Melee nerf idea

1 pages Page 1
awesome sauce
awesome sauce
Krytan Explorer
#1
Both melee classes, in my opinion, are slightly overpowered. Their damage is higher than those of others because it is easy to escape. However, its not as easy as it should be. Warriors and assassins, as shown below, have the ability to somehow hit you while you are running even with a considerable distance between you. This should be stopped. They should be able to hit you when you're stopped and they're right next to you, not while running with 20 ft of seperation. Thoughts?
Hidden in the Mist
Hidden in the Mist
Banned
#2
/Notsigned.

Use Guardian before kiting with Reversal of Fortune. The only reason the warrior is hitting you is because he had a speed buff.
awesome sauce
awesome sauce
Krytan Explorer
#3
That's not the point, he's way far behind me and still hitting me.
s
scrinner
Wilds Pathfinder
#4
Thats just GUI related.. The server knows he hit you even though you might have taken a few steps within seconds of the hit. It might look like he didnt you you, but he has hit you. Also remember half the time your running you wont get hit.. Warriors and Sins are much more balanced now. Stop complaining about them being overpowered, if you think that, then you should just find a counter to that.

Moral: Builds ftw!
BrotherGilburt
BrotherGilburt
Wilds Pathfinder
#5
If they could hit you while you were running that woyuld be so unfair. Its not a glitch or any problem in the game. As scrinner they only hit you half the time when you run.

/notsigned There is no probelm here...

Brother Gilburt
actionjack
actionjack
Furnace Stoker
#6
The "teleporting attack" is still around? Havn't try PvP for while, but that problem was around long time before. I think there is something about lag, or just the coding, that is causing the issue.

But that does not mean melee need to be nerf. Just request such thing to be look at and possibly fix in the future.
awesome sauce
awesome sauce
Krytan Explorer
#7
Quote:
Originally Posted by actionjack
The "teleporting attack" is still around? Havn't try PvP for while, but that problem was around long time before. I think there is something about lag, or just the coding, that is causing the issue.

But that does not mean melee need to be nerf. Just request such thing to be look at and possibly fix in the future.
This is my point. When they can kd you or cripple you from 20 feet away to catch up, it becomes a problem. Otherwise, i have nothing against it. The damage it inflicts is fine. The attack rate is fine. That's my only beef about it. I suppose the title was worded incorrectly. I should have titled it "fix melee"
The Real Roy Keane
The Real Roy Keane
Wilds Pathfinder
#8
I can see this getting closed, there's nothing wrong with melee mechanics whatsoever.
s
scrinner
Wilds Pathfinder
#9
Quote:
Originally Posted by awesome sauce
from 20 feet
20 feet.. sounds more like connection problems and lag then an issue. 20 feet.... no warrior ive ever seen can do that, unless with speed buffs and maybe a longsword? Teleporting attacks are all just client related. The server knows what happens and it does the calculations for it. Also i saw the first picture, its clear that he hit you before hand and you took the picture a few steps later, and when the damage and effects of the attack were also shown to you.
T
TadaceAce
Wilds Pathfinder
#10
The only reason your picture is feasable is because melee chars stop to attack. Ok lets make it so melee chars don't stop to attack and have perfect pathing so kiting becomes non existant!
K
Kijik Oni Hanryuu
Desert Nomad
#11
lol to the OP, "sniff sniff stop the melee'ers they're hurting me ZOMG!" wow this has absolutely no backing, and do you even know what 20 feet in game is?
Alcazanar
Alcazanar
Lion's Arch Merchant
#12
i thought they needed a buff? :S
anyways there is nothing wrong see this
should really get closed
NatalieD
NatalieD
Desert Nomad
#13
It's just a graphical oddity due to the way the game handles melee attacks and movement. I'd be happy if they fixed it all up to look better, but they shouldn't change anything about what actually happens.
sixdartbart
sixdartbart
Forge Runner
#14
Oh for gods sake yes please nerf melee characters.
Everyone knows that the hundreds of ways to shut down a warrior isn't really enough
Guardian of the Light
Guardian of the Light
Forge Runner
#15
/notsigned

I'm kiting Warior!
I'm Blinding Warrior
I'm slowing down warrior and kiting
I'm using a stance
...

Too many counters for those poor warriors that now the Palis don't stand a chance.
c
carnivore
Wilds Pathfinder
#16
As everyone has said, the gap between you and the warrior is because of the way the game process melee hits. For instance,

You start kiting said warrior, he sprints after you to catch up, when he catches up his attack animation starts causing him to stop. However, you are allowed to keep moving, so as his animationi winds up you are able to put distance between you and him so it looks like he hit you from far away.

Melee doesnt need to be nerfed. Especially in 4v4 since there is so much warrior hate and no way for a warrior to counter it by himself without becoming horribly ineffecient.
L
Liu
Academy Page
#17
I really, REALLY don't see a problem with this. Proposing a change is a foolish propostion....
M
Malice Black
Site Legend
#18
lol omg ANOTHER "nerf this because im not skilled enough to counter" thread

melee chars are easyyyyy to pwn

slow - mass degen - dead
Z
Zui
Desert Nomad
#19
This is because they stop to swing, and you keep running. They need to be adjacent to start swinging.

/notsigned due to any melee nerf is not needed, and there was absolutly no clear idea presented by the OP as to how to nerf melee.
awesome sauce
awesome sauce
Krytan Explorer
#20
.... stop flaming I already cleared this up... I don't want it to be "nerfed" I just want this bug, or whatever it is, to be fixed if at all possible. "Nerfed" was a bad word to use in the original post I suppose, because it was misinterpereted and brought out all the arrogance-ridden flames . I know that you "pwn" and are "leet" and can take down melee "So easy", I never said reduce the damage or anything like that. Deleting this thread would actually be a good idea, as it lost all value after the first few posts.