Ok ive got quite a few because i have no idea how much they are worth so ive never wanted to sell them!
Gold
Vampiric Celestial Sword of Shelter
15-22 - Sword 13
19<50
Life Stealing - 3
Health Regen - -1
Armour - 7 v physical
Gold
Celestial Staff of Defense
11-21 - Fire 8
Energy - +10
Half casting of spells - 10%
Half recharge Earth - 19%
Armor + 5
Gold
Bone Idol
Energy +12 - 8 Soul
Armor +5 v elemental
Gold
Poisonous Flatbow of Defense
15-28 - 11 Marks
+14% v Hex
Lengthens poison 33%
Armor +5
Gold
Cane
11-22 - 8 Dom
Energy +5^50
Gold
Furious Celestial Daggers of Enchanting
7-16 - 11 Dag
+15%
Energy -5
Double Adren 10%
Enchants +20%
Gold
Ebon Katana of Shelter
15-22 - 10 Sword
Earth
15^50
Armor +7 v Physical
Gold
Hale Amber Staff
11-22 - 12 Curse
Energy +10
Half recharge smiting 20%
Health +30
Gold
Shocking Battlepick of Defense
6-28 - 13 Axe
+14%
Health Regen -1
Armor +5
Gold
Celestial Longbow
13-25 - 10 Marks
+14% Stance
Gold
Furious Colossal Pick of Dragonslaying
19-35 - 10 Hammer
Double Adren 10%
+19% v Dragons
Gold
Hale Jade Staff
11-22 - 8 Communing
Earth
Half casting of spells 10%
Health +29
Gold
Sundering Hooked Daggers of Shelter
7-17 - 10 Dag
+15% Stance
Armor Pen 20/20
Armor +7 v Physical
Gold
Divine Scroll
Energy +12 - 9 Divine
Armor +5 Casting
Gold
Hale Earth Staff of Enchanting
10-19 - 10 Earth
Energy +10
Health +27
Enchants +20%
Gold
Insightful Jade Staff
11-22 - 12 Dom
Energy +10
Energy +4
Half recharge earth 20%
Gold
Sickle
6-27 - 10 Axe
19<50
Gold
Celestial Scepter
11-21 - 10 Restoration
Energy +4 Hex
Gold
Golden Pillar
10-20 - 10 Earth
Energy +5^50
Gold
Cane
10-17 - 9 Dom
Half recharge of spells 10%
Gold
Summit Hammer of Defense
19-35 - 8 Hammer
20<50
Armor +5
Ok I know thats a lot but as I said I have no idea what they are worth and therfore just kept them. Any help would be greatly appreciated!
PC on Golds
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Gold
Vampiric Celestial Sword of Shelter
15-22 - Sword 13
19<50
Life Stealing - 3
Health Regen - -1
Armour - 7 v physical
Expert Salvage for mods
Gold
Celestial Staff of Defense
11-21 - Fire 8
Energy - +10
Half casting of spells - 10%
Half recharge Earth - 19%
Armor + 5
Merchant food
Gold
Bone Idol
Energy +12 - 8 Soul
Armor +5 v elemental
Merchant food
Gold
Poisonous Flatbow of Defense
15-28 - 11 Marks
+14% v Hex
Lengthens poison 33%
Armor +5
Expert Salvage for mods
Gold
Cane
11-22 - 8 Dom
Energy +5^50
Merchant food
Gold
Furious Celestial Daggers of Enchanting
7-16 - 11 Dag
+15%
Energy -5
Double Adren 10%
Enchants +20%
5-10k if that
Gold
Ebon Katana of Shelter
15-22 - 10 Sword
Earth
15^50
Armor +7 v Physical
Maybe 15k if your lucky
Gold
Hale Amber Staff
11-22 - 12 Curse
Energy +10
Half recharge smiting 20%
Health +30
Expert Salvage for mods
Gold
Shocking Battlepick of Defense
6-28 - 13 Axe
+14%
Health Regen -1
Armor +5
Expert Salvage for mods
Gold
Celestial Longbow
13-25 - 10 Marks
+14% Stance
Merchant Food
Gold
Furious Colossal Pick of Dragonslaying
19-35 - 10 Hammer
Double Adren 10%
+19% v Dragons
Expert Salvage for mods, or maybe even Merchant and save time
Gold
Hale Jade Staff
11-22 - 8 Communing
Earth
Half casting of spells 10%
Health +29
Merchant Food
Gold
Sundering Hooked Daggers of Shelter
7-17 - 10 Dag
+15% Stance
Armor Pen 20/20
Armor +7 v Physical
Expert Salvage for mods
Gold
Divine Scroll
Energy +12 - 9 Divine
Armor +5 Casting
Merchant Food
Gold
Hale Earth Staff of Enchanting
10-19 - 10 Earth
Energy +10
Health +27
Enchants +20%
Expert Salvage for mods
Gold
Insightful Jade Staff
11-22 - 12 Dom
Energy +10
Energy +4
Half recharge earth 20%
Merchant Food
Gold
Sickle
6-27 - 10 Axe
19<50
If it's a Cantha skin sickle then Merchant Food, if it's a Tyrian skinned sickle then your a GW millionare
Gold
Celestial Scepter
11-21 - 10 Restoration
Energy +4 Hex
Merchant Food
Gold
Golden Pillar
10-20 - 10 Earth
Energy +5^50
Merchant Food
Gold
Cane
10-17 - 9 Dom
Half recharge of spells 10%
Merchant Food
Gold
Summit Hammer of Defense
19-35 - 8 Hammer
20<50
Armor +5
Merchant Food
Please read the sticky about P/C'ing items. Asking for P/C's on this many items is really asking alot...Hence why most people were ignoring your post. Not to mention nothing here is really worth much of anything. Good luck.
Edit: Sorry about the edits/double posts I almost deleted my reply trying to correct that one item. Gotta love it when the forums go crazy...
Vampiric Celestial Sword of Shelter
15-22 - Sword 13
19<50
Life Stealing - 3
Health Regen - -1
Armour - 7 v physical
Expert Salvage for mods
Gold
Celestial Staff of Defense
11-21 - Fire 8
Energy - +10
Half casting of spells - 10%
Half recharge Earth - 19%
Armor + 5
Merchant food
Gold
Bone Idol
Energy +12 - 8 Soul
Armor +5 v elemental
Merchant food
Gold
Poisonous Flatbow of Defense
15-28 - 11 Marks
+14% v Hex
Lengthens poison 33%
Armor +5
Expert Salvage for mods
Gold
Cane
11-22 - 8 Dom
Energy +5^50
Merchant food
Gold
Furious Celestial Daggers of Enchanting
7-16 - 11 Dag
+15%
Energy -5
Double Adren 10%
Enchants +20%
5-10k if that
Gold
Ebon Katana of Shelter
15-22 - 10 Sword
Earth
15^50
Armor +7 v Physical
Maybe 15k if your lucky
Gold
Hale Amber Staff
11-22 - 12 Curse
Energy +10
Half recharge smiting 20%
Health +30
Expert Salvage for mods
Gold
Shocking Battlepick of Defense
6-28 - 13 Axe
+14%
Health Regen -1
Armor +5
Expert Salvage for mods
Gold
Celestial Longbow
13-25 - 10 Marks
+14% Stance
Merchant Food
Gold
Furious Colossal Pick of Dragonslaying
19-35 - 10 Hammer
Double Adren 10%
+19% v Dragons
Expert Salvage for mods, or maybe even Merchant and save time
Gold
Hale Jade Staff
11-22 - 8 Communing
Earth
Half casting of spells 10%
Health +29
Merchant Food
Gold
Sundering Hooked Daggers of Shelter
7-17 - 10 Dag
+15% Stance
Armor Pen 20/20
Armor +7 v Physical
Expert Salvage for mods
Gold
Divine Scroll
Energy +12 - 9 Divine
Armor +5 Casting
Merchant Food
Gold
Hale Earth Staff of Enchanting
10-19 - 10 Earth
Energy +10
Health +27
Enchants +20%
Expert Salvage for mods
Gold
Insightful Jade Staff
11-22 - 12 Dom
Energy +10
Energy +4
Half recharge earth 20%
Merchant Food
Gold
Sickle
6-27 - 10 Axe
19<50
If it's a Cantha skin sickle then Merchant Food, if it's a Tyrian skinned sickle then your a GW millionare
Gold
Celestial Scepter
11-21 - 10 Restoration
Energy +4 Hex
Merchant Food
Gold
Golden Pillar
10-20 - 10 Earth
Energy +5^50
Merchant Food
Gold
Cane
10-17 - 9 Dom
Half recharge of spells 10%
Merchant Food
Gold
Summit Hammer of Defense
19-35 - 8 Hammer
20<50
Armor +5
Merchant Food
Please read the sticky about P/C'ing items. Asking for P/C's on this many items is really asking alot...Hence why most people were ignoring your post. Not to mention nothing here is really worth much of anything. Good luck.
Edit: Sorry about the edits/double posts I almost deleted my reply trying to correct that one item. Gotta love it when the forums go crazy...
