[Spotlight Concept #2] Lyssa's Realm

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Hello everyone. It's been over three weeks since the beginning of , [Spotlight Concept #1] Dwayna's Realm, and after lots of good contributions from the community on that one, it's time for another!

If you're not sure what these things are about, see this thread.

Topic for this Spotlight Concept, as in the title, is Lyssa's Realm - the goddess Lyssa's equivalent to the Fissure of Woe and the Underworld.

Some things to bear in mind right from the beginning:
  • The bottom half of page 47 in the Guild Wars Manuscripts Book 1.
  • Page 20 in the Guild Wars Factions Manuscripts.

  • (this is what you'll get when you click on any 'Statue of Lyssa')
  • The layout, design and feel of the two already existing gods' realms.

As stated in the thread linked to earlier in this post, we are starting on a blank canvas here, and it does not matter how many threads have gone before on any Spotlight Concept topics. We as a community will create and expand these concepts together with everybody's ideas. Feel free to contribute as many ideas as you like, and discuss others'. Above all, stay on topic and don't let arguments take over - I sincerely doubt there will be any arguments anyway.

So, contribute what you like.

Ideas could include:
  • Landscapes and layout
  • Puzzles/mirages/teleports?
  • Enemies
  • Allies/NPCs
  • Quests
  • Tamable creatures
  • Tie-ins with the main Guild Wars/Guild Wars Factions storyline
  • Drops
  • Special Armourers/Weaponsmiths?
  • The name for this place!

I hope to see another host of good ideas!

Here are mine to start with (I'll probably be editing later on):

------------------------------------

Name

Valley of Emerging Beauty

Landscapes and layout

The valley has a spiral shape, which if you looked at it zoomed out far enough, would resemble an eye. There is a worn out road that runs through it.

The sky is most purple/reddish purple, with small gold and silver clouds in places. On the edge of this valley you can see the orange sun rising on the horizon, its rays scattering around.

In some places the valley is narrow, though it is mostly very wide, sometimes going into forks that merge again later in the spiral. In different areas the ground has different texture and colour, with an especially noticeable difference between the outside and very centre of the spiral. The amount and types of vegetation also varies. At the sides of the valley there are steep hillsides, though these hills are not very high (they are impassable).

Some examples of areas:

Spot of Imperfection

This is the area where players spawn. It is basically a spot on the eye shape, and consists of a small shrine with steps leading down to the road that runs through the valley. There are various NPCs in this place, some that give quests, others are collectors and Veiled Guardians (Lyssa's soldiers that appear throughout the realm). There are no enemies in this tiny area.

Jealousy's Tunnel

The only tunnel in the valley that goes through a link between the surrounding hills. This area is filled with enemies of two groups, Vanity and Jealousy. There are various types of enemy in the two groups such as Servants (mesmers or ritualists), Brutes (big warrior beasts with chains around them) and Singers (healers). There are bosses of each group: 'Tanja, Vanity' (monk) and 'Pelucia, Jealousy' (mesmer). All these enemies have golden skin and wear purple gowns (and aren't extremely ugly like the majority of enemies), except for the Brutes who are red and look like large, savage dogs. Enemies in each group fight when in aggro range of each other.

(... more to come)

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Alright, so the good thing about Lyssa is their ability to disguise, misrepresent or allude realities. Perhaps, you could introduce a multitude of quests, and by doing them in a specific order, a certain outcome would be reached? So lets say you have an initial base number of 10 quests. You do one quest and a different branch of quests will appear.

Puzzles will drive wammo's crazy, which is what I hope^^. Perhaps something along the lines of specific monster killing order, but nothing long and windy, that's just boring, not challenging.

How about, when you do a quest, you gain lyssa faction. Depending on how you do that quest, you gain a certain amount of faction. Then you can redeem their faction for... anything related to her realm^^. Lyssa's armour with normal FoW requirements + faction^^?

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

The enemies could be Oni variants, teleporting out of nowhere to fight you. And the landscape could have a chaotic swirling purple sky.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

I like the idea of a Lyssa Realm more than any other, because Lyssa mothers the powers of the mind and disguise, and also Chaos Damage, I thought it would be cool if they set the realm in a space or void type environment.

It could also be a mental plain, where your actually in some sort of astral realm, but something along those lines would be great.

I would hope for lots of twisty and overlapping areas which are hard to keep track of, and easy to get lost in. With parallel areas that cannot be reached by foot, but by teleporter, or around confusing paths. And areas laced with teleporters which cause you to track back and forth choosing one after the other til you get to the path your interested in. I think the best way to design this realm is a literally confusing maze, only those with strong navigational talent will be able to keep track of where they are going, others will be there 10 times before they know which way is north. Also, as an extra confusion feature, they could take the directions away from the compase, so you can't track your direction.

And there could be NPCs which guard certain paths, and they will give you riddle, and a few options as answers, if you get it right, they allow you to pass, if you get them wrong they attack you, and they are strong enough to kick your but if your not increadably strong. They could rotate the riddles asks from a large pool of riddles, which would keep people from just remembering a certain few riddles for a certian few doors.

As for enemies, I would hope they introduced some very unique enemies, perhaps lots of astral or telekenetic creatures which are transparent like celestial creatures, but more purple shaded. The mobs could be more tactical, setting traps and trying to lure you into them in battle, using wards and other highly tactical techniques which many normal enemies don't bother with. They could be crafty like a Ranger Trap party, and stack up several traps in one spot, than try to lead players into their doom, or do elementist spikes which catch you off guard. It would be very interesting if we had some tactical enemies which realy give you a run for you money, a few interesting battles rather than a lot of hack and slash would greatly improve the experience.

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

I Just thought about this after seeing Bahamut's post:
I Think the ground should be transparent and water-like, even leaving a trail (like water) when you step across it. And you could see the sky beneath you as well this way.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Regardless of what it looks like, the Map should be different EVERY time you enter. To achieve this they would have to section off the realm. I'm guessing 6 sections would be satisfactory. For each section there would be 3-5 different randomized layouts for it, in which case some sections will not lead you to the next section regarding the last time you visited Lyssa's Realm. It'd basically be like a giant jig-saw puzzle, and be randomly rearranged. This would help prevent systematic farming.

Crude Image to show what I mean.


For the puzzle factor of Lyssa's Realm, in Dungeons and Dragons online there were tons of neat nick nacks like that. I'll list some ideas...
-Moving blocks on to platforms to open a gate/chest/anything.
-Mazes (Ideally since there won't be a minimap/radar)
-Locks opened by a specific damage type.
-Some sort of puzzle involving teleporters and some kind of X factor to vary where they bring you.

As for how it looks, it seems the most popular choice is the whole magical void realm thing. Personally (to simply state another option) I would be amused with a Regal Medevial/Elizabethan Mansion indoor enviorment. Involving monsters that come out of paintings etc etc. There would be seperate floors with stair cases and at the bottom of course would be a dungeon with badies and rare loot. Don't know what kind of Mansion I'm talking about? A good reference would be the castle Beast lives in, in "Beauty and the Beast". Perhaps the chaotic realm and Mansion could intertwine? Opening some doors would drop you off in the twirling astral realm that Bahamut described.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

The randomized sections idea isn't bad, but I would perfer a large connected labyrinth, which became more and more difficult to navigate as you progressed. It may be too difficult to fit multiple mini maps together in alternating fashions, as this is not D2 where the difference in map layouts are some stone borders, a path and some random foliage, but if it could be done than it may be very interesting.

The other thing about an astral realm is that it could connect to vastly different areas, they could be illusions. You could be walking through the Labyrinth of time and suddenly find yourself in a homely garden, with some garden knomes trying to kill you, then be back in the labyrinth, then be in a castle, with suits of armor trying to kill you. Something crazy and unusual would definetly fit in Lyssas realm

Aki Soyokaze

Aki Soyokaze

Lion's Arch Merchant

Join Date: Apr 2006

Vancouver

Name

The Broken Mind

Landscapes and layout

The Broken Mind has areas that resemble what an insane person or someone who is going insane might feel; or at the very least the environment should give you the sense that you're going insane.

The region is broken into x number of sections each of them with their own distinctive looks:

Section #1

This section would resemble the mind of Horace in Sardelac Sanitarium; an Ascalonian who went through the searing and subsequently went insane and rambles on about pudding. The area, called 'The Ascalonian Mind,' is an inverted land; where the sky is below and the ground above, such that you walk on the underside of bridges, hallways, rooms, etc. Because the land is inverted you'll get a feeling of always being on the verge of falling into the abyss; which is probably how Horace must feel seeing all that he has ever known burned and pounded beyond recognition.

You start off on a platform that appears to be in a cave, which opens onto a pathway where the only tell-tale sign that things are wrong is the few slivers of light and dark that are the horizon are inverted. As you progress forward you can see that the cave is actually just the support arches of the bridge between which you're walking; thus allowing you to see more and more of the horizon as you walk forward and finally allowing you to look down only to see the sky.

The buildings, bridges, hallways, courtyards, etc. that you can walk on the underside are what were once Rin; the Rin as it was, the Rin that probably still exists in Horace's Mind, and the one that we'd probably see if Ascalon hadn't been destroyed.

Section #2

This section is the mind of Loremaster Ermenred. An elderly Krytan who can't seem to remember who he has or hasn't met. This area is called "A Faded Mind" and is filled with faded memories and ideas of grandeur. Unlike the previous area this area is not inverted and is filled with places that are both there and not there at the same time. Buildings, landscapes, and people are shrouded in Mist and can seem to fade in and out of existance.

As you move from 'The Ascalonian Mind' and into 'A Faded Mind' you pass through an Inverted building and, perhaps for a bit of comedy, into a court yard where a giant Statue of Ermenred is, as if he were like King Ironhammer or a god of Tyria.

The buildings and landscapes that are represented here are ones that have been collected through-out Ermenreds journeys. Thus there can be a wide range of environments all clustered in a small area; environments such as the Shiverpeaks, Kryta, Ascalon, Fire Islands, Cantha, etc. All of these different places jumbled into a confinded region as memories both fade and merge.

Section #3

The collective minds of those who were lost when Orr was obliterated create 'Islands of Orr;' a collection of islands or pockets of what Orr was once like that float in a sea of Mist, which are interconnected by portals allowing you to gate from one to the other. These islands are the remnants of what Orr once was, a place of unparelleled beauty set on floating rock (like this) as if they'd been torn from the earth by some great force.

As you walk out of 'A Faded Mind' you walk through a cave that connects to 'Islands of Orr,' which opens up allows you to walk out onto a strip of land that jets out into the Mist (much like this my favorite swimming hole) that allows you to view the vastness of the 'Islands of Orr.'

Enemies

Enemies are region specific:

'The Ascalonian Mind'

Enemies for 'The Ascalonian Mind' would be Phantom Charr, Ghost Charr, Shadow Charr, Haunting Charr, and other variances of Charr that could embody the idea of Rin being haunted and on the verge of being destroyed.

But Horace was also a commoner, so it would be likely that he would encounter monsters that were common to pre-searing. Such as Wurms, Skales, and Bandits; thus, Illusionary Wurms, Giant Skales, and Enraged Bandits would also haunt this area.

'A Faded Mind'

Enemies for 'A Faded Mind' are ones that represent that failing mind of an old man. Enemies such as Terrifying Warthogs, Phantom Wolves, Abyssal Bears, Crushing Moss Spiders, etc. Which are normally creatures that we'd associate with being benign and harmless, yet are lvl 20-28 creatures stuck in small lvl 2-3 bodies.

Allies/NPCs

The main source of the quests will be from the people for which the regions are based. Horace for 'The Ascalonian Mind,' Ermenred for 'A Faded Mind,' etc. But there would be other NPCs from which you could get quests and information for a loose storyline. Such as family members both living and dead, which put together and tell the story of the 'sane' persons mind for whom they represent.


Quests

Quests in these regions are based on the unfinished duties, aspirations, and business that the now 'insane' people cannot finish in their current state of mind.

Horace:

Seige- Protect Rin from an onslaught of Charr that seek to destroy the city.

Rocks! Rocks!- It's time for Retribution; seek out and get revenge on those who brought Ascalon to it's knees.

Pudding- Obtain the Pudding from Horace and deliver it to his daughter wearing a yellow dress.

Ermenred:

Mes Amis(My Friends)- Meet all of Ermenred's Friends and Escort them all back to Ermenred for a reunion.

I know you!(Prophecies)- Now that you've found all of Ermenred's Friends seek out friends from your past, both living and dead; one particular friend wants a red iris flower, obtain a Red Iris flower from Ermenred and deliver it to this friend from the past.

and/or

You're Mistaken!(Factions)- Now that you've found all of Ermenred's Friends seek out new friends in this strange land. Obtain a red iris flower and give it to one of the people you'll encounter to be friends with them.

Tamable creatures

In keeping with something that is rare and 'cool' to have as a pet I was thinking that a tamable Rhinoceros Beetle would be interesting. But in keeping with Lyssa and having something that is beautiful and illusionary perhaps a Falcon or a Giant Golden Eagle.

(more later)

Robin_Anadri

Robin_Anadri

Krytan Explorer

Join Date: Jun 2005

Atlanta, GA

Girl Power [GP]

Me/Mo

One of the NPCs at spawn point has to be ghostly Althea.

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

Maybe as part of the story, the nagas opened a rift and one of the gods, Lyssa, entered/fell thru it, and created a realm to remind herself of home. At the end of the whole thing maybe you could fight her or maybe a small scene, and you could get a title, Ally of Lyssa.

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

The idea to have the map randomized can be done, simply by having the realm consist of several individual islands (or rooms in the case of a mansion, which is an awesome idea by the way) and have these rooms or continents be connected by bridges and mirror portals. That way they don't actually have to randomize the map itself, they can just randomize the portals or make some bridges appear only some of the times you enter. They can also throw in some invisible bridges. That'd be interesting.

For enemies, I would like to fight some dopplegangers that look just like you and have your current build. That would be something. Or perhaps twin creatures that always use the exact same spell at the exact same time. Or perhaps an enemy that makes very effective use of Arcane Theivery / Inspired Hex / Inspired Enchantment and their Chapter 2 cousins and has 12 in all attributes from all caster classes. Or perhaps a swarm of enemies where if you kill the one "lead" enemy, they all die, only you cannot tell which one is the lead enemy. Sort of like the ghosts from the original Legend of Zelda. Or perhaps some enemies that, like the Lich, can teleport you.

Lyssa's realm has so much potential. If put it in and muck it up, I'd rather they not put it in at all.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

*Winterclaw warks a second for doppleganger mobs

Lots of chaos storms (that'll hurt both sides) would be good as well as random Me hexes on both friend and foe. Bringing hex removal should be a must for Lyssa's realm to survive. Enemies should also use a lot of degen as well to keep the 55ers at bay.


For storyline tie-ins, didn't Gwen want to be a mesmer? Maybe she could pop up there as an ally and Mo/Me or Me/Mo in training or she is lost there and needs rescuing. The more of her items a PC has, maybe you get more XP from her.


Since I suggested a hilt that did holy damage, maybe swords/axes/hammers can have a mod that'll give them +2 chaos damage. Chaos Dragon Swords would be a must as well.

The elite armor of the area should be purple for all classes too.

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

Quote:
Originally Posted by Winterclaw
Enemies should also use a lot of degen as well to keep the 55ers at bay.
I think it's a given that if you walk into Lyssa's realm as a 55 monk, you stand a snowball's chance in hell. There will be tons of mesmers. Hopefully some will bring Signet of Disenchantment to by-pass Spell Breaker. Even if they didn't, SB doesn't last long enough. You will die.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

True enough.

I also suggest that the "warriors" in Lyssa's realm might have and use illusionary weapon to make things tougher on the tanks.

nugzta

Krytan Explorer

Join Date: Nov 2005

As the realm of lyssa, twin goddess of beauty and illusion, there should be armor crafter different from Obsidian armors (yay more gold sink). Although FoW should have been the place where you craft weapons instead IMO.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by nugzta
As the realm of lyssa, twin goddess of beauty and illusion, there should be armor crafter different from Obsidian armors (yay more gold sink). Although FoW should have been the place where you craft weapons instead IMO.
Then they'd need to add an armor crafter for Grenth too. :P

scrinner

Wilds Pathfinder

Join Date: Jan 2006

I havent read the rest of the topic besides the first post (sorry) but i really love the idea of Lyssa's Realm. It really brings a story to mind...
Anybody read Alice in wonderland recently? We could have GIANT versions of some places, Small versions of that same place. Size differences, Lighting/Colour differences. Also make Complex Riddles, puzzles and etc to insure survival. The world would have to be something like a big void (Illusion) and can make a person go to the edge of his brain. Also it should have like mentioned above, Chaos storms (domination i think?) And lastly, I think the enemy should be based Inside the Land. Lyssa's Illusions have gone over the fine line of Illusion/Reality and are threatening the Realm. You have to fight Lyssa's own creations without her realizing shes making them. I think they would have to find out what are making these enemies, untell in the end they find out its coming from lyssa's brain

Buzzer

Buzzer

Wilds Pathfinder

Join Date: Nov 2005

Australia

I doubt it would be possible but imagine physics-defying, twisting paths.
Think the Forest Temple in Zelda:The Ocarina of Time

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

Landscape
Being the god of mesmers, the landscape should resemble an area of misdirection and confusion. I imagine a mansion-type land If you've played matrixath of neo, it would be a lot like the 4 dimensional cube-house. It would have many paths/routes to take. It would sort of resemble the mazelike layout of urgoz's warren...but with less trees. Many puzzles (switch combinations, marble mazes, etc.) for groups to solve.
If I could sum it up in one sentence, the area would have the maze-quality of urgoz's warren and the feel of a creepy mansion or labyrinth.

Enemies
Baddies in the realm of Lyssa would include twistes creatures, abominations, and spectres, much similar to the underworld. If it is made into a mansion, moving furniture/chandeliers/etc would do nicely. m Might be a stretch for GW.

Drops
Typical high-level drops, shadow weapons, and all the non-shard, non-ecto materials. Rubies and sapphires would have a higher drop rate here.

Quests
Some quests would include trying to gain entry to a specific area, puzzle solving, helping ghosts do something...ok i have no clue what quests might be here.

Area-specific ...things
UW has loads of experience and spider caps, FoW has the armorer. Because lyssa is a god of mystery and misdirection and all that, there should be a quest + NPC in her realm that can change your appearance. Hair, face, skin, height. For a price of course. A BILLION ECTOS...or not. ArenaNet can figure that part out.

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

Anyone else reminded of M. C. Escher?

And that episode of Futurama where Fry is looking for a house, and one of the possibilities is "Relativity", and Bender is like, "Do you really want to pay for a dimension you're not going to use?"

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by nugzta
As the realm of lyssa, twin goddess of beauty and illusion, there should be armor crafter different from Obsidian armors (yay more gold sink). Although FoW should have been the place where you craft weapons instead IMO.
You mention of beauty gave me an idea or two.

The first one is instead of an armor crafter, maybe you can find a social clothing crafter there (ok, AL 5).

Maybe lyssa's realm would be the best place for a stylist NPC that has been requested.



In other thoughts, since it is a realm of chaos, maybe there could be a casino there for one of the maps (a non combat map).

KiyaKoreena

KiyaKoreena

Desert Nomad

Join Date: Jun 2005

USA

Kirins of Holy Light

N/

I like the idea of a NPC for appearance alteration being in here. When you are able to get to UW/FoW seems to be when a lot of people get bored of their current appearance.

For enemies, what about one who when reaches half health changes to a different one/different profession?

TheOneMephisto

TheOneMephisto

Forge Runner

Join Date: Nov 2005

Something that I first imagined when I heard this was the arcane sanctuary from D2. Something like that with many paths and junk set in what seems like space. Then there could be random teleporters and the like, which you would have to find your way through. Some quests could include puzzles which would involve party members all doing different things, but little or no fighting.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
Originally Posted by Robin_Anadri
One of the NPCs at spawn point has to be ghostly Althea.
oh man that would be cool, but profecies adherent... hmmm...

BEauty and illusion aye? If you play around with it, you could create a totally ugly place, and the goal is to make it beautiful, only to realise it was always beautiful, but the eyes were masked in an illusion. pfft... whatever.

Beauty and illusion.... how about splitting the area in two and making both areas intwertwine with an infinite combination.

ooo, if every party member had an actual role (and i dont mean class specific party members) that would add in a new level of skill into the game, instead of gathering a party together and go "kill this, done, pick up items^^"

icallshotgun

Ascalonian Squire

Join Date: Feb 2006

Backslash Ragequit [FTW]

Mo/A

i have only 2 opinions to share
1: keys = chaos keys, for sure
2: i love the idea to fight lyssa or some huge, near impossible enemy at the end, kind of a 'The Sleeper' kind of boss for those of you EQ fans out there, that would be an IMPOSSIBLE boss, that either gave you a title, or some amazing green items, but 99% of the groups that spent the 3-5 hour clearing run getting to it, would not kill it

end.

Knido

Knido

Wilds Pathfinder

Join Date: Jul 2005

in exile

W/

for the weapon drops mabye weapons that change color's slowly, like a fellblade but the shadows would be different colors.

also, mabye instead of having to pay 1k to enter, each party member has to be drunk to enter

The Zosomo

The Zosomo

Pre-Searing Cadet

Join Date: Mar 2006

limbo

White Dawn

R/E

Hmm for enemies with the whole illusion and disguies theme going on i was thinking that they could be pale and vary in colours depending on their class, they could be made to look innocent and unthreatening but kinda creepy and sad looking with big eyes and extremely skinny bodies and when they come into aggro range they could change colour to something harsh or vivid like a deep red and their faces could become contorted with rage and they could have a piercing scream or something, anyway that was pretty vague but thats my idea.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I think we should play on Lyssa's Trickery and really get players to use their noggins.

I liked the idea of invisible bridges or invisible doors. ^^

Adamant

Adamant

Frost Gate Guardian

Join Date: Mar 2006

Oregon

Fiery Knights [FK]

E/

I was thinking, as the "reward" thing after doing quests there, you would find the npc who could change your appearence. As in, hairstyle, face style, skin colors, etc. People have been asking for a character re-maker npc, and I thought it would work perfectly in Lyssa's realm.

Thaddeus Tael

Thaddeus Tael

Ascalonian Squire

Join Date: Sep 2005

Archangels Revenence

W/Mo

Maybe you could have some sort of first profession changer, where for the duration of your fighting in "Lyssa's Realm", you are that profession and get to sue all the skills from it. Lyssa's the goddess of illusion afterall, and it would cut out the tedious searches for certain professions.

Nivryx

Nivryx

Krytan Explorer

Join Date: Mar 2006

Kenya

Mo/

Quote:
Originally Posted by shardfenix
Area-specific ...things
UW has loads of experience and spider caps, FoW has the armorer. Because lyssa is a god of mystery and misdirection and all that, there should be a quest + NPC in her realm that can change your appearance. Hair, face, skin, height. For a price of course. A BILLION ECTOS...or not. ArenaNet can figure that part out.
or a hard quest to gain lyssa's favor.

Chaos Herald

Chaos Herald

Ascalonian Squire

Join Date: Feb 2006

always changing.

A place called the Netherworld Plains would be cool, where time goes both too fast and too slow. Mountains would spring up in mere minutes, yet some plants would take ages to grow. The enemies would spawn from fires that would randomly light themselves, and they would look like wisps of smoke to begin with, but as your group aggroed the trails of smoke would start following a target. As the wisps were moving, they would slowly transform into creatures of some sort.

chumsy

Academy Page

Join Date: May 2005

I think Lyssa's realm should look much like pre-sear ascalon, landscape, npcs, quests and all - but with water that burns, houses that attack, and obsidian wyrms to fight instead of field worms when you help farmer Dirk.

The final boss could even be Gwen that pulls out Shiro-like moves while she babbles about Old Mac's bull and stuff.

xarchitect

xarchitect

Frost Gate Guardian

Join Date: Mar 2006

E/

There are some great concepts in here that could really make a zone with a different feel to it. First, the random map is a MUST.

Changing zones - to get to the next zone, there could be a mirror activated by NPC spirit (Sara, Gwen, whatever) when you talk to her/him. The mirror will show a landmark that appears in that zone (also in a random location each time). Each map could contain a few landmarks. If you select a landmark before viewing the mirror and you guess the wrong landmark, it takes you back to ToA. Guess right (or pick it after viewing the mirror) you go to next zone.

Mystical Staff: FoW has Chaos Axe that glows, Lyssa should have an extra special staff or wand (casters have been begging for something unique looking forever). It would be cool to have something that left a trail as it moved. Sort of like a Fourth of July sparkler. It constantly changes color (don't bother dying it).

Pet: Changeling - appears as a different animal each time you rezone. Cycle through the existing pets randomly, but could be a unique appearance as well.

And instead of a new armor crafter, there should be an appearance NPC as suggested earlier. It would be a similar cost to FoW armor, but the faces and skin colors and hairs would be unique to Lyssa's realm (purple skin? idk about that, but something that would stand out as significantly different) not just a chance to pick a new one from the old standards.

Edit: One more thing, Lyssa should be available the reverse of the other realms. When a zone has favor, they cannot enter her realm. Only can be entered without favor. I know that it would cause a change to the statue thing, but maybe at ToA there could be a new NPC called Sara that shows up when you kneel when favor is somewhere else to let you enter.

TwilightOblivion

Lion's Arch Merchant

Join Date: Sep 2005

Right behind you

T Demons Of Razgriz T

E/Me

Quote:
Originally Posted by Buzzer
I doubt it would be possible but imagine physics-defying, twisting paths.
Think the Forest Temple in Zelda:The Ocarina of Time
Oh man, that was the coolest, I would love to see that implimented!

Biggles72

Pre-Searing Cadet

Join Date: Jun 2006

Battle Apes

W/Mo

The idea has great potential and loads of room to expand. I was browsing ideas this morning just because I had a good idea for a weapon mod and then found this thread, it may fit nicely so I thought I would throw it in.

I was thinking about a weapon mod for Disenchantments, 10 or 20% chances on magic resistance if you like. This is aimed more at the Mes/Curse, shatter enchantment sort of stuff, not elemental etc and this would be the perfect realm to have these mods. I haven't put any thought into how it may impact on other professions skills but it's a start.

scrinner

Wilds Pathfinder

Join Date: Jan 2006

Another Idea i had following on that whole pre thing.
Maybe when we enter the realm, it will be a completely rebuilt area of one of the areas in game.

Meaning= A rebuilt version of lions arch if you want to do it on lions arch.
But heres the deal.. Everything has to be REVERSED. Mirror world

TheBaron82

TheBaron82

Frost Gate Guardian

Join Date: Jan 2006

I love the idea of reverse mirror world, appearance changer. And I agree with some people that pets and armor should be FoW and UW special so Lyssa should not have it.

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

Creatures that mess with your mind enough that they 'reverse your casting spells' without you knowing... I.e. a monk spell will do damage to that person, vamp gaze will heal the enemy. It should be a random monster skill, that you would have no way of knowing would happen until it does.

Ravious

Ravious

Lion's Arch Merchant

Join Date: Mar 2006

Servants of Fortuna

N/Mo

I always thought it would be cool if that "Realm of the God" were completely different in style. FoW and UW are very similar...

My idea is that the Realm for Lyssa is huge boss battle. The premise is that Lyssa has captured a powerful inter-dimensional being. However, she is using all her power to make sure the monster stays in its prison, and she needs you to kill it.

Basically this would be an epic battle akin to a Final Fantasy end boss battle where the boss has many stages, and at stage strengths and weaknesses.

We definitely need more Realms...I am surprised we got Sorrow's Furnace instead of them. It seems like such a hole that needs to be filled.