the third is not the consequence of the toucher so much as the additional factor.
I wouldn't go as far as saying "my own failures" sure my skill in diplomancy need some work, but the last time anyone was able to convince a wammo that he/she knew best the server crashed. Failure to kite as mentioned before is more common due to hex removal, it is only the failure of the slow hexer, if you have one, that is. The third point I agree with you with.
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-PvE is not organized PvP
It was to support that I, indeed, use hexes and I know how to handle them to great effect.
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-You're using RA as a PvP example.
And RA is pvp.
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To summarize, you keep your experiences in RA (where you can't make a proper analysis or comparison), TA (which has been rebuked to death), and ignore the varying other places touchers are used, most of which they are crushed and violated in, by snares, degen, mms, even ele nukers. In large open battlefields they're mobilefaction, unless the player on the other side is very well prepared. As you said, this is less than 1/100.
Of course I keep my experiences in RA and TA! I have yet to see a touch ranger in GvG and I assume they have the same amount of popularity in HA. It would make sence that they would lose in organized pvp and that is my main point actually. Snares are less viable in un-organized pvp in that teammates stand next to touch rangers without running at all, allowing them to take damage and the ranger to regenerate health. I have yet to see how you can call RA a place where "you can't make a proper analysis or comparison"; it is a arena like the others, and strategy regarding the arena has a flavor of a different color in context to the other arenas.
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Maybe not 'sucks' but you have said it was 'stupid'
When used to defend against a touch ranger yes, it will do nothing but buy you 6 seconds of time, less than that if the ranger chooses to ignore it and fodder the skill in order to hit you with touches.
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You continue to be a source of amusement during farming runs as always, Eaimirth.
Glad you enjoy it. | | | | | | |