
HALE EARTH STAFF (gold)
Energy +10
Earth Damage 11-22
Req. 8 Earth Magic
Reduces deep wound duration on you by 20%
Halves casting time of Air Magic spells (Chance: 19%)
Health +29
INSIGHTFUL RAVEN STAFF OF ENCHANTING (blue)
Energy +10
Fire Damage 11-22
Req. 8 Fire Magic
Enchantments last 15% longer
Energy +3
INSIGHTFUL WATER STAFF OF DEFENSE (gold)
Energy +10
Cold damage 11-21
Req. 9 Water Magic
Halves casting time of spells (Chance: 9%)
Halves skill recharge of Air Magic spells (Chance: 19%)
Energy +5
Armour +5
LONGBOW OF MARKSMANSHIP (gold)
Piercing damage 11-20
Requires 5 Marksmanship
Damage +15% (While enchanted)
Marksmanship +1 (19% chance while using skills)
TWIN HAMMER OF WARDING (gold)
Blunt damage 16-30
Requires 8 Hammer Mastery
Damage +15% (While enchanted)
Armour +7 (vs. Elemental attacks)
WATER WAND (gold)
Cold damage 11-22
Requires 9 Water magic
Energy +4 (While health is below 50%)
ZEALOUS CELESTIAL HAMMER OF DEFENSE (gold)
Blunt damage 18-35
Requires 12 Hammer Mastery
Energy +5
Energy gain on hit: 1
Energy regeneration -1
Armour +5
ZEALOUS HAND AXE OF WARDING (gold)
Slashing damage 6-22
Requires 6 Axe Mastery
Damage +15% (While health is above 50%)
Energy gain on hit: 1
Energy regeneration -1
Armour +7 (vs. Elemental attacks)
Hope that information is in the right format!
