guys tell me what you think of this build.
only really good for alliance battles so you free an extra slot because you dont need res sig but ive caused the other side some real headaches with it
assasin/monk
att:
dagger mastery 12+3+1
critical strikes 9+1
shadow arts 5+1
healing prayers 8
skills:
aura of displacement
caltrops
golden lotus strike
jungle strike
repeaing strike
horns of the ox
dash
healing breeze
zealus daggers of fortitude
I use valkyre armour for the extra health
aod to target and cast caltrops straight away
gls for the extra 10 energy then js. js gives a huge amount of damage to crippled foes (hence caltrops).
then continuous repeating strike (zealous daggers and high ctrical strikes helps keep your energy just above 5) untill they are dead or gls has reacarged then use horns of the ox. hto can aslo be used if they start running and getting away or casting heals.
if you get in trouble just aod outta there.
if caused some real problems to other players with this. you can take casters out after about 4 or 5 strikes. as a support attak on warriors thye dont stand a chance. even the best monks get a headache with this.
enjoy
way of the angry wasp in your face fist
Conan Soulreaver
Kijik Oni Hanryuu
I would drop shadow arts and healing and pump crit strikes and add crit eye instead of dash, and sharpen daggers instead of healing breeze for ABs, since you don't have to worry about having an extended life, in other situations keep the build as is. But for AB don't worry about self heals.
ogami_ito
why not end the set with twisting fangs instead of Horns? Also, you have some in Shadow for Caltrops, and some in Healing for Healing breaze. I hate putting points into an attribute unless I'm getting more than one benefit from it. For instance, Even if the only crit skill I usually take is Twisting Fangs, i also get added chance to crit and more energy from points in the crit attribute. YOu can put all the points in Shadow and take shadow refuge...more efficient point spread if you ask me.
9th Requiem
I love the name. 
I'd say that you shouldn't need Dash. If you need to get away quick, just cancel AoD. In it's place, you could use a skill to take advantage of your target being knocked down, for example Falling Spider (yeah, Horns -> Spider is a little cliched, but it's like that for a reason)
Personally, I'd also either swap healing breeze for Vigorous Spirit, or dropping healing entirely, instead boosting Shadow Arts and taking Shadow Refuge.

I'd say that you shouldn't need Dash. If you need to get away quick, just cancel AoD. In it's place, you could use a skill to take advantage of your target being knocked down, for example Falling Spider (yeah, Horns -> Spider is a little cliched, but it's like that for a reason)
Personally, I'd also either swap healing breeze for Vigorous Spirit, or dropping healing entirely, instead boosting Shadow Arts and taking Shadow Refuge.
Conan Soulreaver
put sharpen daggers in instead or dash. works a treat
cheers guys
cheers guys