reading sin forums for a few days now...and ive been tickling to make a A/Mo knockdown smite char..which i did..but i need some help with the skills.
right now on the plate i have...
Dark Prison
Iron Palm
Holy Strike
Stonesoul Strike
Entangling Asp
Way of the Lotus
Mark of Instability
Return
Signet of Judgment {E}
Death's Charge
Siphon Speed
Mantis Touch
Horns of the Ox
Aura of Displacement {E}
pretty much im trying to figure out a working combo..using those skills.
my stats are going to be:
Smiting: 12
Deadly Arts: 10
then 8 into either Crit or Dagger depending on what skills ill be using
also, depending on what skills im using...ill either go with +5 energy sword + zealous or a smiting rod + focus (for more energy but then cant do horns of the ox or dagger moves)
basicly im thinking something like...
Dark Prison (hexed) -> Iron Palm (Knockdown) -> Holy Strike (92 dmg) -> Entangling Asp (Knockdown) -> Stonesoul Strike (92 dmg) -> Return (to safety and cripple) -> Signet of Judgment
something along those lines..maybe also add a cheap 5 energy non-dagger attack with fast cooldown to the above combo for when the person doesnt die or something since that above combo was 7 skills...
or maybe take out entangling asp and switch it with way of the lotus and horns of the ox or mantis touch and horns of the ox...or dark prison with death's charge and then way of the lotus...etc etc.
help/suggestions anyone?
T

and it hurtz, and it posins, and its a dagger attack, which means you can shake off all those deadly artz skills and focus more on getting your dagger mastery/criticals up for that energy regain on crit.
)