Yeah. I know its been done before. But most A/W builds have wild strike and crit defence. I dont like crit defence. Why? Well, the real purpose of crit defence is to provide protection while on an attack run. But that protection costs 10e. Which means that if you use it at the beginning of the attack run (for its enchant to activate GPS for example)(and assuming u are running AoD ), you really don't have enough energy for an effective run (another exception to this is if you use Black Lotus Strike, but then u have to bring a hex, and the cool-down is 25 seconds).
Besides, thats going through a lot of trouble to provide extra protection on a short attack run. If you are attacking a single isolated target, you don't need that protection anyway...your protection is in your shadowstepping. The problem is if you need protection AFTER the run, or while fighting a warrior, or when a friend comes to help.
Enter the "Bonetti Sin"
Dagger 13
Crit 13
Tactics 8
AoD
GPS
Horns
Falling Spidder
Twisting Fangs
Bonetti's Defence
Dash (or other run skill, or crippling daggers, or res sig if appropriate)
Healing Signet
OK. The idea here is that after you do your run, autoattack maybe 2 times more, then hit Bonetti's. GPS is probably available, but Horns still has a few seconds to go. Anyone attacking u will probably give you 5e (if you block, which has a 75% chance). Bonetti's Defence is cancelled when you use a skill...actually, it cancels when you FINNISH using a skill. So it is on while casting healing signet. This does not require any energy (but does require 8 adren strikes). So you should be up to near full energy by the time Bonetti's is over (8 seconds)
I guess if I had Vivacious Daggers (or whatever those -1/+1e on attack mod is called), Then energy is less of a problem. But for right now, this build gives good defence while still allowing me to effectively deliver the damage.
o
