PC on Golds

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Ok ive got quite a few because i have no idea how much they are worth so ive never wanted to sell them!

Gold
Vampiric Celestial Sword of Shelter
15-22 - Sword 13
19<50
Life Stealing - 3
Health Regen - -1
Armour - 7 v physical


Gold
Celestial Staff of Defense
11-21 - Fire 8
Energy - +10
Half casting of spells - 10%
Half recharge Earth - 19%
Armor + 5


Gold
Bone Idol
Energy +12 - 8 Soul
Armor +5 v elemental


Gold
Poisonous Flatbow of Defense
15-28 - 11 Marks
+14% v Hex
Lengthens poison 33%
Armor +5


Gold
Cane
11-22 - 8 Dom
Energy +5^50


Gold
Furious Celestial Daggers of Enchanting
7-16 - 11 Dag
+15%
Energy -5
Double Adren 10%
Enchants +20%


Gold
Ebon Katana of Shelter
15-22 - 10 Sword
Earth
15^50
Armor +7 v Physical


Gold
Hale Amber Staff
11-22 - 12 Curse
Energy +10
Half recharge smiting 20%
Health +30


Gold
Shocking Battlepick of Defense
6-28 - 13 Axe
+14%
Health Regen -1
Armor +5


Gold
Celestial Longbow
13-25 - 10 Marks
+14% Stance


Gold
Furious Colossal Pick of Dragonslaying
19-35 - 10 Hammer
Double Adren 10%
+19% v Dragons


Gold
Hale Jade Staff
11-22 - 8 Communing
Earth
Half casting of spells 10%
Health +29


Gold
Sundering Hooked Daggers of Shelter
7-17 - 10 Dag
+15% Stance
Armor Pen 20/20
Armor +7 v Physical


Gold
Divine Scroll
Energy +12 - 9 Divine
Armor +5 Casting


Gold
Hale Earth Staff of Enchanting
10-19 - 10 Earth
Energy +10
Health +27
Enchants +20%


Gold
Insightful Jade Staff
11-22 - 12 Dom
Energy +10
Energy +4
Half recharge earth 20%


Gold
Sickle
6-27 - 10 Axe
19<50


Gold
Celestial Scepter
11-21 - 10 Restoration
Energy +4 Hex


Gold
Golden Pillar
10-20 - 10 Earth
Energy +5^50


Gold
Cane
10-17 - 9 Dom
Half recharge of spells 10%


Gold
Summit Hammer of Defense
19-35 - 8 Hammer
20<50
Armor +5


Ok I know thats a lot but as I said I have no idea what they are worth and therfore just kept them. Any help would be greatly appreciated!

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Little bump because it was way down the pages

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

A new day and a new bump (Was on page 13!)

Levi Garett

Levi Garett

Old School Nub

Join Date: Jun 2005

ABQ, NM

Guildless

Mo/Me

Correction

Gold
Furious Celestial Daggers of Enchanting
7-16 - 11 Dag
+15%
Energy -5
Double Adren 10%
Enchants +20%
Item is not max damage. Salvage for mods or merchant. Neither mod will get more than 2k though...I would just merchant.

Levi Garett

Levi Garett

Old School Nub

Join Date: Jun 2005

ABQ, NM

Guildless

Mo/Me

Gold
Vampiric Celestial Sword of Shelter
15-22 - Sword 13
19<50
Life Stealing - 3
Health Regen - -1
Armour - 7 v physical
Expert Salvage for mods

Gold
Celestial Staff of Defense
11-21 - Fire 8
Energy - +10
Half casting of spells - 10%
Half recharge Earth - 19%
Armor + 5
Merchant food

Gold
Bone Idol
Energy +12 - 8 Soul
Armor +5 v elemental
Merchant food

Gold
Poisonous Flatbow of Defense
15-28 - 11 Marks
+14% v Hex
Lengthens poison 33%
Armor +5
Expert Salvage for mods

Gold
Cane
11-22 - 8 Dom
Energy +5^50
Merchant food

Gold
Furious Celestial Daggers of Enchanting
7-16 - 11 Dag
+15%
Energy -5
Double Adren 10%
Enchants +20%
5-10k if that

Gold
Ebon Katana of Shelter
15-22 - 10 Sword
Earth
15^50
Armor +7 v Physical
Maybe 15k if your lucky

Gold
Hale Amber Staff
11-22 - 12 Curse
Energy +10
Half recharge smiting 20%
Health +30
Expert Salvage for mods

Gold
Shocking Battlepick of Defense
6-28 - 13 Axe
+14%
Health Regen -1
Armor +5
Expert Salvage for mods

Gold
Celestial Longbow
13-25 - 10 Marks
+14% Stance
Merchant Food

Gold
Furious Colossal Pick of Dragonslaying
19-35 - 10 Hammer
Double Adren 10%
+19% v Dragons
Expert Salvage for mods, or maybe even Merchant and save time

Gold
Hale Jade Staff
11-22 - 8 Communing
Earth
Half casting of spells 10%
Health +29
Merchant Food

Gold
Sundering Hooked Daggers of Shelter
7-17 - 10 Dag
+15% Stance
Armor Pen 20/20
Armor +7 v Physical
Expert Salvage for mods

Gold
Divine Scroll
Energy +12 - 9 Divine
Armor +5 Casting
Merchant Food

Gold
Hale Earth Staff of Enchanting
10-19 - 10 Earth
Energy +10
Health +27
Enchants +20%
Expert Salvage for mods

Gold
Insightful Jade Staff
11-22 - 12 Dom
Energy +10
Energy +4
Half recharge earth 20%
Merchant Food

Gold
Sickle
6-27 - 10 Axe
19<50
If it's a Cantha skin sickle then Merchant Food, if it's a Tyrian skinned sickle then your a GW millionare

Gold
Celestial Scepter
11-21 - 10 Restoration
Energy +4 Hex
Merchant Food

Gold
Golden Pillar
10-20 - 10 Earth
Energy +5^50
Merchant Food

Gold
Cane
10-17 - 9 Dom
Half recharge of spells 10%
Merchant Food

Gold
Summit Hammer of Defense
19-35 - 8 Hammer
20<50
Armor +5
Merchant Food

Please read the sticky about P/C'ing items. Asking for P/C's on this many items is really asking alot...Hence why most people were ignoring your post. Not to mention nothing here is really worth much of anything. Good luck.

Edit: Sorry about the edits/double posts I almost deleted my reply trying to correct that one item. Gotta love it when the forums go crazy...

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Thanks a lot for all the help!
Yeah im sorry for posting a lot but i really am clueless as to if anything is actually worth a penny! Thanks again!