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Originally Posted by Doomlord_Slayermann
Actually, we have faced many of the guilds bound for Germany, such as War Machine, Last Pride, iQ, and quite a few others (not that we did very well, but we have faced them).
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Quote:
Originally Posted by Doomlord_Slayermann
Yes, we have faced triple smite builds, and yes we have beaten them with split squad tactics. No, split squad is not as viable as it was before Factions because, as you say, there are too many gimmicks.
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Quote:
Originally Posted by Doomlord_Slayermann
My original point (and this was always one of Moskel's points when he discussed GvG builds) was that if the game is decided out of the gate, you have built your build too rigidly and cannot deal with whatever the enemy is throwing at you.
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With every new addition of new skills and professions, going into gvg becomes more of a crapshoot and more difficult to build a well-rounded, balanced build that gives you the tools to win tactically against anything you face.
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Originally Posted by Mysterial
SB/RI can be beaten by one copy of Expel Hexes as it will always remove RI. Holy Veil will also give you plenty of time if you can get it in fast enough (most seem to forget that it doubles hex casting times in addition to the removal effect they usually bring it for). I know I make that sound a lot easier than it is but you don't really need to expend that many skill slots to counter it. It certainly shouldn't be enough to be crippling your build against others.
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It's amazing to sit back and watch people on forums say how easy it is to beat these builds, but their guild is nowhere near the top 100. While you do have members here from top 20 guilds telling you stuff is overpowered, or that it's like R/P/S, and you'll sit and argue with them. I hear this is a big problem for the alphas- they have a bunch of people who just aren't good at PvP telling the devs that stuff isn't overpowered, when their r300 guild doesn't win with it or can beat other r300 guilds running it.
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Originally Posted by Doomlord_Slayermann
SB/RI is the exception because it is too strong to engage even when divided in two, so it cannot be outmaneuvered OR overpowered without the "rock" for its "scissors".
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Originally Posted by Bio-Flame
What I feel today is that the problem is not with the R-S-P metagame but in with the fact that there is NO R-S-P metagame right now. There is no "real" effective papper to stop the spike builds......
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