The Advantage Of Losing Saltspray
Jolie Tarus
I am Kurzick Allied player so i dont know much about the Luxons... But i have noticed that when the Luxons pushed the Kurzicks back behind Saltspray Beach it was so easy to gain faction. I know it is to keep the battles even but i have seen that the Luxons like to have us in the Etnaran Keys... alot, Where it is easyer to gain faction and it is harder to gain if you are Kurzick. My Idea for a new addition to Alliance Battles is to Give the winning side more faction for winning on the other Faction's turf. For Example: The Kurzicks win about 1250 faction for winning a game on Saltspray Beach, If the Kurzicks pushed the Luxons back to Etnaran Keys and won a game, Make the faction that the Kurzicks win like 1400, or the same for Luxons. Keep the homeland advantage but make the winnings more desireable to win while we have pushed the other faction back. And make the winnings increase with each push back by the other Faction.
Lets Get to Healing
I like this but make it so the winning side doesnt good double points too.
Tark Alkerk
one prob salt spray beach is middle ground, and tbh were most battle happen anyways so makeing this new faction bonus, pretty much obslete.
also i fear that this would push down the prices even further of the faction materials.
cheap prices are good but a wreacked ecomnamy isn't.
also i fear that this would push down the prices even further of the faction materials.
cheap prices are good but a wreacked ecomnamy isn't.
Lets Get to Healing
Jadeite and amber should cost more. Your right, since they gave more faction away prices have dropped. I guess 15k wont cost alot now hmm?
Kaguya
Quote:
Originally Posted by Tark Alkerk
one prob salt spray beach is middle ground, and tbh were most battle happen anyways so makeing this new faction bonus, pretty much obslete.
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Quote:
Originally Posted by Lets Get to Healing
I guess 15k wont cost alot now hmm?
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TB_
Most Luxon these days wait till the lines at Entaran as thats their bias so they can easily get faction and then they stop when it hits saltspray as thats Kurzick bias. Yes yes yes i know its supposed to be neutral but it isnt, Grenz is, but Saltspray isnt. Another one of ArenaNets well tested features.... this of course is why the line bounces back between the 2 constantly becuase its from 1 bias to the other.
Kool Pajamas
Whats past Etnaran Keys? Hmmm.....
TB_
The Deep map
lyra_song
i dont know if Luxons are necessarily losing Saltspray to FF etnaran more easily. I think we are just losing XD
Me personally i dislike Etnaran keys, I dont consider it a fair map. I like the flow of battle at Saltspray more.
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On topic, i feel like the increased bonus for the winning side already gives a better incentive, regardless of the map.
If you dont wanna be at a disadvantage, stop winning ;D
Me personally i dislike Etnaran keys, I dont consider it a fair map. I like the flow of battle at Saltspray more.
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On topic, i feel like the increased bonus for the winning side already gives a better incentive, regardless of the map.
If you dont wanna be at a disadvantage, stop winning ;D
Dark Luke
I think that it's a good idea to adjust faction rewards depending on advantage/disadvantage of each side you're in. So people can have some incentive to continue fighting in disadvantageous maps. When most people are just seeking for faction, will a Luxon ever bother to fight in Ancestal Lands?
For example, for Luxon: (factions per point / winning bonus / total winning score)
Ancestal - 4.5 / 550 / 2,350
Grenz - 3 / 375 / 1,875
Saltspray 2 / 250 / 1,250
Eterean 1.5 / 175 / 925
Kanaaki 1 / 125 / 625
Just to illustrate an idea, maybe if this idea ever gets implements it won't be so extreme.
For Kurzicks, reverse the above order for the locations.
And also how about adding faction redemption NPCs (materials / donation) to each side of all 5 alliance battle locations, so teams with a good winning steak wouln't have to break because someone has 10,000 faction?
For example, for Luxon: (factions per point / winning bonus / total winning score)
Ancestal - 4.5 / 550 / 2,350
Grenz - 3 / 375 / 1,875
Saltspray 2 / 250 / 1,250
Eterean 1.5 / 175 / 925
Kanaaki 1 / 125 / 625
Just to illustrate an idea, maybe if this idea ever gets implements it won't be so extreme.
For Kurzicks, reverse the above order for the locations.
And also how about adding faction redemption NPCs (materials / donation) to each side of all 5 alliance battle locations, so teams with a good winning steak wouln't have to break because someone has 10,000 faction?
sigried
id say you cant do this cuz they already increase factions reward already and its fina as it is
My Sweet Revenga
Quote:
Originally Posted by Lets Get to Healing
Jadeite and amber should cost more. Your right, since they gave more faction away prices have dropped. I guess 15k wont cost alot now hmm?
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Dark Luke
Quote:
Originally Posted by sigried
id say you cant do this cuz they already increase factions reward already and its fina as it is
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The current border situation is that many Luxons wants to play on Eterean only and Kurzick on Saltspray only, and people leaving left and right when they pushed their opposition forward.
Rogmar
Quote:
Originally Posted by Lets Get to Healing
Jadeite and amber should cost more. Your right, since they gave more faction away prices have dropped. I guess 15k wont cost alot now hmm?
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Theoretically speaking FoW=Kurzick 15k=Luxon 15k=Any other 15k
but because of the rarity of the specific materials needed...
FoW>Kurzick15k>Luxon15k>Any other 15k
Besides, if anything these materials should be cheaper, that way alliances don't feel so ripped off because of the work they put into owning a town instead of earning money...