Buff Hundred Blades (The uber weak elite)

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

I Wouldn't suggest a giant overhaul of the skill, especially not any that remove the multi-hit.
I Think the skill should have a 4 second reset and strike all foes adjacent to you, rather than the target.
Or even better, keap it as is, but give it a 2-3 second reset. The AoE range is so rediculously low as-is that it's practically just a simple double strike.

While I'm at it, they should probably also drop the reset on Tripple Chop to 8 seconds, since you almost might as well just use Executioners Strike with the insanely weak AoE range, but let's not get into a discussion about that in this thread.

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

For the IW problem - if they make it "unelite" just ad "while under a mesmer enchantment, this skill does not double strike". They did something similar for OoV.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

give it 2 or even 5 swings, or...

According to attribute level
0~3: 2 swings
3~8: 3 swings
8+: 4 swings

it is HUNDRED blades after all

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

How about....

{Elite}Hundred Blades - 5, 8
Sword Attack. Strike all foes and adjacent foes to your target for +1...10 for each additional foe you hit (Max bonus of 50). You cannot gain adreline by using this skill.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

I think I posted this before, but oh well. Simple solution.. make it unelite, no changes. It's bad enough in my opinion. Oh no, IW mesmers! Wait.. why does that matter? That's right, it doesn't!

Step two. Make Final Thrust elite, add more damage to it, and make it drop deep wound and bleeding or something. I mean.. compare that skill to twisting fangs/eviscerate. I think most people would agree swordsmanship needs some spikier/less DoT skills.

Leddy

Frost Gate Guardian

Join Date: Aug 2005

Hell's Circus

E/Mo

I think most people would agree that compared to other RPGs, Warriors are ridiculously overpowered and Elementalists are ridiculously underpowered.

lambda the great

lambda the great

Jungle Guide

Join Date: Nov 2005

here

Almost a Guild

W/N

Quote:
Originally Posted by Priest Of Sin
Hundred Blades (5 Energy) 2 Sec. Recharge
Hit Target Foe and All Adjacent Foes for +10...40 damage.
If Hundred Blades is "Blocked" or "Evaded", hundred blades is disabled for 10...5 seconds and you are dazed for 20....6 seconds.

OR

Hundred Blades (3 Adrenaline Cost)
Strike at all foes adjacent to your target.
This attack deals +10 damage for each additional foe you hit. (max bonus 50)
If this skill is "Blocked" or "Evaded" then you and your target become "Dazed" for 10....3 seconds.

Thoughts?
The Energy one is waaaay to over powered, with a zealous mod on a sword you could spam Hundred Blades every two seconds like 20 times. As for the Adrenalin one...I would really hate for HB to become Adrenline based

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

I'd hate it if the skill became adrenaline based or non double-striking. That double strike is pretty unique to the skill. The only other one is Sun and Moon Slash, which disturbingly, is basically equal to Hundred Blades. Same time to recover, and instead of a worthless AoE has "cannot be blocked or evaded".

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Give HB sun and moon slash's ability (1st wave can't be blocked, 2nd can't be evaded)

Anakin The Paladin

Anakin The Paladin

Academy Page

Join Date: Jun 2006

CA,USA

I dont think its extremely underpowered but it could use a little buff.Maybe make the first hit unblockable and unevadable and add (1...15) damage to both hits.Also make it hit all enemies adjacent to you instead of your enemy(idea by:Rikimaru).

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Making the 1st hit unblock and 2nd cant evade make sense if it will be Sun and Moon Slash upgrade version

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

Quote:
Originally Posted by Leddy
I think most people would agree that compared to other RPGs, Warriors are ridiculously overpowered and Elementalists are ridiculously underpowered.
I think warriors are probably the last profession that needs a buff. But I'm all for buffing weak elites.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

/signed

The recharge time for it is also off. Says 8, but takes anywhere from 9-13 seconds. This has been tested, timed, and even confirmed by ANet.

Rogmar

Rogmar

Wilds Pathfinder

Join Date: May 2005

W/

Maybe Hundred Blades isn't for damage...

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

I think give it the same buff that Cyclone Axe has.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

Jesh tanks are meant for spiking, they are made or DoT and umm tanking, Sins are made for spiking, but that's a whole 'nother discussion.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

I'd like to see it buffed a little. Even a 5 second recharge alone would make it 20 times better than it already is. I'd be just as happy too if it did +damage but only hit 1 target, but couldn't be blocked or evaded. Would be a nice counter to the endless Ward and Guardian spamming.

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

I Have another good idea of how to fix the skill. Reduce the reset to 4 or 5 seconds, make it only hit a single target, and make it strike 2 times at rank 1, 3 times at rank 6, and 4 times at rank 12. That way it's still great for gaining adrenaline, it's better in general than it is now, and it's faaaaaaaaar less situational while still giving all of the same benefits. It could also have the effects of enchantments that do something on attack, like +damage or an amount of healing, cut by 1/3. So like if you had OoV and it would have given you say... +68 life stealing (17x4) it'd be reduced to +44 (11x4). But only static numbers would be affected. So something like an enchantment that causes attacks to apply a DoT would be unaffected.

Here's an example of the skill description:

Hundred Blades: 5 Energy cost, 5 second reset.
Elite Sword attack. Strike target foe 2...4 times. The effects of any enchantments that take place on attacks have their numbers reduced by 1/3 for this attack.

That example is going in the OP

blakecraw

blakecraw

Krytan Explorer

Join Date: Nov 2005

Austin, TX

i don't think the answer is to make this skill hit a single target more times, because that is unfair to the target. it'd be a big spike i think, at least against softer targets which are what u'd usually be attacking. the best ideas i can come up with are:

5,8 swing twice at target foe, foes adjacent to that foe, and all foes adjacent to u

or

5,8 swing twice at all nearby foes (or whatever the next step up is after adjacent) because a sword is, after all, longer than a one-handed axe and should really have a longer range
-i think this would probably cover the same amount of enemies as would the foes next to u and ur target approach

or

make it non-elite, because who honestly cares about iw mesmers getting a double strike every 8 seconds. it's not too hard to strip some enchantments when a mesmer starts charging at ppl w/ a glowing purple sword

or (last one i promise)

make it do like +5-10 dmg MAX (in effect +10-20 in addition to the second swing bonus) because i admit, it's pretty disheartening to see what used to be the only sword elite have no green text in the description. and it'd be pretty good for dmg dealing that way

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

Your post just game me another idea. Much better than that 4 swing one.

Hundred Blades: 5 energy cost, 5 second reset.
Elite sword attack. Swing twice at target foe, inflicting +5...10 damage per swing. You gain double adrenaline on these attacks.

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

You could just remove the elite status.
Can someone tell me exactly why Iw Hb's were such a big problem back then?Enchantment removal anyone?

Shadow Dragon

Shadow Dragon

Frost Gate Guardian

Join Date: May 2006

Harrismith, South Africa

[SAGA]

W/Mo

Leave Hundred Blades alone. I struggled long and hard to cap it and i don't want it broken. it's fine as is. leave it well enough alone A-net. please

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

Quote:
Originally Posted by Shadow Dragon
Leave Hundred Blades alone. I struggled long and hard to cap it and i don't want it broken. it's fine as is. leave it well enough alone A-net. please
It's already broken, skill recharge time is off a lot.

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

Quote:
Originally Posted by mylite
A sever mesmer? I'm assuming you mean with IW, however you miss EVERY attack with IW, therfore no adrenaline, therefore even if you had adrenaline you would miss, but anyways this is what I'm thinking.

Hundred Blades (5 energy)
hit target foe all adjacent foes ect ect
this cannot be blocked or evaded,
+6-25 dmg, for each foe hit this disables hundred blades an extra 2 seconds
which means if you hit 5 foes it would be a 10 second recharge ect
or....
Hundred Blades
hit target foe all adjacent foes ect ect
strike for +6-15 dmg
recharge 6 secs

That's my opinion on the skill, it really does need a buff bad.
That first one would be amazing.
The second one more realistic.

I would be more content with just adding 'Hundred Blades cannot be blocked or evaded'.

Doomlord_Slayermann

Doomlord_Slayermann

Jungle Guide

Join Date: Jul 2005

Chicago IL

Dark Phoenix Risin [DPR]

W/P

New idea for buffing:
"Hundred blades strikes all adjacent foes for +1...20 damage if it hits. If Hundred Blades is blocked or evaded, it recharges instantly and you gain 1...3 strikes of adrenaline."