Endgame greens from factions

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Deepjay
Ascalonian Squire
#1
Hi guys,
i was just wondering, what did you get, or reccomend getting as a reward item from the end of factions green selection. I play predomiantly a pvp boon prot monk, though bounce around between multiple monk builds, and looking at the selection of rewards, it's extremely hard to decide if there's actually anything there that is a 'stand out' type reward - meaning, i would be crazy over-looking it. Before I choose, I guess im just after advice, or keen to find out what other people may have taken and for what reasons. CHeers in advance.
BrotherGilburt
BrotherGilburt
Wilds Pathfinder
#2
I personally don't like any of them. LOL. I perfer other greens over them.
(Rajazan's Ferver, The Yakslapper, Wroths Set, and Brohns Set.

Brother Gilburt
c
cleric
Frost Gate Guardian
#3
the focus is not bad

it all depends on prefence. but ideally you have multi weapons to choose from
pegasux
pegasux
Jungle Guide
#4
i couldn't decide either so i picked up the green prot wand...even though i had a collectors one that was the same =(. but yeah you should have multiple sets for yourself.
phasola
phasola
Krytan Explorer
#5
depends what elite u use
if u use Energy Drain or Mantra of Recall the best are
wand : +5^50, 20% recharge inspiration
focus : garbok's chalice; +30hp, 20% recharge inspiration endgame
B Ephekt
B Ephekt
Wilds Pathfinder
#6
The Straw Effigys (20% skill recharge, +30hp) are very nice for people who use their pve characters in pvp. Other than that, they're all pretty crappy imo.
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Pick Me
Forge Runner
#7
I have not been impressed with any of the greens in the end-game. My monk has 2 greens already, I don't need any more, so I think, I'll give up that crystal for either money or give it to one of my other characters to is currently void of any greens.
u
ump
Lion's Arch Merchant
#8
The only end-game green that I considered for my monk was the inspiration Wayward Wand (20% inspiration recharge, +5>50 energy). Garbok's Chalice is better as the focus (since +1 20% chance is slightly better than +30 health). Of course, this is for PvP when you do a quick weapon switch to cast that inspiration energy management skill. For PvE, it doesn't matter, just sell it. I'd rather have a +5AL/+45 health while enchanted focus for a boon prot.