Amber Staff of Defense
Energy +10
Earth Dmg: 11-22 (req. 11 Earth Magic)
Reduces Weakness duration on you by 20%
Armor +5
Marble Hammer of Warding
Blunt Dmg: 19-35 (10 Hammer Mastery)
Damage +14% (while enchanted)
Armor +7 (vs. elemental)
Shocking Kris Daggers of Warding
Lightning Dmg: 7-17 (9 Dagger Mastery)
Damage +14%
Energy -5
Armor +7 (vs. elemental)
Hale Holy Branch of Warding
Energy +10
Fire Dmg: 11-22 (10 Divine favor)
Halves skill recharge of Healing Prayers spells (19%)
Health +28
Armor +7 (vs. elemental)
Insightful Dark Tendril Staff of Warding
Energy +10
Dark Dmg: 11-22 (10 Blood Magic)
Energy +5
Armor +7 (vs. elemental)
PC needed on some golden weapons
Ennoia
Ennoia
Anybody?
QoH
merchant all except the last one, try salvaging for the +5 energy mod