AOTL Versus Flesh Golem.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

Aww, the argument of the century.

What is better for MMs AOTL or flesh golem?
Personally, I like aotl, get um up and keep um up without costing the monk as much energy. Especially since I think statistically a fiend does as much damage as a flesh golem.

Discuss on.

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

Not another bloody thread about this, just use whatever you think's best FFS, not forgetting people who only have Factions wont have access to it.

Also being an enchantment it's easily removable, noobs seem to forget it halves maximum health instead of their current health and wonder why they died when they cast it at something like 25% health, and it's totally useless if you get hit with degen as it doesnt halve damage from those so most AotL MM's hit with Life Siphon etc tend to drop pretty sharpish.

Anyway most people prefer to see a Lvl 26 Minion nowadays and aren't interested in AotL.

Also it's only now Verata's Sacrifice is so crap it's even used.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

1 flesh golem's damage = 2 fiends

fiend's damage get blocked by wall and other stuffs, but not flesh golem's damage

Flesh Golem does get stuck at certain corners

AotL makes you sacrifice less when trying to heal your minions

the_robert

Ascalonian Squire

Join Date: Jun 2006

i prefer flesh golem since i dont know what AotL stands for

Retz

Retz

Ascalonian Squire

Join Date: Apr 2006

Ex Talionis [Law]

R/Me

AotL = Aura of the Lich

For 15...39 seconds, you lose half of your maximum Health, but you take half damage from all sources. When Aura of the Lich ends, you're healed for 50...202 Health.

gabrial heart

gabrial heart

Wilds Pathfinder

Join Date: Jan 2006

Las Vegas

Beautiful Peoples Club [LIPO]

Mo/Me

Flesh Golem is equal in damage to 2+ fiends and doesn't have the line of sight issues that fiends do. Fiends are great, don't get me wrong, but having a "tank like" golem has some decent advantages. AoTL it think is much better since they ditched the 1/2 less from healing crap, but for an mm it's pretty useless (see sacing *dark pact* damage builds for AoTL usess). At 10 minnions and a 10 in healing you could be fine with healing touch, but for the most part you're more at risk from casters (degens) so halving your max health is pretty much a bad idea. Go non-elite blood renewal if you want a (IMO) much better health management skill.

In AB yesterday, i was nuking (+ setting on fire) MM's and they were dropping like flies.