
Concerning hex removers. No, my experience shows I can sucesfully remove empathy. It requires timing and a good communication, but it definitely works. You mail fail and indeed remove another hex instead, sometimes. That's why I bring Remove Hex rather than Smite Hex. It takes longer to cast but the recharge time is better. On a side note I may use remove on Mark of Rodgort as well. Maybe you don't need it but I'm a bit paranoid with this hex since I played with it a few times in RA when I was a newby... Whirling defense or another evading stance will help protect yourself from projectiles, which is VERY usefull when you have Mark of Rodgort (reminder: it makes you catch fire for a fairly long time if you're hit by a firey attack).
Amy, concerning spirits: first off, I think you would have guessed that, I have never suggested anyone to have max WS to bring winno (just dont bring it if you have only 4WS or so). Concerning FW, you know most of the barragers in the eam will have 16 markmanship. The better the best, simple. Why would you take it when someone with the same build will have a more poweful spirit? No indeed you won't die if the carrier of FW has only 12 Mark., but it's not the {i]best{/i] choice.
And why 16 markmanship over 14 (mask + minor rune)? Because that's 2 more damage * 5 barragers = 10 more damage every time the rangers hit barrage for all the 1-6 mobs hit. ie: from 10 to 60 extra damage.
EDIT - Side note to NJudson : you see how it is, no one will 100% agree on a standard buid. It's also a matter of style I gues, and how comfortable you feel with you skillbar.

