Possible Urgoz's Warren team?

Wishina Serikio

Academy Page

Join Date: May 2006

Our Final Wish

A/R

Well.. in Urgoz you mostly find trapping teams.. but in my honest opinion no-one plays the trapper way, people do not stand back from the trappers and let them have time to set the traps, lure the mobs onto the traps, and trap more before the other start attacking and because of this most teams fail... I was thinking of a team like this:

3 Warrior/Monk
2 Elementalist/Mesmer
2 Necromancer/Mesmer
5 Monk/Mesmer (3 Healers, 2 Smiters)

Each Warrior/Monk would have:
Sprint
Dolyak Signet
Watch Yourself!
Shields Up!
Healing Hands {E}
Healing Breeze
Healing Signet
Res Signet

The Warriors would have:
15 Strength (+1, +2)
12 Tactics (+2)
10 Healing Prayers

Each Elementalist/Mesmer would have:
Meteor Shower
Arcane Echo
Flare
Energy Tap
Glyph of Renewal
Immolate
Fireball
Rogdot's Invocation

The Elementalists would have:
16 Fire Magic (+1, +3)
14 Energy Storage (+2)

Each Necromancer/Mesmer would have:
Spiteful Spirit
Arcane Echo
Reckless Haste
Suffering
Insidious Parasite
Desecrate Enchantments
Blood Ritual
Res Signet

The Necromancers would have:
16 Curses (+1, +3)
12 Soul Reaping (+2)
8 Blood Magic

The 3 Healing Monk/Mesmers would have:
Word of Healing {E}
Healing Seed
Heal Party
Signet of Devotion
Rebirth
Healing Touch
Healing Breeze
Inspired Enchantment

They would have:
16 Healing Prayers (+1, +3)
6 Divine Prayers
9 Protection Prayers

The 2 Smiting Monk/Mesmers would have:
Shield of Judgment
Zealots Fire
Symbol of Wrath
Rebirth
4 Skills of your preference

Basically.. the warriors would tank with healing hands and the Smiters would cast Shield of Judgment, Zealots Fire on them so the enemy attack then.. the SSers would cast SS on the enemies and the Ele's would nuke.. In my opinion.. this would be faster than a trapping squad.. and probably more successful.

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

Zealots AoE has to be carefully managed vs lvl 28 enemies because it will cause them to break aggro.

Ira Blinks

Banned

Join Date: Feb 2006

no offence but this is one of the least thoughful builds ever...
SoJ will render Healing Hands and SS nearly useless. Wardens of the mind will eath you enchantments alive. Nukers build is horrible (not to mention it has two elites on it).
Seriously you should try this stuff before writing huge posts...

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

The E/Me's have 2 elites.

CHUIU

Krytan Explorer

Join Date: Mar 2006

Team Legacy

N/

Try this instead...

2 stance tanks that act as a wall the whole time
3 nukers
1 ss
1 bip
1 trapper w/ eoe that lays traps behind warrior wall
1 spirit spammer
3 monks

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Wishina Serikio
Well.. in Urgoz you mostly find trapping teams.. but in my honest opinion no-one plays the trapper way, people do not stand back from the trappers and let them have time to set the traps, lure the mobs onto the traps, and trap more before the other start attacking and because of this most teams fail... I was thinking of a team like this:

3 Warrior/Monk
2 Elementalist/Mesmer
2 Necromancer/Mesmer
5 Monk/Mesmer (3 Healers, 2 Smiters)

Each Warrior/Monk would have:
Sprint
Dolyak Signet
Watch Yourself!
Shields Up!
Healing Hands {E} Stopped reading there.

sigried

Lion's Arch Merchant

Join Date: Feb 2006

Honduras

Ye Old

W/Mo

haha you waisting monks having them to go s smithers smither monks sucks better get another ele or ss.

mtm

mtm

Lion's Arch Merchant

Join Date: Mar 2006

Portugal & Greece

W/

lol @ ubermancer :P

Ira Blinks

Banned

Join Date: Feb 2006

Healing Hands is not a bad elite for warrior... I saw quiet a few people soloing Gunther/commanders in Aspenwood with it.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Ira Blinks
Healing Hands is not a bad elite for warrior... I saw quiet a few people soloing Gunther/commanders in Aspenwood with it. It is when your trying to survive against A) thorn wolves who hit tanks for /clear/ over 100 damage B) enchant shattering at 16 domination C) spirits of disenchantment D) strip enchantment at 16 blood.

I later read the rest of his post, and I am quite sure I was not mistaken that HH has little place in his build. 3 tanks bodyblocking just works RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing beautifully in The Deep, but in Urgoz... not so much, most everything is spread out. All you can do is make it a bit easier to stick them on the wall, but this can be achieved with two, and very easily done with one (as they like to stick on walls even without a tank!).

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

I agree with no tanks. Two trappers with dust trap and throw dirt work way better than any enchanted tank(s).

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

No damage on wars? Energy Tap?? Flare???

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Skuld
No damage on wars? Energy Tap?? Flare??? If you are trying to make a joke, it's not funny.

Tingi

Tingi

Wilds Pathfinder

Join Date: Dec 2005

Mo/

yea i laughed at the nuker builds as well. Flare! hahaha

Astro Pubes

Frost Gate Guardian

Join Date: May 2005

Houston, Texas

Gwen Is [EVIL]

i've found a decent build

2 (Mo/Me) Monks, Heal Party, Aegis, Rebirth, Mantra Recall, Mend Ailment, Dwayna's Kiss, Contemplation of Purity, Heal Other. 15healing, 10protection, 9 divine and 6inspiration. are the attributes -- after the degen room i can solo monk with this build here.

4 elementalist -- Meteor, echo nuke build

or 2 Elementalist and 2 FC Ele's

1 Ritual Lord

4 Rangers Trapping any build

1 BiP necro.

you can subsitute 2 Ele's for 2 SS necros with Br if you choose... so far these have been the teams that have made it the furthest in Urgoz. One night even with 5 gone we still made it to urgoz from 3 rooms prior.

mtm

mtm

Lion's Arch Merchant

Join Date: Mar 2006

Portugal & Greece

W/

I'd keep the BiP

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

Ya, anyone can run with 4 trappers. Just takes forever. The idea is to get away from using 4 trappers and get it done as quickly as possible. With 4 trappers, you're looking at 3-4 hours a run.

Dwiggit

Dwiggit

Frost Gate Guardian

Join Date: Apr 2005

Heroes Unlimited (HaCK)

R/Mo

My first run into the Warren, I brought my Necro - We made it all the way to Urgoz before he whacked us! (I hate exploding growths!)

Anyway, I suggest bringing Well of Power instead of Blood is Power.
It worked great for me down there.
The well can't be stripped or removed, and you can power multiple ele's while healing most of the team as well. (No pun intended )

Giving 3 eles (and myself) a +2 energy regen for an extended time is priceless. The monks love it too! +5 health regen [+6 if using Awaken the Blood] on warriors cuts down on their pressure.

With some fast skill recharge and fast cast items, I can manage to get up to three wells running at a time.

As a necro, you will still be able to cast it in the energy degen areas since you get energy from soul reaping - why not use that dead body to power your team?

I usually run as a blood spike, but you can do MM with this as well.

Enjoy!
Dwig

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

Well of Power, Blood is Power nor Blood Rit help with exhaustion.

Drewfense

Drewfense

Krytan Explorer

Join Date: Apr 2006

Team Quitter [QQ]

Mo/Me

As I often lead with my posts - I am not trying to brag, I am just adding credibility to what I am about to say. I designed and led one of the first teams to ever beat Urgoz (back in the first 2 weeks of factions when the long was worth 1.5 mil). Walling with warriors is significantly more effective in Urgoz than in the Deep because of the significantly higher dps from thorn wolves and even dredge as compared to oni. Our optimal buid had 2 stance tanks and one ranger forming a 3 man wall. No attack skills; for all you wammo's who think the most effective warrior is one with 7 attack skills and mending...we averaged 2.5 hours a run without that dps. HH will simply not work because of enchant stripping. Your best bet is to put healing seed on a monk and then immediately cover with a prot spirit (of course being cognizant of what room you are in). As for Dwiggit's comment, it completely depends on the build. For certain rooms such as degen rooms, I see Well of Power being insufficient so I always favored bringing a BiP. To make the BiP effective in degen rooms, we simply had him throw up a Well of Blood (which is more than enough healing against thorn wolves if you use proper walling). And just don't take an MM. The MM is detrimental to the team when fighting Urgoz. Blood spike necro puts to much strain on the monks because of the lack of dps (but I am biased there...I think Bspike is useless unless you are holding an altar....).

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

lol it's funny to watch people flailing about with urgoz builds.

I farmed that early on in the first two weeks as well. Our core group had the run down in 2.5 hours flat.

Four trappers? What the hell =P lol.

xxinsainxx

Frost Gate Guardian

Join Date: Jun 2005

Be Jealous[hehタ]

Mo/Me

im tired of trap teams formin in urgoz im a dam good monk so for the guys here who have posted that htey can do it in 2.5 hours please add me to friends : Revelation Earth and ill gladly come monk for u

Drewfense

Drewfense

Krytan Explorer

Join Date: Apr 2006

Team Quitter [QQ]

Mo/Me

Do full trap teams really work (4+ rangers as mentioned earlier)? I have never tried one, but I am always curious of how people are playing Urgoz nowadays. Note that by asking if the build works, I mean does it consistantly beat the mission, with minimal deaths, and in a reasonable times (aka not something silly like an MM which works fine early on, but clearly would get you killed at Urgoz).

mtm

mtm

Lion's Arch Merchant

Join Date: Mar 2006

Portugal & Greece

W/

Yes it works, assuming that they don't forget to bring EoE after 40 min spirit checking in 5 languages (happened to me)

Astro Pubes

Frost Gate Guardian

Join Date: May 2005

Houston, Texas

Gwen Is [EVIL]

I can say from my experiences, with a well formed team we were able to beat it with what i said, 2monks, 4trappers, 4ele's either a BiP necro or SS and 1 rit lord. Trap and pull trap and Pull EoE lvl 11, Brambles spirit, if you can't get all the dredge and twisted bark in the first room cleared in under 5 minutes, you're team is going to take over 3 hours.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Originally Posted by Zinger314
If you are trying to make a joke, it's not funny. It is not a joke, just my out-loud revulsion.

squan

squan

Banned

Join Date: Feb 2006

Rotterdam (The Netherlands)

Rotterdam Pride

Mo/

well trapper build is the most easy way, but takes way to long. and because it takes to long you get a big risk people quit. so it is better to go with a other build for quick killing so people wont leave and it saves time big time.

i would go for 4 monks
2 fire nuker
1 air nuker with all the armor penetration skills. good for the end boss and all the healer/prot enemies
1 SS with spinal shivers
1 bip necro (when possible but some points in death magic. nice when you use Well of the Profane
2 warriors (would be nice if 1 or both bring a interupt skill)
1 rangers with Edge of Extinction on 16 and dust trap, throw dirt and interupts.

i tried this with 1 group b4 when i was with my monk and it worked nice. but i had a error but we only had 3 more rooms to go

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

wow. I love how some of you here just flame people and make fun of them without giving one ounce of constructive criticism. (this goes for most of the posts on the first page)

Instead of just saying "LOL that build sucks and won't ever work" why don't you, for once, say something like "Instead of such and such, why don't you try this instead to be more effective".

Sometimes the people on this forum need a swift kick in the a$$ and use some common courtesy towards others.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Trapper teams work the best when you face 20-30 foes at a time.
Lay dow a matt of trapps, get lvl11 eoe up and pull as large a mob as you can, (and make sure casters stay at least 2/3 aggro bubble behind trapps) as trapps start going off trappers keep trapping under cover from Dust trap while nukers trow meteor shower and Necro trow Mark of Pain and BOOOOOM.
Warriors are more off a hinderance in this mission(can only engage small number at a time and will not be able to hold aggro long enough, to many ranged foes), 90% of the mob's follow a ceartain wall and you quickly learn witch. 2-3 trappers laying traps will make a great wall under cover from dust.

3 monks
1 Rit
1 Bip + wells
1 SS ( ss+reckless haste+mark of pain)
2 Ele
4 Trappers( 1 LvL 11 Eoe , QS and 1 trapper bring running skill for pulling (NO QZ) and 1 ranger brings Chocking gas for mob interupt)

If no one quits this group will do it in less than 2 1/2 hours easy.
The only room that really takes time is the warden room, but a warrior would not realy help there either( being attacked by mind warden earth warden and spirit warden at the same time= pawnd for anyone)

And in Urgoz's rommdo NOT attack Urgoz's or the serpents just put up EoE at a safe distance(reach is doubble agroo bubble) and start running to spawn growths and have nukers kill them as they spawn, if you attack Urgos he starts attacking back LOL

As for smiting I have found that the Deep is the place for that, 1 monk with SOJ + Prot spirit and 1 Stance tank go in and engage Kanaxi trow soj on tank and he will knock him self down attacking the tank (forgett KD skills)

EagleEye33

EagleEye33

Krytan Explorer

Join Date: Nov 2005

In a House...duh

Untouchable Heroes

R/E

A war,ele,monk and necro. Sounds like you just want the kind of team setup everywhere else

If that were the case we would just here complaints about other profs not getting in and those not wanting to change theres to accomodate.

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

I think I see lots of uninformed posts in here, people that haven't spent much time in Urgoz and/or really dont understand the simple things.

Bring a Rit lord, helps immensely. A Mes works awesome against the wardens, makes clearing their room way easier. 2 trappers is lots, bring 4 nukers (real ms nukers, not pbaoe crap) with resolve. Bring 3 monks and a bip. That's it.

Our alliance has done it in less than 2 hours.