First of all, I would like to thank the people at Anet for making a second support character. The Ritual Lord Commune build is one of the finest damage reduction builds in the game at the moment, rivaling Prot monks in terms of sheer protective power and surpassing them in certain areas/situations.
But I think that there are several inherent problems with the Restoration skill lineup, which I hope to show in the following post.
I believe that the idea behind Restoration Rits was to combine the two most powerful skillsets available to the monk, healing prayers and Protection Prayers. While in theory heal with prot has been the goal of every good monk, and realized to great success with the Boon Prot monk, a skill bar with spells designed to do both is a tough balancing act to play off well. With 10 mana spike heals, condition removing spam spells and energy returning Orisons, the Restoration Rit at first looks like that build in realization. Added with a Commune Rit Lord, it would appear that a Resto Rit is a force to be reckoned with in game, taking up the condition and hex removing slack of the union-shelter-displacement communer while adding heals atop even more protection buffs (that can’t be stripped) and spike heals that are nothing to sneeze at.
There are several problems with this however.
1st, Ritual Lord, the Elite that Commune RL builds revolve around, is found only in Kurzick and Luxon country at the tail end of the game. For a profession that really needed to prove itself in the eyes of Guild Wars players, the placement of this not just powerful but necessary spell has led to a lot of in-game bias toward the class as a protector. So too for most of the best Ritualist Spawning and Restoration Elites, our energy managers and Preservation, etc.
With no Droks run (which let Tyrian monks skip part of the game, cap high end elites and return to run the lower level missions with "tweeks") these Elites remain locked to the character, pushing it toward a more offensive role for most of the PvE game in order to be more effective as it grows.
2nd; for a class where the 2 most sought after skillsets are protection and healing, Ritualists have no hex removal. Many people say "who cares? Good monks are all /Me for energy management hex removal anyway now and Divine Favor doesn’t work on non-monk spells.” I agree, in theory, but most monks carry stronger single target spam heals thanks to Divine Favor, making them more powerful overall when it comes to healing in most situations.
Many people say “that’s alright because we have Mend Body and Soul, a Condition remover that kicks out a 70 HP heal every 3.75 seconds. Under the condition that we be in nearby range of the a spirit, tethered to its location or to bringing draw spirit on our bar, otherwise it’s just a 70 HP heal. But 70 HP is good, right?
Mend Condition: 57+45(assuming 15 DF for a prot monk at 11 Protection Prayers to allow for /Me Emanagemnt hexes) is a 102 heal to any other player with a condition on them every 2.25 seconds. And this is the prot monk, not the healer. Even without conditions, 2 MendCs hit for 90HP with the DF boost, every 4 seconds. Twice the mana and no reason to cast it (better to drop RoF) but this is where the cracks begin to show in Resto.
Both have added conditions in them. MendC is only for others, meaning that you cannot cast on self. MendB requires a spirit be present, and you in nearby range for it to be effective. So, why is one of the few “spammable heals” available to the Ritualist further nerfed with weaker heal per cast and a poorer recycle? Don’t say it’s because of Mend Ailment. That’s been proven time and again to be a nuke heal in the right hands, blasting self and others for 200+HP in condition heavy areas.
“But,” says the aspiring Resto Rit “like you said, our spike heals are better.”
Are they?
Heal Other/Jaime’s Gaze: 151+45(again assuming 15 DF for a heal monk at 11 Healing Prayers to allow for /Me Emanagemnt hexes) for a 196HP spike heal to target every 4 seconds. And thanks to Glyph of Renewal+Divine Spirit combo, a monk can drop this heal for 5 mana every 2 seconds using both skills on its bar. That’s ignoring the 10 mana heal party now at their disposal, and the “free” spam heals they can drop as well.
At 11 Restoration Spirit Light, the most used 10 mana Resto heal, is only for 134, with a 10% sac built in if no spirits are in the area every 5 seconds. Spirit Transfer, another conditional spell, heals for only 189 and that only once every 10.25 seconds, considerably less than its Infuse Health inspired cousin.
Put another way…
Orison: 60+45 for a 105 HP heal every 3 seconds
5 Orisons=525HP returned over time. In the same time to cast those spells, 3 Spirit Lights have healed 402, less than the weakest heal at a heal monks disposal. That’s not factoring in the 10% sacrifice, time to cast spirits to negate the sac or (on the monks side) energy management but I think the point is made. And keep in mind, this is a 10 mana spell versus a 5 mana spell we’re talking about here. In 20 seconds you can cast 5 Heal Others or 4 Spirit Lights, for a heal return of 980HP for Heal Other or 536 for Spirit Light. Far from equal, considerably less than balanced and these are pure heal spells.
While Spirit Transfer is a good Spike Heal, rivaling Heal Other at 189 and self targeting, it loses this fight too when compared to the return/recycle. 980 HP for 4 Heal Others in a 20 second cast period, but only 2 casts of Spirit Transfer in the same amount of time (due to its massive recycle) make it a measly 378, the weakest heal over time spell of those discussed.
To be fair, the thing about a 10 mana 185 HP heal is that you don’t always need it. But when you do, you need it now and you probably need it in more than one place. Heal Other is back up and ready to cast in 3 seconds. The self casting Spirit Transfer is not. The question is why? You can’t go crazy and spam it; you’d kill your spirit in no time, destroying the spells fuel. So if it already self nerfs, why does it need an insanely long recycle as well?
Turn around and Compare Orison to Soothing Memories and its less than half the heal over time (due to SMs 6 second cast+recycle period) for, thankfully, less than half the mana (again, under the condition that you are holding an item). Signet of Devotion takes as much time to cast/recycle, for more heal a hit and it’s free!
Which brings it back to the original point: Rits may not heal as much, but we reduce more damage than than a stock monk. Even a heal prot monk.
Vengeful Weapon, the Restos RoF. Even forgetting DF boosts for a second, Reversal of Fortune has a higher heal potential than Vengeful does. While these are the two closest mirrors to one another between Monk and Ritualist, and VW pops for its full amount every time, when you do factor a little Divine Favor back into the equation RoF is as strong as an Orison. With RoFs faster recycle Resto Rits lose again.
Weapon of Warding: 10 mana for a 10 second Guardian and half a Healing Breeze…every 7 seconds. Unless you sacrifice your Energy management Elite for a recycle booster, you can barely keep this 10 mana skill on one person at a time. With Breeze and Guardian dropping every 3 (with the added DF heals on top of that and the fact that they are not as easily interruptible) it starts to become clear that even at the lower end of the scale something stinks in Cantha.
I think the idea behind Restoration was an attempt to combine the 2 most powerful skilltypes at a monk’s disposal: Heal and Prot. While the effort was noble, giving Ritualists a list of potentially strong skills that could rival many monks in certain situations, the nerfbat outweighed the strength of the builds that can be created with Resto. A serious re-analysis of cast times, HP return and recycle, across the board, seems the only way to return Resto Rits from the butt of peoples jokes to a Heal/Prot that can be used effectively in game.
Thank you for reading this. I know it was quite long to just say Rits need a buff but I thought I needed to make a good argument if things are going to change. If any other forum members would like to add to this in support or to refute, I would like to hear what you have to say.
X
M
