
The Build
-Attributes-
Swords 14
Tactics 12
Strength 11
-Skills-
Dragon Slash {E}
Sun and Moon
Pure Strike
Galrath
Deadly Riposte
Dolyaks
Heal Sig
For Great Justice
-Weapons-
Victos Blade (primary weapon)
Shocking _____ sword of defense (used to beat down Sunreach’s crew at the beginning)
Longbow
Shield I use a -2 stance -3 hex shield. Don’t use a stance shield.
The way this build is played is the same as my Morostav Trail solo build found here http://guildwarsguru.com/forum/showthread.php?t=3042259 . You will be using the NPC Kurz priest to heal you all around Morostav. *YOU WILL NEED MORE LUXON FACTION THEN KURZ FACTION TO DO THIS. To do this you will have too get the Priest just outside of your healing range and start taking dmg. Once you drop by about 100hp he will start to heal you. Once you see him start to move to heal you, run away from him so that he chases you to heal you. When fighting a group he will of course be stationary and just heal you. He will not be the target of enemies since he is neutral and WILL heal the enemy on rare occasions. He can be dragged all around Morostav. But 1 invincible NPC priest with unlimited energy is not enough to take down Sunreach…you will need 2 of them. The run has the possibility of netting you 8 greens though, including the uber expensive Sunreach’s Shelter.
Start out at Unwaking Waters. You will encounter a group of Afflicted. Kill the group first then use the Rit boss to help you drag the Priest away from the shrine to the top of the hill where Strongroot is at the bottom of. Once there don’t agro Strongroot into the Rit boss cause you will lose your green from the Rit that way. Kill the Rit then attack the Kirin in Strongroot’s group first. If you do not kill the Kirin first in ANY group you have a chance of dying. You will also be blind when fighting groups with Dragon Moss's. Once done with the cronies kill Strongroot then proceed SW but hugging the left wall. This will save you a fights. You will shortly be at a ravine, try not to agro the first patrol group and run to the group at the end of the ravine. Kill them…Wardens of the Season(Rit) first then whatever other order you chose.
Once you kill this group you will see a pond with an Elemental boss there. He also drops a green. Go into the pond and pull him with a longbow. Otherwise 3 wardens of the season will spawn to heal him making the fight take an eternity. Once pulled you can kill him…although it may take some time since he uses aura of restoration and spam’s Stoning at you. He also drops a green.
Once done with him proceed to the spot where he originally was and kill the Warden of the Season Spawns. This part is for incase you die. Head right…not left just yet out of the pond. Kill the Group there and then turn left and kill any group that may interfere with a run from the Resurrection Shrine to the pond. If you die you will be rezzed here unfortunately. Now head back into the pond and exit from the other side. After exiting the pond work your way to the entrance to Durheim Archives. DO NOT ENTER. Just get to the other rez shrine and pull that priest also. Also do not kill the Dragon Moss group in front of the shrine also yet, just kill the Kirin. You will use the rest to help you lure the other priest out. At this point I take off my Chest Plate to take more dmg from their attacks. You will need to do this in order to get both priests to follow you. Once you have them both drag them to the entrance to where Sunreach can be found. Put your clothes back on and kill the 2 patrols that spawn here.
Now for the hard part…Sunreach’s party is no walk in the park even with 2 NPC monks! *You should have been using your vamp sword (Victos) so far for everything. Now use your Shocking sword of Defense for the added armor at the beginning. Once you have the Rit and Geomancer killed switch back to Victos. Now for the fun part.
Pull them over to the priests and once there attack the Warden of the Seasons FIRST. If not you won’t be able to kill anything. Second, kill the Wardens of the Wind, they degen you with poison and bleeding. Third, kill the Wardens of Earth since they are the big dmg dealers. Forth Kill Wardens of the Spirit…they suck your energy. Now kill the warriors then finally Sunreach. If your lucky you will get a shield from him. I didn’t =(.
Now go and kill the necro boss perched on top of the hill next to Suncreach. Kill them in the same order…saving the boss till the end.
I killed all 5 in my first run and got 0 greens, but got 2 good gold weps from the run. Also got a ton of other weps that I salvaged for mods…lot’s of tanned hides drop here. Using the priests takes some getting used too but once you get the hang of it, it’s just like a hench that doesn’t die. Good luck all.
**This is by no means an easy and fast run. It took me about 50 minutes last night doing this. Would have been alot faster if it wasn't for somebody here constatly whispering me every minute. Guys feel free to whisper me in game but when I say I'm busy please be patient =)
***The Luxons currently have control of Durheim Archives. This will NOT work until Durheim is back in Kurz control. Both Durheim and Unwaking must be under Kurz control. You can try to take Sunreach on with just one priest but Sunreach and his crew will eventually out damage your healing.
****If you are going from 6 to 8 DO NOT hug the left wall. You may get trapped and be killed by the Earth Wardens and Necros. Instead take the lower road and pull your groups.
Map Key
1 = Rit Boss- Rit Construct http://gw.gamewikis.org/wiki/Kaolin_Wand
2 = Warrior Boss - Strongroot http://gw.gamewikis.org/wiki/Strongroot%27s_Shelter
3 = Elemental Boss - Arbor Earthcall http://gw.gamewikis.org/wiki/Arbor%27s_Earth_Staff
4 = Warrior Boss - Sunreach Warmaker http://gw.gamewikis.org/wiki/Sunreach%27s_Shield
5 = Necro Boss - Kyril Oathwarden http://gw.gamewikis.org/wiki/Kyril%27s_Fervor
6 = Ranger Boss - Inallay Splintercall http://gw.gamewikis.org/wiki/Inallay%27s_Hornbow
7 = Nero Boss - Konruu, Tainted Stone http://gw.gamewikis.org/wiki/Konrru%27s_Fervor
8 = Assasin Boss - Falaharn Mistwarden http://gw.gamewikis.org/wiki/Falahar...Split_Chakrams