I'm sure this will be very overpowered (I leave it to smarter and better players and A.Net to balance this if it ever goes anywhere) and similar to other concept builds. I hope mine will be different enough for some players to like it.
Now, Mesmers and Rangers and some other classes to a lesser degree are all capable of disruption and interference and other combat controlling abilities. What I am trying to shoot for is something along the lines of the original Enchanters from Everquest (don't hit the back button yet!).
Unfortunately one of the main problems I have right now with my idea is that a lot of my skills will be completely worthless in either PvP or PvE. But, instead of figuring out ways to make the skills workable in both, I will simply present them as-is and maybe other players will get ideas from them.
So without further ado:
The Tactician
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Armor: 60AL max
Attributes:
Manipulation, Trickery, Formations (all secondary attributes with no inherent effects)
War Veteran: The primary attribute for the Tactician (which secondary Tacticians cannot get). This spell has the inherent ability as follows: *For every 5 points of War Veteran you have, all of your primary and secondary attributes get +1 bonus.*
Now for some sample skills (energy/activation/recharge):
**Manipulation**
Oooo....Shiny! (10e/4s/60s) - Drop a shiny object at current location. In 10 seconds this will emit an interesting pulse to non-humanoid foes in a large radius. Each creature, and all adjacent foes, have a 50%..75% chance of being attracted to the shiny object and will remain there for 8..22 seconds. (This spell has no use in PvP)
Pacify (5e/2s/5s) - Target foe and all nearby foes will not attack target ally for 10..45 seconds. Pacify ends if any affected foe takes damage. (This spell has no use in PvP)
Threat To None (5e/0s/30s) - Your "aggro radius" shrinks to 50%..10% its normal size for 10..25 seconds. (This spell has no use in PvP)
Charm Beast (25e/10s/120s) - You take control of target non-humanoid foe and may move it and use its skills as though they were your own for 60..150 seconds. You are immobile during this process and cannot defend yourself. If your health falls below 75%..50% this spell ends. This spell has half the normal range. (This spell has no use in PvP beyond Ranger Pets)
Charm Rival (25e/10s/120s) - You take control of target non-ally player and may move it and use its skills as though they were your own for 30..90 seconds. You are immobile during this process and cannot defend yourself. If your health falls below 75%..50% this spell ends. This spell has half the normal range. (This spell has no use in PvE)
**Trickery**
Bend Light (5s/0.25s/60s) - For 15..55 seconds, non-ally players cannot see your avatar. This spell ends if you attack or use any skill. (This spell has no use in PvE)
Minor Presence (5s/0s/45s) - For 20..60 seconds, non-ally players cannot see your dot on their radar. This spell ends if any foe attacks you at melee range. (This spell has no use in Pve)
Clever Disguise (25e/4s/120s) - For 60..240 seconds, you assume the apperance of target non-ally player and appear as a friendly dot on that players' and its allies' radars. This spell has double the normal range and causes Exhaustion. This spell ends if you use any skills. (This spell has no use in PvE)
**Formations**
Armor To The Front! (8e/1s/25s) - For 10..35 seconds, all of your allies below 50% health gain 1..4 Health Regeneration and all of your allies above 50% health gain 1..3 Energy Regeneration.
Stay At Range! (10e/0.75s/30s) - All allies gain 1..4 Health and Energy Regeneration for 10..20 seconds. This spell ends immediately if any ally falls below 75..30% Health.
Lure (25e/4s/60s) - Drop a Level 3..18 Lure Totem at current location. This totem is invisible to non-allies. When any ally falls below 25..5% Health, this Totem bonds with that ally and becomes visible to all. Bonded ally is invincible to all forms of damage. This totem crumbles in 45..300 seconds.
Target Dummy (25e/4s/60s) - Drop a Level 1..12 Target Dummy Totem at currect location. All foes in the area have a 30..90% chance of changing targets to Target Dummy. This totem crumbles in 20..45 seconds. (This spell has no use in PvP)
**War Veteran**
Forced March (10e+Upkeep/1s/25s) - Target ally moves 33% faster while you maintain this enchantment and takes 75%..33% more damage from any attack.
Get Over Here! (15e/0.5s/15s) - Teleport target foe adjacent to your current location. This spell has a 25%..75% chance of success and does not work on bosses. This spell has double the normal range.
Effective Influence (25e/8s/60s) - Target foe becomes an allied henchmen for 15..50 seconds. You may call out targets for this henchmen.
Hope some of you enjoyed this!
Profession: Tactician (Crowd Control) w/Skills
Lil Pips
Nevin
Seems kinda silly, and doesn't make much sense. What -is- a tactician? A veteran... Of what?
David Lionmaster
wow, ummm....
It's a good idea, but the primary attribute is way too powerful, and having skills that you can only use in PvE or PvP isn't going to happen.
Put your primary attribute up to 15 and you basically have a free superior rune on all of your attributes, with no penalty, even on secondary attributes. Way too overpowered.
It's a good idea, but the primary attribute is way too powerful, and having skills that you can only use in PvE or PvP isn't going to happen.
Put your primary attribute up to 15 and you basically have a free superior rune on all of your attributes, with no penalty, even on secondary attributes. Way too overpowered.
Liu
This is remotely like a build I'm thinking up...
Cherng Butter
Quote:
Originally Posted by Lil Pips
Pacify (5e/2s/5s) - Target foe and all nearby foes will not attack target ally for 10..45 seconds. Pacify ends if any affected foe takes damage. (This spell has no use in PvP)
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Ken Dei
Interesting class. But you've built in two big no nos.
1. This is the real problem that A.Net will not ignore. Many of your skills are either PvP or PvE. A.Net just won't do it. they just won't. They've made that pretty clear by now.
2. The primary attribute is to powerful, it has to have some sort of draw back to the large potential benefits.
1. This is the real problem that A.Net will not ignore. Many of your skills are either PvP or PvE. A.Net just won't do it. they just won't. They've made that pretty clear by now.
2. The primary attribute is to powerful, it has to have some sort of draw back to the large potential benefits.
unholy guardian
yeah all these pvp and pve oriented spells... they need to work in both, even if they suck in one that still need to be able to be used
Turbobusa
what weapon is he using?
interesting. should add exhaustion or cripple(end) to counter this
same, exhaustion, make elite or 25energy
change to 1/2 energy, 5...15seconds, 10/15e, 45/60 recharge. or, make elite.
no use? assuming that there is no neutral status, foes that don't attack other foes are their ally. you can run through the whole map with no problems. change it's last to 20s max, it's enough.
same...but how do mobs react to this when you're in their aggro range?
no use ?!? you can control enemy monks !! imagine they were 3-4 it gives you party a chance to kill them. remove "If your health falls below 75%..50% this spell ends" make it last something like 5...20 seconds, elite for sure
you need to balance your char
Quote:
Threat To None (5e/0s/30s) - Your "aggro radius" shrinks to 50%..10% its normal size for 10..25 seconds. (This spell has no use in PvP) |
Quote:
Get Over Here! (15e/0.5s/15s) - Teleport target foe adjacent to your current location. This spell has a 25%..75% chance of success and does not work on bosses. This spell has double the normal range. |
Quote:
Armor To The Front! (8e/1s/25s) - For 10..35 seconds, all of your allies below 50% health gain 1..4 Health Regeneration and all of your allies above 50% health gain 1..3 Energy Regeneration. |
Quote:
Clever Disguise (25e/4s/120s) - For 60..240 seconds, you assume the apperance of target non-ally player and appear as a friendly dot on that players' and its allies' radars. This spell has double the normal range and causes Exhaustion. This spell ends if you use any skills. (This spell has no use in PvE). |
Quote:
Bend Light (5s/0.25s/60s) - For 15..55 seconds, non-ally players cannot see your avatar. This spell ends if you attack or use any skill. (This spell has no use in PvE) |
Quote:
Charm Rival (25e/10s/120s) - You take control of target non-ally player and may move it and use its skills as though they were your own for 30..90 seconds. You are immobile during this process and cannot defend yourself. If your health falls below 75%..50% this spell ends. This spell has half the normal range. (This spell has no use in PvE) |
you need to balance your char
aeronox
The "Strategist", from a while ago, is the best 'tactician'-player-location-type class that i've seen.
Some of the Factions 'Shouts!' have captured the essence of the character, especially 'Retreat!'.
Hehe, if you read it, you'll see I suggested a new skill type that is like 'Chant' or 'Meditation' ... which is similar in effect to Rit Spirits.
Some of the Factions 'Shouts!' have captured the essence of the character, especially 'Retreat!'.
Hehe, if you read it, you'll see I suggested a new skill type that is like 'Chant' or 'Meditation' ... which is similar in effect to Rit Spirits.