Melee nerf idea

awesome sauce

awesome sauce

Krytan Explorer

Join Date: Dec 2005

Both melee classes, in my opinion, are slightly overpowered. Their damage is higher than those of others because it is easy to escape. However, its not as easy as it should be. Warriors and assassins, as shown below, have the ability to somehow hit you while you are running even with a considerable distance between you. This should be stopped. They should be able to hit you when you're stopped and they're right next to you, not while running with 20 ft of seperation. Thoughts?

Hidden in the Mist

Hidden in the Mist

Banned

Join Date: May 2006

/Notsigned.

Use Guardian before kiting with Reversal of Fortune. The only reason the warrior is hitting you is because he had a speed buff.

awesome sauce

awesome sauce

Krytan Explorer

Join Date: Dec 2005

That's not the point, he's way far behind me and still hitting me.

scrinner

Wilds Pathfinder

Join Date: Jan 2006

Thats just GUI related.. The server knows he hit you even though you might have taken a few steps within seconds of the hit. It might look like he didnt you you, but he has hit you. Also remember half the time your running you wont get hit.. Warriors and Sins are much more balanced now. Stop complaining about them being overpowered, if you think that, then you should just find a counter to that.

Moral: Builds ftw!

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

If they could hit you while you were running that woyuld be so unfair. Its not a glitch or any problem in the game. As scrinner they only hit you half the time when you run.

/notsigned There is no probelm here...

Brother Gilburt

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

The "teleporting attack" is still around? Havn't try PvP for while, but that problem was around long time before. I think there is something about lag, or just the coding, that is causing the issue.

But that does not mean melee need to be nerf. Just request such thing to be look at and possibly fix in the future.

awesome sauce

awesome sauce

Krytan Explorer

Join Date: Dec 2005

Quote:
Originally Posted by actionjack
The "teleporting attack" is still around? Havn't try PvP for while, but that problem was around long time before. I think there is something about lag, or just the coding, that is causing the issue.

But that does not mean melee need to be nerf. Just request such thing to be look at and possibly fix in the future.
This is my point. When they can kd you or cripple you from 20 feet away to catch up, it becomes a problem. Otherwise, i have nothing against it. The damage it inflicts is fine. The attack rate is fine. That's my only beef about it. I suppose the title was worded incorrectly. I should have titled it "fix melee"

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

I can see this getting closed, there's nothing wrong with melee mechanics whatsoever.

scrinner

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by awesome sauce
from 20 feet
20 feet.. sounds more like connection problems and lag then an issue. 20 feet.... no warrior ive ever seen can do that, unless with speed buffs and maybe a longsword? Teleporting attacks are all just client related. The server knows what happens and it does the calculations for it. Also i saw the first picture, its clear that he hit you before hand and you took the picture a few steps later, and when the damage and effects of the attack were also shown to you.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

The only reason your picture is feasable is because melee chars stop to attack. Ok lets make it so melee chars don't stop to attack and have perfect pathing so kiting becomes non existant!

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

lol to the OP, "sniff sniff stop the melee'ers they're hurting me ZOMG!" wow this has absolutely no backing, and do you even know what 20 feet in game is?

Alcazanar

Alcazanar

Lion's Arch Merchant

Join Date: Jan 2006

Cavalon (swe)

Desert Flame [DF]

W/N

i thought they needed a buff? :S
anyways there is nothing wrong see this
should really get closed

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

It's just a graphical oddity due to the way the game handles melee attacks and movement. I'd be happy if they fixed it all up to look better, but they shouldn't change anything about what actually happens.

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

Oh for gods sake yes please nerf melee characters.
Everyone knows that the hundreds of ways to shut down a warrior isn't really enough

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

/notsigned

I'm kiting Warior!
I'm Blinding Warrior
I'm slowing down warrior and kiting
I'm using a stance
...

Too many counters for those poor warriors that now the Palis don't stand a chance.

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

As everyone has said, the gap between you and the warrior is because of the way the game process melee hits. For instance,

You start kiting said warrior, he sprints after you to catch up, when he catches up his attack animation starts causing him to stop. However, you are allowed to keep moving, so as his animationi winds up you are able to put distance between you and him so it looks like he hit you from far away.

Melee doesnt need to be nerfed. Especially in 4v4 since there is so much warrior hate and no way for a warrior to counter it by himself without becoming horribly ineffecient.

Liu

Academy Page

Join Date: Jun 2006

I really, REALLY don't see a problem with this. Proposing a change is a foolish propostion....

Malice Black

Site Legend

Join Date: Oct 2005

lol omg ANOTHER "nerf this because im not skilled enough to counter" thread

melee chars are easyyyyy to pwn

slow - mass degen - dead

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

This is because they stop to swing, and you keep running. They need to be adjacent to start swinging.

/notsigned due to any melee nerf is not needed, and there was absolutly no clear idea presented by the OP as to how to nerf melee.

awesome sauce

awesome sauce

Krytan Explorer

Join Date: Dec 2005

.... stop flaming I already cleared this up... I don't want it to be "nerfed" I just want this bug, or whatever it is, to be fixed if at all possible. "Nerfed" was a bad word to use in the original post I suppose, because it was misinterpereted and brought out all the arrogance-ridden flames . I know that you "pwn" and are "leet" and can take down melee "So easy", I never said reduce the damage or anything like that. Deleting this thread would actually be a good idea, as it lost all value after the first few posts.

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

1: Stop crying
/notsigned for nerfing the mechanics of melee combat.

2: You're right, assassins are overpowered. Their disadvantage is that they can't kill you if you...kite. Or if you're near an ally, horns of the ox doesn't knock you down.

3: Hammers are broken. 150 damage on a crushing blow is just rediculous. I have seen monks die in team arenas with 3 hits from a hammer war. No one build should be able to outpower any caster class in 4 seconds, while it prevents them from kiting.

Mistermagoo

Mistermagoo

Frost Gate Guardian

Join Date: Dec 2005

In my computer room.

The Noob Elite [TnE]

N/Me

I say give the tanks more armor, more health, give us a hell of a challenge in pvp. Easy enough to kill as it is.

Hockster

Hockster

Banned

Join Date: Jul 2005

It's no different than when a caster starts a spell and the target moves out of range. The spell still goes through.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

Teleporting can't be used to advance enought to even be mentioned, let alone the fact that it only gets you to the target, only one teleport helps the Assassin chase as well.

This thread underscores the value of a water elementist, 66% speed reduction is more than any speed buff can overcome, and multiple Ice attacks make it nearly futile to remove Ice Hexes. The only problem here is lack of recognition for available counters and proper use of them. Ward agains't foes, Deep Freeze, and traps, can make a world of difficulty for even groups of melee units, including Touch Rangers. If that isn't consistant enough for you than mix caltropes and Return to your build from Assassins Shadow Arts Attribute, it is certain to make your average unit almost more than difficult to catch.

We also have balanced stance and Ward of Stability to counter knockdown builds, going without is accepting weakness, your vulnerable to those attacks because you chose not to counter them, not because balanced counters don't exsist for melee.

The games balance doesn't revolve around what you use, what is available does.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Quote:
Originally Posted by shardfenix
3: Hammers are broken. 150 damage on a crushing blow is just rediculous. I have seen monks die in team arenas with 3 hits from a hammer war. No one build should be able to outpower any caster class in 4 seconds, while it prevents them from kiting.
Right... This is why blinding flash, draw conditions, mend condition, protective spirit, warrior hate hexes and so on exist?

Descent players don't get uberpwned by hammer warriors like you're suggesting, only bad players, like those who constantly get rolled by IWAY...

You're pretty offbase with assassins too... Perhaps you should add a 4 and make it about how touch rangers are 1337 and need to be nerfed?

Doomlord_Slayermann

Doomlord_Slayermann

Jungle Guide

Join Date: Jul 2005

Chicago IL

Dark Phoenix Risin [DPR]

W/P

Quote:
Originally Posted by Zui
Right... This is why blinding flash, draw conditions, mend condition, protective spirit, warrior hate hexes and so on exist?
To add to what Zui is saying, hammer attacks are slow enough to easily hault a massive combo. All it means is that the guy with the hammer needs to be given some attention. Left alone... ow.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

hehe, flllllllaaaaaaaammmmeeeeeeee atttaaaccck, lol I need to go to sleep I am getting bored, anyway on topic, there are many times where my sin was chasing down someone particularly a tank, and I would throw up GPS it would do the hitting animation, and it would hit but the guy would be a ways ahead of me. Also I have used teleportation skills a number of times to cathc up like this, I hit em with GPS, they run, I AoD and HoO them, then FS and TF, GG.

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

Snare
Blind
Blocking and Evading Spells
Kiting


Now, Lets get to nerfing rangers. i mean come on! They shoot arrows from WAY TOO FAR!

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Thats just animation lag. The second you made contact he hit you, the swing happens afterwards.

The milk shake

The milk shake

Krytan Explorer

Join Date: Jul 2005

Pre-Searing Ascalon

R/

/notsigned, if they were to nerf melee, they might as well nerf everything else, like spell interrupts, boon prot, protective spirit, and even traps

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

theres like a tonne of cheap easy skills to block and evade or blind ur foe or make them miss, theres only like 1-2 to evade spell damage

/notsigned

blood spike > iway

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

theres no problem here. This is what happens: He's RIGHT behind you, stops to hit but you keep moving. If anything its unfair to melee. You can keep running but we have to stop. You have the advantage unless their using a speed boost like sprint.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

/signed.

Warriors DO NOT have to be close to hit you. I always considered it a bug but its part of the game mechanic. And yes, you can kite but that means you can cast shit because your running. gg.

Nobody will approve of this fix because they love their wammos.

curtman

Frost Gate Guardian

Join Date: Jun 2006

/notsigned. If any thing the assassin should have a slightly faster attack speed. As mentioned earlier, it is animation lag.

The hit is registered based on the position and then rendered.

Also if melee was nerfed like this, melee classes would not pvp. That means more touch rangers. If you have a problem with melee classes, then stay in the back where every nonmelee class is suppose to be and should be.

nomercy

Krytan Explorer

Join Date: Jan 2006

/notsigned

learn2play

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

I agree with it's the server / client delay. Stop crying, most monks I see in RA are quite hard to kill without using a skill like warriors cunning, healing touch + guardian pretty much keeps us at bay. You're playing a monk expect to be jumped, and tbh you should be healing rather than running.

/notsigned

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

If you want to make the melee class pointless, do that. Kiting works well enough as it does now, if you change it, all you have to do is run a bit and you won't get hit...that's a bit ghey don't you think?