Protective Spirit vs. Proctective Bond

nightsquire

Ascalonian Squire

Join Date: Jun 2006

Me/Mo

Quote:
Originally Posted by Protective Spirit
For 5...19 seconds, ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Vs.
Quote: Originally Posted by Protective Bond While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6...4 energy or the spell ends. Now, my brother was talking about how, he was worried it would be hard to keep up his enchants all the time. He told me he was swapping Prot. Spirit, for Prot. Bond on his 55 Necro (Still Unfinished.) and dropping one of the energy auras. At first I said, an IW 55 Mesmer can't afford to lose that one mana, let alone a 55 SS Necro. But it got me thinking.

I'm going to break it down into pros and cons.

Protective Spirit:
Quote: Originally Posted by Pros +1 Energy Regen compared to none. Quote: Originally Posted by Cons Always recharging, Loss of energy. Hard to focus when always recasting your enchants in a hevily armed area. 10% Damage reduction, when Bond has 5%. Vs.

Protective Bond:
Quote:
Originally Posted by Pros
No need to recast, easier to stay focused. Only 5% Damage reduction, compared to Spirit's 10%.
Quote:
Originally Posted by Cons
-1 Energy regen. Loss of energy is enchantment ends. So, from the looks of it, Bond seems liek the better choice.
I mean, the only reason would be for that +1 Energy Regen, which i can understand to be vital.

So, my question is, why does everyone choose Spirit over Bond, when Bond is clearly easier and more efficiant to manage.

Gwmaster

Jungle Guide

Join Date: Sep 2005

Canada/Quebec

N/

because everitime u get hit u will loose 3 energy and since most of the time u got 5-10 monsters on u wen farming ur energy will drop pretty quick.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Prot Bond was used by 55s early on if memory serves, but Prot Spirit just seems like more of a practical choice.

nightsquire

Ascalonian Squire

Join Date: Jun 2006

Me/Mo

I was readign ti compeltelty wrong.
I see now, i thought it was if the aura ends, then you lose energy.
Alright, i see now.

Zephyr Jackson

Zephyr Jackson

Krytan Explorer

Join Date: Oct 2005

Kansas

E/Mo

the only time it is usefulis if you are taking elemental damage, the storm chaser > prot bond

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

You can also use bonetti's defense with protective bond... I would say spirit is still better however.

Jade Zephyr

Jade Zephyr

Lion's Arch Merchant

Join Date: Jun 2006

GWFC

Prot Spirit is also good for Divine Favor Healing which is needed sometimes when mob gets too big.

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

with prot bond you dont need the divine favor because at 55health the monsters only do 5% of 55 which is 2-3 damage each hit

Ecksor

Ecksor

Krytan Explorer

Join Date: Feb 2006

kkthnxbai

Knights And Heroes [Beer]

the old prot bond build was fun lol.... old build was
u had to take points out of protections and smites and do some stuff, forgot all this though, but you could get 17 prot which would make prot bond only take away 1 energy and then u could switch back to smite
then some divine
prot bond
zealots fire
balth aura
symbol of wrath
divine boon <--- spammed for heals+dmg from zealots
essence bond
balth spirit
bonnettis def

worked like a charm back in the day of no aoe nerf and no nightmares

DeathShadowX

DeathShadowX

Frost Gate Guardian

Join Date: Oct 2005

This works, however, you REQUIRE A PARTNER for it to.

You need some one to cast succor on you, and you yourself need to bring peace and harmony + essence bond and baltazar aura. This lack of spell breaker can be countered by using spell shield.

Why_Me

Why_Me

Krytan Explorer

Join Date: Apr 2006

New Jersey

Mo/

I have a 3 man build that works almost anywhere, we use protective bond purely for the purpose of it being a maintained enchant, meaning that the person who is maintaining it can spam ether prodigy while never going close enough to get the enemies to aggro him.