Armor and Sword REQUIREMENTS

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q
quanzong
Krytan Explorer
#1
Did ANET come up with a new way of making items more rarer? 7 months ago, people did not say, "oh thats req 13 that sucks bad, haha." Because for real if your using a sword, who gives about req 13, because your going to raise it to 12, DUH! and you MUST have a minor swordmanship rune, if you dont, shoot yourself right NOW! Just kidding, dont shoot yourself lol, I dont wanna be responsible for worldwide man slaughter. So req 8 is lowest for max weapon right? And low req means low damage correct? I dont really see any difference in damage really. I farm the same mob and I see the same damage range. Has it been proven low req means high damage? I know you can say something, but has anyone proven it?
Caleb
Caleb
Nil nisi malis terrori.
#2
Quote:
Originally Posted by quanzong
So req 8 is lowest for max weapon right? And low req means low damage correct? I dont really see any difference in damage really. I farm the same mob and I see the same damage range. Has it been proven low req means high damage? I know you can say something, but has anyone proven it?
The lowest I have seen for max damage weapons is req 7.

Lower req does not mean higher damage, that myth has been debunked dozens of times on this very forum.

Lower req does in fact allow for greater flexibility with attribute distribution. This is the underlying force if lower req weapons being more valuable: simply put you have more build choices with a req 7 sword than a req 13.
Doomlord_Slayermann
Doomlord_Slayermann
Jungle Guide
#3
Frankly, where weapon attributes are concerned you will almost always want to maximize them. Save yourself some money and get a higher req. weapon unless you will actually need the low req. for them (and yes, there are a few situations out there).
S
Swinging Fists
Wilds Pathfinder
#4
The benefit of lower requirement weapons is that you can use them in builds where you don't allocate that many points into the weapon attribute.

A max sword with req 13 and a sword with req 8 will do the exact same damage for swordsmanship 13 or greater. However, if you only put 12 points in swordsmanship, the req 13 sword will act like a starter sword, whereas the req 8 will still do max damage, albeit not as much as with 13 points in swordsmanship.
Doomlord_Slayermann
Doomlord_Slayermann
Jungle Guide
#6
Quote:
Originally Posted by Jade
There are some other very good posts about this already, so I'm assuming that the search function was down when you posted this. The first two are links to other posts on the same topic, the third is a link to a page with the actual mechanics of this argument.

http://guildwarsguru.com/forum/showt...+requireme nt

http://guildwarsguru.com/forum/showt...+requireme nt

http://www.guildwarsguru.com/content...nics-id674.php
Holy crap, search worked for once!
Sora
Sora
Lion's Arch Merchant
#7
Quote:
Originally Posted by Swinging Fists
A max sword with req 13 and a sword with req 8 will do the exact same damage for swordsmanship 13 or greater.
Yeah, in this situation both sword will do the same damage.
The only difference is that you will have a greater chance to land a critical hits, as well as do more damage with sword skills.
Doomlord_Slayermann
Doomlord_Slayermann
Jungle Guide
#8
Quote:
Originally Posted by Sora
Yeah, in this situation both sword will do the same damage.
The only difference is that you will have a greater chance to land a critical hits, as well as do more damage with sword skills.
I'm assuming yoiu're talking about modifiying your Swordsmanship attribute?
t
thesecondrei
Krytan Explorer
#9
I love this new fad of actually looking at requirements and basing prices off of it, it allows people to get req. 12-13 weapons with 15^50 for a lot less money , this backfires though if you are trying to sell a weapon with a high requirement.
Sora
Sora
Lion's Arch Merchant
#10
Quote:
Originally Posted by Doomlord_Slayermann
I'm assuming yoiu're talking about modifiying your Swordsmanship attribute?
Hm...
Swinging Fists was taking sword as an example, so...yes
Doomlord_Slayermann
Doomlord_Slayermann
Jungle Guide
#11
Quote:
Originally Posted by Sora
Hm...
Swinging Fists was taking sword as an example, so...yes
Just clarifying. Your post could also be read as saying that the req. on the weapon affects damage and critical hit percentage.
Sora
Sora
Lion's Arch Merchant
#12
Quote:
Originally Posted by Doomlord_Slayermann
Just clarifying. Your post could also be read as saying that the req. on the weapon affects damage and critical hit percentage.
Of course the requirement on the weapons don't have anything to do with the critical hits percentage.
q
quanzong
Krytan Explorer
#13
hrm so higher req equals more damage? well thats good, i use to think i had the worst crystalline sword because it was req 13 without any damage modifers.

Does the weapon req also apply to req 13 weapons right?
Doomlord_Slayermann
Doomlord_Slayermann
Jungle Guide
#14
Quote:
Originally Posted by quanzong
hrm so higher req equals more damage? well thats good, i use to think i had the worst crystalline sword because it was req 13 without any damage modifers.

Does the weapon req also apply to req 13 weapons right?
No. Once you meet the requirement on the weapon, what that requirement was has no effect on damage or critical hit percentage.
m
milan
Desert Nomad
#15
I think a little confusion kicked in there. As long as the req on the weapon is meet in attribute points in the required skill the sword will be the base damage, however the higher you have swordsmanship the more damage/duration swordsmanship skills will do. i.e. sever artery will cause longer bleed time with 13 swordsmanship than at 7.

You also have a higher chance of critical hits the higher your swordsmanship atrribute is.