1- At the end of tasca's demise, there is a group of mobs blocking the entrance to springs. This I know how to deal with, but the group right before, whenever I try to move in, charge, sprint or whatever I may try, there are a bunch of hexxes popping up on me slowing me and giving me roughly 9 health degen. I drop fast and it pisses me off to start off with 15% DP without having the run started... Is this just a bad spawn I had like 5 times or its always there?
2- I come up to the ice imp cave (finally), but there's a ----- group of aviracas wandering with the imps... Again, is this crap just a bad spawn I have 4 times out of 5 or it's always there? Is there a way to fight them without dropping my imp-killing capacity? Cause I tried and I dropped so fast I didnt have a chance to TRY to heal...
I'm not so rich for the moment, so can't afford all the candy canes, but I know that is one thing that could solve my first problem. I'm just curious if there's any other solution to this...
You might want to know my build to help me on these problems. Here it is:
Warrior/Mesmer
4 inspiration
11+1 strength
9+1 swordsmanship
10+1 tactics
healing signet
dolyak signet
elemental resistance
watch yourself
desperation blow (very unsure on this one, sometimes I feel its useless)
savage slash (except for ice beast I haven't found it useful either)
charge
sprint
I have made one run I can call "succesful" because I made it to the cave and died to where the ice beast is cause I aggroed too many shadows. Got one sword off this one and haven't been able to redo the thing ever since.
Please help me!!!
