Critical Defenses
bleh
Critical Defenses
Enchantment Spell. For 6 seconds you have a 25...65% chance to "block". Critical Defenses refreshes every time you land a critical hit.
Has any one managed too make good use of this skill?
as in actually keep it on most of the time.
I can see it would be easy using sword skills i.e. sun and moon slash+hundredblades+wild blow ( always critical hit ) but...
I was just wondering if this is a decent skill to take into PvP in YOUR opinion.
Enchantment Spell. For 6 seconds you have a 25...65% chance to "block". Critical Defenses refreshes every time you land a critical hit.
Has any one managed too make good use of this skill?
as in actually keep it on most of the time.
I can see it would be easy using sword skills i.e. sun and moon slash+hundredblades+wild blow ( always critical hit ) but...
I was just wondering if this is a decent skill to take into PvP in YOUR opinion.
S H I N O B I
You dont need to use sword mastery to use wild blow... it has no attribute, so u can max out on dagger mastery crit strikes and use wild blow to constantly keep it up.
at 14 crit strikes, crit def is a 72% block enchant
at 15 it gives 75%, and at 16 it gives 78%... ^.^
with a 20% enchant duration dagger, you can keep it up indefinitely as long as you have something to hit ;p (beware of blind though ^.^)
Its more useful in PVE than PVP, but I'd imagine it would be kinda useful in PVP in certain situations....
at 14 crit strikes, crit def is a 72% block enchant
at 15 it gives 75%, and at 16 it gives 78%... ^.^
with a 20% enchant duration dagger, you can keep it up indefinitely as long as you have something to hit ;p (beware of blind though ^.^)
Its more useful in PVE than PVP, but I'd imagine it would be kinda useful in PVP in certain situations....
bleh
The reason I put the two sword skills in there is because they both hit multiple times and this increases the amount of critical hits you will get per second
I do know wild blow is not linked
I do know wild blow is not linked

S H I N O B I
Ah i see....
Keep in mind though that Wild blow depletes all adrenaline once its used, and if you use it every 5 seconds you wont get to use Sun & Moon Slash...
Kinda wished Wild Blow didnt do that... Would've been awesome to use an adren swd build Assassin with constant blocking power ^.^
Keep in mind though that Wild blow depletes all adrenaline once its used, and if you use it every 5 seconds you wont get to use Sun & Moon Slash...

Kinda wished Wild Blow didnt do that... Would've been awesome to use an adren swd build Assassin with constant blocking power ^.^
bleh
Quote:
Originally Posted by S H I N O B I
Ah i see....
Keep in mind though that Wild blow depletes all adrenaline once its used, and if you use it every 5 seconds you wont get to use Sun & Moon Slash...
Kinda wished Wild Blow didnt do that... Would've been awesome to use an adren swd build Assassin with constant blocking power ^.^ I don't see why you can't use sword assasin with constant block. With 12 sword 12 critical strikes AND hundred blades+sun and moon slash you could im pretty sure keep critical defences up most of the time.
If you stuck in maybe final thrust with 12 crit and 12 swords and you hit a critical hehe NICE SPIKE
hmmm it hink ill go try this
Keep in mind though that Wild blow depletes all adrenaline once its used, and if you use it every 5 seconds you wont get to use Sun & Moon Slash...

Kinda wished Wild Blow didnt do that... Would've been awesome to use an adren swd build Assassin with constant blocking power ^.^ I don't see why you can't use sword assasin with constant block. With 12 sword 12 critical strikes AND hundred blades+sun and moon slash you could im pretty sure keep critical defences up most of the time.
If you stuck in maybe final thrust with 12 crit and 12 swords and you hit a critical hehe NICE SPIKE

S H I N O B I
vs. lvl 20+ mobs you will not get to keep crit def up indefinitely... Sooner or later you will go 6+ seconds without ever landing a critical (even with Crit Eye at 6-7%), then BAM your crit def is gone....
Unless you have a sure fire way to keep crit def up with an auto crit skill like Wild Blow, its going to be risky....
You're welcome to try it at marketplace/maatu keep with jade guards and see if you can keep crit def up without wild blow....
Unless you have a sure fire way to keep crit def up with an auto crit skill like Wild Blow, its going to be risky....
You're welcome to try it at marketplace/maatu keep with jade guards and see if you can keep crit def up without wild blow....
Phoenix Arrows
Beware that you may run out of energy due to continued usage of Wild Blow, that is, if you choose that option.
TheGuildWarsPenguin
Critical strikes attribute=energy
Rikimaru
Quote:
Originally Posted by bleh
I don't see why you can't use sword assasin with constant block. With 12 sword 12 critical strikes AND hundred blades+sun and moon slash you could im pretty sure keep critical defences up most of the time.
If you stuck in maybe final thrust with 12 crit and 12 swords and you hit a critical hehe NICE SPIKE
hmmm it hink ill go try this
I Have a build similar to that in the Assassin forum. It's on the front page right now.
If you stuck in maybe final thrust with 12 crit and 12 swords and you hit a critical hehe NICE SPIKE

bleh
Quote:
Originally Posted by Rikimaru
I Have a build similar to that in the Assassin forum. It's on the front page right now.
Ok cool thanks ill give it a go.
Exterminate all
Woot Post necro.
to the point..Yes I have gotten this skill to work with me, use critical eye with it and a big combo and bam, you block, and it refreshes. I don't Know what you block thought it just says you have a 75% chance to block..
to the point..Yes I have gotten this skill to work with me, use critical eye with it and a big combo and bam, you block, and it refreshes. I don't Know what you block thought it just says you have a 75% chance to block..
Samurai-JM
[skill]Critical Defenses[/skill][skill]Golden Phoenix Strike[/skill][skill]Critical Strike[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill]
Thats the base build that I usually use in PvE. In areas with tougher enemies I'll add in /D for mystic regen and vital boon, for melee boss soloing such as Shiro I'll bring wild blow and way of perfection, for anything else you can use all kinds of support skills and heals. Elemental resistance on top of it can provide a great boost in elemental armor as well as 75% blocking.
EDIT: also in builds such as this with emphasis on critical strikes, ALWAYS run 13 CS. After all, unlimited energy is a pretty nice thing to have
Thats the base build that I usually use in PvE. In areas with tougher enemies I'll add in /D for mystic regen and vital boon, for melee boss soloing such as Shiro I'll bring wild blow and way of perfection, for anything else you can use all kinds of support skills and heals. Elemental resistance on top of it can provide a great boost in elemental armor as well as 75% blocking.
EDIT: also in builds such as this with emphasis on critical strikes, ALWAYS run 13 CS. After all, unlimited energy is a pretty nice thing to have
