Ok ive got quite a few because i have no idea how much they are worth so ive never wanted to sell them!
Gold
Vampiric Celestial Sword of Shelter
15-22 - Sword 13
19<50
Life Stealing - 3
Health Regen - -1
Armour - 7 v physical
Gold
Celestial Staff of Defense
11-21 - Fire 8
Energy - +10
Half casting of spells - 10%
Half recharge Earth - 19%
Armor + 5
Gold
Bone Idol
Energy +12 - 8 Soul
Armor +5 v elemental
Gold
Poisonous Flatbow of Defense
15-28 - 11 Marks
+14% v Hex
Lengthens poison 33%
Armor +5
Gold
Cane
11-22 - 8 Dom
Energy +5^50
Gold
Furious Celestial Daggers of Enchanting
7-16 - 11 Dag
+15%
Energy -5
Double Adren 10%
Enchants +20%
Gold
Ebon Katana of Shelter
15-22 - 10 Sword
Earth
15^50
Armor +7 v Physical
Gold
Hale Amber Staff
11-22 - 12 Curse
Energy +10
Half recharge smiting 20%
Health +30
Gold
Shocking Battlepick of Defense
6-28 - 13 Axe
+14%
Health Regen -1
Armor +5
Gold
Celestial Longbow
13-25 - 10 Marks
+14% Stance
Gold
Furious Colossal Pick of Dragonslaying
19-35 - 10 Hammer
Double Adren 10%
+19% v Dragons
Gold
Hale Jade Staff
11-22 - 8 Communing
Earth
Half casting of spells 10%
Health +29
Gold
Sundering Hooked Daggers of Shelter
7-17 - 10 Dag
+15% Stance
Armor Pen 20/20
Armor +7 v Physical
Gold
Divine Scroll
Energy +12 - 9 Divine
Armor +5 Casting
Gold
Hale Earth Staff of Enchanting
10-19 - 10 Earth
Energy +10
Health +27
Enchants +20%
Gold
Insightful Jade Staff
11-22 - 12 Dom
Energy +10
Energy +4
Half recharge earth 20%
Gold
Sickle
6-27 - 10 Axe
19<50
Gold
Celestial Scepter
11-21 - 10 Restoration
Energy +4 Hex
Gold
Golden Pillar
10-20 - 10 Earth
Energy +5^50
Gold
Cane
10-17 - 9 Dom
Half recharge of spells 10%
Gold
Summit Hammer of Defense
19-35 - 8 Hammer
20<50
Armor +5
Ok I know thats a lot but as I said I have no idea what they are worth and therfore just kept them. Any help would be greatly appreciated!
PC on Golds
Isileth
Isileth
Little bump because it was way down the pages
Isileth
A new day and a new bump (Was on page 13!)
Levi Garett
Correction
Gold
Furious Celestial Daggers of Enchanting
7-16 - 11 Dag
+15%
Energy -5
Double Adren 10%
Enchants +20%
Item is not max damage. Salvage for mods or merchant. Neither mod will get more than 2k though...I would just merchant.
Gold
Furious Celestial Daggers of Enchanting
7-16 - 11 Dag
+15%
Energy -5
Double Adren 10%
Enchants +20%
Item is not max damage. Salvage for mods or merchant. Neither mod will get more than 2k though...I would just merchant.
Levi Garett
Gold
Vampiric Celestial Sword of Shelter
15-22 - Sword 13
19<50
Life Stealing - 3
Health Regen - -1
Armour - 7 v physical
Expert Salvage for mods
Gold
Celestial Staff of Defense
11-21 - Fire 8
Energy - +10
Half casting of spells - 10%
Half recharge Earth - 19%
Armor + 5
Merchant food
Gold
Bone Idol
Energy +12 - 8 Soul
Armor +5 v elemental
Merchant food
Gold
Poisonous Flatbow of Defense
15-28 - 11 Marks
+14% v Hex
Lengthens poison 33%
Armor +5
Expert Salvage for mods
Gold
Cane
11-22 - 8 Dom
Energy +5^50
Merchant food
Gold
Furious Celestial Daggers of Enchanting
7-16 - 11 Dag
+15%
Energy -5
Double Adren 10%
Enchants +20%
5-10k if that
Gold
Ebon Katana of Shelter
15-22 - 10 Sword
Earth
15^50
Armor +7 v Physical
Maybe 15k if your lucky
Gold
Hale Amber Staff
11-22 - 12 Curse
Energy +10
Half recharge smiting 20%
Health +30
Expert Salvage for mods
Gold
Shocking Battlepick of Defense
6-28 - 13 Axe
+14%
Health Regen -1
Armor +5
Expert Salvage for mods
Gold
Celestial Longbow
13-25 - 10 Marks
+14% Stance
Merchant Food
Gold
Furious Colossal Pick of Dragonslaying
19-35 - 10 Hammer
Double Adren 10%
+19% v Dragons
Expert Salvage for mods, or maybe even Merchant and save time
Gold
Hale Jade Staff
11-22 - 8 Communing
Earth
Half casting of spells 10%
Health +29
Merchant Food
Gold
Sundering Hooked Daggers of Shelter
7-17 - 10 Dag
+15% Stance
Armor Pen 20/20
Armor +7 v Physical
Expert Salvage for mods
Gold
Divine Scroll
Energy +12 - 9 Divine
Armor +5 Casting
Merchant Food
Gold
Hale Earth Staff of Enchanting
10-19 - 10 Earth
Energy +10
Health +27
Enchants +20%
Expert Salvage for mods
Gold
Insightful Jade Staff
11-22 - 12 Dom
Energy +10
Energy +4
Half recharge earth 20%
Merchant Food
Gold
Sickle
6-27 - 10 Axe
19<50
If it's a Cantha skin sickle then Merchant Food, if it's a Tyrian skinned sickle then your a GW millionare
Gold
Celestial Scepter
11-21 - 10 Restoration
Energy +4 Hex
Merchant Food
Gold
Golden Pillar
10-20 - 10 Earth
Energy +5^50
Merchant Food
Gold
Cane
10-17 - 9 Dom
Half recharge of spells 10%
Merchant Food
Gold
Summit Hammer of Defense
19-35 - 8 Hammer
20<50
Armor +5
Merchant Food
Please read the sticky about P/C'ing items. Asking for P/C's on this many items is really asking alot...Hence why most people were ignoring your post. Not to mention nothing here is really worth much of anything. Good luck.
Edit: Sorry about the edits/double posts I almost deleted my reply trying to correct that one item. Gotta love it when the forums go crazy...
Vampiric Celestial Sword of Shelter
15-22 - Sword 13
19<50
Life Stealing - 3
Health Regen - -1
Armour - 7 v physical
Expert Salvage for mods
Gold
Celestial Staff of Defense
11-21 - Fire 8
Energy - +10
Half casting of spells - 10%
Half recharge Earth - 19%
Armor + 5
Merchant food
Gold
Bone Idol
Energy +12 - 8 Soul
Armor +5 v elemental
Merchant food
Gold
Poisonous Flatbow of Defense
15-28 - 11 Marks
+14% v Hex
Lengthens poison 33%
Armor +5
Expert Salvage for mods
Gold
Cane
11-22 - 8 Dom
Energy +5^50
Merchant food
Gold
Furious Celestial Daggers of Enchanting
7-16 - 11 Dag
+15%
Energy -5
Double Adren 10%
Enchants +20%
5-10k if that
Gold
Ebon Katana of Shelter
15-22 - 10 Sword
Earth
15^50
Armor +7 v Physical
Maybe 15k if your lucky
Gold
Hale Amber Staff
11-22 - 12 Curse
Energy +10
Half recharge smiting 20%
Health +30
Expert Salvage for mods
Gold
Shocking Battlepick of Defense
6-28 - 13 Axe
+14%
Health Regen -1
Armor +5
Expert Salvage for mods
Gold
Celestial Longbow
13-25 - 10 Marks
+14% Stance
Merchant Food
Gold
Furious Colossal Pick of Dragonslaying
19-35 - 10 Hammer
Double Adren 10%
+19% v Dragons
Expert Salvage for mods, or maybe even Merchant and save time
Gold
Hale Jade Staff
11-22 - 8 Communing
Earth
Half casting of spells 10%
Health +29
Merchant Food
Gold
Sundering Hooked Daggers of Shelter
7-17 - 10 Dag
+15% Stance
Armor Pen 20/20
Armor +7 v Physical
Expert Salvage for mods
Gold
Divine Scroll
Energy +12 - 9 Divine
Armor +5 Casting
Merchant Food
Gold
Hale Earth Staff of Enchanting
10-19 - 10 Earth
Energy +10
Health +27
Enchants +20%
Expert Salvage for mods
Gold
Insightful Jade Staff
11-22 - 12 Dom
Energy +10
Energy +4
Half recharge earth 20%
Merchant Food
Gold
Sickle
6-27 - 10 Axe
19<50
If it's a Cantha skin sickle then Merchant Food, if it's a Tyrian skinned sickle then your a GW millionare
Gold
Celestial Scepter
11-21 - 10 Restoration
Energy +4 Hex
Merchant Food
Gold
Golden Pillar
10-20 - 10 Earth
Energy +5^50
Merchant Food
Gold
Cane
10-17 - 9 Dom
Half recharge of spells 10%
Merchant Food
Gold
Summit Hammer of Defense
19-35 - 8 Hammer
20<50
Armor +5
Merchant Food
Please read the sticky about P/C'ing items. Asking for P/C's on this many items is really asking alot...Hence why most people were ignoring your post. Not to mention nothing here is really worth much of anything. Good luck.
Edit: Sorry about the edits/double posts I almost deleted my reply trying to correct that one item. Gotta love it when the forums go crazy...
Isileth
Thanks a lot for all the help!
Yeah im sorry for posting a lot but i really am clueless as to if anything is actually worth a penny! Thanks again!
Yeah im sorry for posting a lot but i really am clueless as to if anything is actually worth a penny! Thanks again!