Originally Posted by Guildwiki.org
For 5...17 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.
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Pros:
Maintainable with relatively low strength
Decent stance for no energy cost
Would make for a fun skill to use
Permanent speed increase
Cons:
Would "lose all adrenaline" before the standard 20 second mark between fights
Vulnerable to wild strike and wild blow
Cannot be used to spike (frenzy would break it and lose all adrenaline)
Can only use attack skills for this skill to work.
It sucks up your elite (no enraged smash every hit).
Sucks up your stance so you can't use TF / frenzy with it.
Using battle rage still costs 20 adrenaline points which will be drained from other adrenal skills.
I see how in no way this would make the skill overpowered, I would see it more as on par with other skills. As of right now its just horrible. Honestly even with this buff TF/frenzy for stance and an elite damage skill is still better combo for pve and pvp but this would make the skill at least fun to use.
Now overpowered it would look something like this:
For 30 seconds, you move 50% faster, gain double adrenaline from attacks, attack 50% faster, steal life equivalent to damage dealt, remove one enchant on hit, and knockdown all foes in the area on hit.