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If you had XX amounts of UNID Golds?
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Not many people will buy UNID weapons for very much each. Even rare skins now.
Its common well known knowledge that you can test UNID weapons for their mods before their ID'ed - so its worthless to buy UNIDs now because 99% of the time its already been tested to make sure it doesnt have good mods on it.
So your better off IDing them.
Its common well known knowledge that you can test UNID weapons for their mods before their ID'ed - so its worthless to buy UNIDs now because 99% of the time its already been tested to make sure it doesnt have good mods on it.
So your better off IDing them.
I would contact this guy:
http://www.guildwarsguru.com/forum/s....php?t=3053250
500g each to ID them, then he hands them back to you? Quick way to make 22.5 platinum or so if you have one character full!
http://www.guildwarsguru.com/forum/s....php?t=3053250
500g each to ID them, then he hands them back to you? Quick way to make 22.5 platinum or so if you have one character full!
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I think the basic testing is to equip the weapon. Certain things will denote certain mods, such as your health going up 28 pts. would denote a +28 health mod, -1 energy regen denotes a zealous mod, -5 energy denotes a possible +always damage modifier, -1 health regen denotes vampiric, etc... As for testing beyond that, I have no idea.
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Naw, item stats are determined well before they get to you. I've seen mobs hitting me with vampiric weapons in the past. Identification doesn't randomly determine the stats of an item, loading the zone does. Identification just makes those stats known to you. No matter what testing you do, you won't know if a weapon is 15>50, 20<50, etc.
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Quote:
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Originally Posted by dargon
Naw, item stats are determined well before they get to you. I've seen mobs hitting me with vampiric weapons in the past. Identification doesn't randomly determine the stats of an item, loading the zone does. Identification just makes those stats known to you. No matter what testing you do, you won't know if a weapon is 15>50, 20<50, etc.
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Alot of things are semi-easy to test beyond just equiping the weapon. Though thats mostly what people do.
About 10 minutes in the battle isles, and you'll AROUND what the dmg mod is or isnt (by testing it basic, while under a hex, while under an enchant, and stuff like that), You'll know IF it has sundering or not (its hard to tell 18%and up apart), if it has elemental mods if you enlist the help of a friend in a scrimmage, longer enchants can be tested within 1-2%, lengthen duration is pretty easy to test, Staves can have faster recharge/cast tested within a few % if you have the time, all of that on top of the easy ones to test.
About 10 minutes in the battle isles, and you'll AROUND what the dmg mod is or isnt (by testing it basic, while under a hex, while under an enchant, and stuff like that), You'll know IF it has sundering or not (its hard to tell 18%and up apart), if it has elemental mods if you enlist the help of a friend in a scrimmage, longer enchants can be tested within 1-2%, lengthen duration is pretty easy to test, Staves can have faster recharge/cast tested within a few % if you have the time, all of that on top of the easy ones to test.

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