Tired of exhaustion? read here
Family Draconis
I was thinking of elementalist builds the other day and decided that I get really frustrated with exhaustion costs on skills. I know some of you are going to say "so just use glyph of energy or pick skills that don't cause exhaustion" but sometimes that can be easier said than done. Some of you may also say that exhaustion isn't really a problem because so few skills compared to the grand total of them cause it. In defense of that, I say that rangers got Trapper's Focus which pertains to less than a dozen of all of their skills so why shouldn't elementalists get a skill that makes their exhaustion go away? I might just be off my rocker here, but I thought it wasn't such a terrible idea and neither did my guildies. So without further adeu, let me tell you my skill idea.
*ahem*
Avatar Of Power (working title, feel free to sugest): elite skill. for 10...20 seconds, spells you cast do not cause exhaustion. When Avatar of Power ends, you lose 10 energy for each spell you cast while under the effect of Avatar of Power. (Attribute: Energy Storage)
15 energy to cast.
1 second casting time.
45 second recharge time.
I figure this would have to be an elite skill because of how powerful it could potentially make some builds that rely on even one spell that causes exhaustion. I know a lot of air skills that can potentially be put into a touch build that would greatly benefit from having the exhaustion cost of the spells removed, which is why there could be an alternative (like arcane echo and echo) that isn't elite, perhaps costing more energy and a longer recharge time.
So what do you think?
*ahem*
Avatar Of Power (working title, feel free to sugest): elite skill. for 10...20 seconds, spells you cast do not cause exhaustion. When Avatar of Power ends, you lose 10 energy for each spell you cast while under the effect of Avatar of Power. (Attribute: Energy Storage)
15 energy to cast.
1 second casting time.
45 second recharge time.
I figure this would have to be an elite skill because of how powerful it could potentially make some builds that rely on even one spell that causes exhaustion. I know a lot of air skills that can potentially be put into a touch build that would greatly benefit from having the exhaustion cost of the spells removed, which is why there could be an alternative (like arcane echo and echo) that isn't elite, perhaps costing more energy and a longer recharge time.
So what do you think?
Esprit
Too powerful.
10-15 seconds.
15 energy
10-15 seconds.
15 energy
Family Draconis
I had thought that might be a little too long as well. I didn't want to have a skill like this make you rush to cast things so maybe about 15-20 seconds instead of 30 seconds duration.
and what about making this skill cause exhaustion?
and what about making this skill cause exhaustion?
Carth`
Quote:
Originally Posted by Family Draconis
and what about making this skill cause exhaustion?
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Family Draconis
Carth's suggestion made me think of a very good limiting factor to the skill. After the duration of the skill is done, you lose all energy. If I remember right i actually thought of that when thinking of the skill in the first place!
benmanhaha
Quote:
Originally Posted by Family Draconis
Carth's suggestion made me think of a very good limiting factor to the skill. After the duration of the skill is done, you lose all energy. If I remember right i actually thought of that when thinking of the skill in the first place!
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NatalieD
Avatar of Power. Arcane Echo. Galegalegalegalegalegale.
Apok Omen
Love the idea, but needs to be changed:
Avatar of Power: Elite Skill[Energy Storage]For 5...17 seconds, spells you cast that cause exhaustion do not cause exhaustion. When Avatar of Power ends, you lose the amount of energy lost from exhaustion from each spell you casted while under the effects of Avatar of Power.
15 Energy cost
2 second cast time
45 second recharge
There, that should do it. This way, it can't be Echoed, stipped, or lengthened.
Avatar of Power: Elite Skill[Energy Storage]For 5...17 seconds, spells you cast that cause exhaustion do not cause exhaustion. When Avatar of Power ends, you lose the amount of energy lost from exhaustion from each spell you casted while under the effects of Avatar of Power.
15 Energy cost
2 second cast time
45 second recharge
There, that should do it. This way, it can't be Echoed, stipped, or lengthened.
Quinn Falcon
How about adding the effect of whenever you cast a spell causing exhaustion you loose xx amount of energy instead of loose all at the end.
It should be a pretty hefty amount of energy, mmmmm 13-7 maybe or a flat rate 10.
It should be a pretty hefty amount of energy, mmmmm 13-7 maybe or a flat rate 10.
BahamutKaiser
I say it should make you lose something else besides costing exhaustion, like energy and health for each spell that would have caused exhaustion. Well I think it would be cool at least.
Still, I would perfer exhaustion reduction runes more :P
Still, I would perfer exhaustion reduction runes more :P
Family Draconis
Thanks for all of your suggestions. I'm really starting to like the idea more and more of having this skill in the next chapter and with all of your opinions, I think we might just have a shot at getting it in there.
Ira Blinks
too powerful? lol... it reminds me of Second Wind, i.e. crap that wouldnt make it on my skillbar even if it wasn't elite...
ID_Roto
[QUOTE=Apok Omen]Avatar of Power: Elite SkillEnergy Storage]
QUOTE]
Or you could call it a Glyph that is into Energy Storage, make it more "elementalist" like... Anyway, good idea. Prefer it to kill like a extra 5-10 energy instead of causeing more exaustion once done. This would really make Obsidian Flame dealy but costly if they added another 10 energy, would make a BR or BIP necro famous. Also make it so that the energy does not get affected with any Attunment or even Energizing Wind.
Like it, I know I would use it a time or two.
QUOTE]
Or you could call it a Glyph that is into Energy Storage, make it more "elementalist" like... Anyway, good idea. Prefer it to kill like a extra 5-10 energy instead of causeing more exaustion once done. This would really make Obsidian Flame dealy but costly if they added another 10 energy, would make a BR or BIP necro famous. Also make it so that the energy does not get affected with any Attunment or even Energizing Wind.
Like it, I know I would use it a time or two.
Ensign
All this is going to do is fuel gale / shock guy and have no effect on regular elementalist play at all. Not neccessarily a bad idea but don't be naive about what it's actually going to do.
Peace,
-CxE
Peace,
-CxE
Lowly Peasant
Another way to do it would to make it a skill that removes a certain amount of exhaustion. Say, maybe cost 25 energy, you lose 25 points of exhaustion but have it have a chance to fail with Energy Storage at 7 or less, and then give it a moderate recharge time.
Or possibly a spell that removes all exhaustion, but you also loose 6...2 energy for each point of exhaustion removed, so you will still need to regulate your exhaustion or you will be rid of exhaustion, but out of energy.
Or possibly a spell that removes all exhaustion, but you also loose 6...2 energy for each point of exhaustion removed, so you will still need to regulate your exhaustion or you will be rid of exhaustion, but out of energy.
quanzong
Yeah it seems pretty cool, I was tryign a shock warrior, and saw the exhaustion, I went back to aftershock warrior after I saw what it did lol.
Family Draconis
Quote:
Originally Posted by Ensign
All this is going to do is fuel gale / shock guy and have no effect on regular elementalist play at all. Not neccessarily a bad idea but don't be naive about what it's actually going to do.
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Terra Xin
Quote:
Originally Posted by Ensign
All this is going to do is fuel gale / shock guy and have no effect on regular elementalist play at all. Not neccessarily a bad idea but don't be naive about what it's actually going to do.
Peace, -CxE |
I'm undecided on the matter. I like the idea of equal energy loss of exhaustion, it ignores the regeneration penalty.... err.. which is pretty much exhaustion^^
Undivine
I am uncertain about this idea, only because spells like Obsidian Flame exist. An Obsidian Flame spike is a powerful thing and the penalty for doing it is warrented. To take that away and leave the ele with an empty pool of mana which can be recharged in a number of ways is not all that strong of a penalty.
If it wasn't for Obsidian Flame though, I'd say this skill is balanced. ANet made Obsidian Flame with the assumption that there is no way to remove or avoid exhaustion.
By the way, nice pun in your title. "Tired of exhaustion?" WAKA WAKA!
If it wasn't for Obsidian Flame though, I'd say this skill is balanced. ANet made Obsidian Flame with the assumption that there is no way to remove or avoid exhaustion.
By the way, nice pun in your title. "Tired of exhaustion?" WAKA WAKA!
Family Draconis
Quote:
Originally Posted by Undivine
By the way, nice pun in your title. "Tired of exhaustion?" WAKA WAKA!
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And I do agree with you about obsidian flame becoming overpowered with this skill, which is why I put it here to see all of the suggestions that come in about making it a plausable skill to put in the game.
BahamutKaiser
I still stay runes of Exhaustion reduction. But on a less advantagious note, they could just make a none elite glyph which overcomes exhaustion on the next spell, this would add casting time to the spell, cost to the spell, and can be limited to a 10 or 15 second recast so it doesn't totaly remove the exhaustion of Obsidian and Gale spamming.
Phades
A skill that can normally be executed once every 6~7s is hardly what id call spam. Obsidian flame just seems odd to me, because its damage isnt all that wonderful and somehow 5e with exhaustion is supposed to equate over to a normal 15e spell. Of course most of the 15e spells really should be 10e or less with a 33-50% casting speed improvement or recharge reduction, but thats a rant for a different thread.
Any skill or item that reduces exhaustion would be used to spam gale more often than it can be done currently. It wouldnt have the slightest real effect on any other skill in the game. Currently the main issue is recovery rate of exhaustion over time, which typically turns into the thought of prevention of exhaustion initially. Unfortunatly prevention is abusable by other professions outside of elementalist, especially the mesmer class due to fast casting augmentations.
A different way to approach the problem, would be to have the elementalist elietes fix exhaustion through energy gain. This would be similar to using any exhaustion causing skill following death to wipe out the entire existing pool of exhaustion, leaving the user with just the exhaustion caused from the skill used. If skills like ether prodigy, boon, and second wind erased exhaustion with the energy they were supposed to recover, instead of having the amount recovered capped at the exhaustion ceiling, then it would seem like a better solution overal.
Any skill or item that reduces exhaustion would be used to spam gale more often than it can be done currently. It wouldnt have the slightest real effect on any other skill in the game. Currently the main issue is recovery rate of exhaustion over time, which typically turns into the thought of prevention of exhaustion initially. Unfortunatly prevention is abusable by other professions outside of elementalist, especially the mesmer class due to fast casting augmentations.
A different way to approach the problem, would be to have the elementalist elietes fix exhaustion through energy gain. This would be similar to using any exhaustion causing skill following death to wipe out the entire existing pool of exhaustion, leaving the user with just the exhaustion caused from the skill used. If skills like ether prodigy, boon, and second wind erased exhaustion with the energy they were supposed to recover, instead of having the amount recovered capped at the exhaustion ceiling, then it would seem like a better solution overal.
TheOneMephisto
Quote:
Originally Posted by Phades
A skill that can normally be executed once every 6~7s is hardly what id call spam. Obsidian flame just seems odd to me, because its damage isnt all that wonderful and somehow 5e with exhaustion is supposed to equate over to a normal 15e spell. Of course most of the 15e spells really should be 10e or less with a 33-50% casting speed improvement or recharge reduction, but thats a rant for a different thread.
Any skill or item that reduces exhaustion would be used to spam gale more often than it can be done currently. It wouldnt have the slightest real effect on any other skill in the game. Currently the main issue is recovery rate of exhaustion over time, which typically turns into the thought of prevention of exhaustion initially. Unfortunatly prevention is abusable by other professions outside of elementalist, especially the mesmer class due to fast casting augmentations. A different way to approach the problem, would be to have the elementalist elietes fix exhaustion through energy gain. This would be similar to using any exhaustion causing skill following death to wipe out the entire existing pool of exhaustion, leaving the user with just the exhaustion caused from the skill used. If skills like ether prodigy, boon, and second wind erased exhaustion with the energy they were supposed to recover, instead of having the amount recovered capped at the exhaustion ceiling, then it would seem like a better solution overal. |