The Best Healer Monk isn't a Monk at All
Fluffy Butt
This is the Best Healer Monk, I call it the Energy Monk and it mostly uses the heal party spell, but thats when you get to places that has eight people per mission.
Ok, here are the spells,
Healing breeze (To back up heal other, incase ally is taking tons of damage)
Heal Other (For quick healing on people that has low health)
Orison of Healing (For quick healing yourself, almost useless you may want exchange for something else such as Mark of Rodgork with a fire weapon to do damage. This is basically used for beggining Energy Monks that has little energy)
Heal Party (The most used spell you will be useing)
Mend Ailment (To get rid of unwanted condictions on you or others, such as crippled for a fast escape)
Ether Prodigy (For tons of energy this will give you a +10 energy regen, this makes a very successful build, but its unbelieveable far in the game, its almost annoying. This build will still work without it, but once you get it, its a must have)
Heal Area (Used for healing yourself after Ether Prodity cause Ether Prodigy will get rid of all enchantments so Healing Breeze won't help in a fight, if you don't have Ether Prodigy, get a different spell.)
Light of Dwayna (Takes losts of energy most useful for a build with tons of energy. Never use Rebirth, that will drain your energy)
What to Have
As you can see in my image, I have 90 energy and this without doing the second 15 Attribuite points quest. Make sure you have max healing points for the level 20 Energy Monk. Make sure when you get to level 13+ that you have a +4 energy storage runes and head peices. As you can see, I'm holding the Yak Slapper, you can use this build with any green staff as long as it gives +15 energy. Make sure you also have some sort of Vigor, more health the better. This is also good with droks armor, So you won't take as much damage from attacks. Its nice to have all of these spells, but substituding for other attacks spells is good. When you have 200 attribute points put a little into Fire attribute and get Mark of Rodgork. Get a fire dealing weapon and the enemy will fall fast from the -6 health regen.
Strategy
In this build, you may want to stay way out of the fight and just use heal party with Ether Prodigy. Let the other monk do Heal Other, Healing Breeze and other spells to keep the team alive. If you're at the fight and a Warrior is low on health, thats when Heal Other and Healing Breeze helps. (only party of 8, rare with second monk in party of 6). If you have a party of six you may have to stay within the fight. Beware with this build, with Ether Prodigy is a dangerous spell, it causes exhaution, so only use it when the spell runs out. If the spell runs out the use Heal Area for tons of health. This build isn't hard to make, it just uses a lot of time, and a stress toy when people say, "You can't heal, your a elementalist" and kicks you out. However is this catches on people would want a Energy Monk in there party. This build is good for a inside/outside the fight healer, but when the other monk dies or leaves this build will still do fine unlike other monks, it will just be a lot harder, that is the point that you don't use Heal Party, you have to run into the fight and rely on Heal Other and Healing Breeze till the other monk is ressurected by a party member or you. One killer strategy is to have a Bonding Monk and a Energy Monk on the same team. We beat Ice Caves of Sorrow with easy this combo. We had five warriors a nuker, my Energy Monk and a Bonder! I got a post that says a mesmers shatter enchantment would distroy it, true, but I've yet to have a mesmer do that. They seem to ingore it (PvE) however in PvP, its a different story.
PvP
This Character is the killer PvP character, especially if you have a smiter monk in your team to keep them off your track, the best this is you can do is to stay very, very far away from the fight and just cast heal party (one team lost and asked "WTF is healing you?"). They never knew that I was there. However if this catches on (which I hope and don't hope) Tanks will be all over you!
Why pick this build?
This build can be better or worse than any primary monk, although not have monk runes and no Divine Favor. Having unlimited energy (it feels like it, I've yet to run out) more than makes up for it. With Ether Prodigy you get a +10 energy regen, so you never run out. Even though you won't have Divine Favor that gives +3 health per heal, also the spells, thats almost useless to monks, its kind of like a rangers pet. It's useless unless you are off on your own. However, if the Divine Favor is +4 or +5 per Attribuite points, then yes this build would be "very" foolish, cause that little bit will make a big difference. With this build you don't even have to stay away from the fight, That why Healing Breeze and Heal Other is useful. You can go right in and help out a bad situation. If you don't have Ether Prodigy, then the extra energy helps with the loss. This build is probibly better than a Monk, cause the monk runs out of energy so fast (Max energy for a regular monk 45-50) when this build can have 93-95 energy, it can have over 100 energy with a morale boost. Thats why this is better than any "regular" monk. "BUT" You won't have the same rewards as a monk primary such as farming, 55ing, bonding. boon protecting, running people and much more. Don't think that this build is just for useing heal party, heal party is useful saying 200 feet away from the fight but it also helps having a Energy Monk in the middle of the fight. As you can see, this build is much better than a Heal Party Spammer.
Why am I telling my build? My first character was a monk, not a good start off, and I've always seen me lacking energy even with a green weapon. Not all of the time, just when party is taking lots of damage, and we lose cause my energy goes to 45 to 5 fast, so my third character is a elementalist (second was a MM). So I figured why not get a elementalists energy and combine it with monks healing spells. It was the perfect combo, if you have doughts try it out used the same spells I use. I'm not saying you want to use this build, I'm just telling the positives and negetives, give it a try.
Sorry, if I insulted any monk players.
For Low Level's
Here is a quick info for Energy Monks or elementalists that want to become a Energy Monk, These stats are stats at level 13 and with +1 fire rune and +3 energy storage rune+All seeing eye (+4)
These are the spells that won't take many energy and the glyph helps maintain the energy, the weapon doesn't have to be yak slapper. It can be something cheap such as the Mullius Piller or something that gives +15 energy. Your health should be 295 with a miner viger. The fire spells should heal the party do damage and while your healing. Careful not to attack to much!
Ok, here are the spells,
Healing breeze (To back up heal other, incase ally is taking tons of damage)
Heal Other (For quick healing on people that has low health)
Orison of Healing (For quick healing yourself, almost useless you may want exchange for something else such as Mark of Rodgork with a fire weapon to do damage. This is basically used for beggining Energy Monks that has little energy)
Heal Party (The most used spell you will be useing)
Mend Ailment (To get rid of unwanted condictions on you or others, such as crippled for a fast escape)
Ether Prodigy (For tons of energy this will give you a +10 energy regen, this makes a very successful build, but its unbelieveable far in the game, its almost annoying. This build will still work without it, but once you get it, its a must have)
Heal Area (Used for healing yourself after Ether Prodity cause Ether Prodigy will get rid of all enchantments so Healing Breeze won't help in a fight, if you don't have Ether Prodigy, get a different spell.)
Light of Dwayna (Takes losts of energy most useful for a build with tons of energy. Never use Rebirth, that will drain your energy)
What to Have
As you can see in my image, I have 90 energy and this without doing the second 15 Attribuite points quest. Make sure you have max healing points for the level 20 Energy Monk. Make sure when you get to level 13+ that you have a +4 energy storage runes and head peices. As you can see, I'm holding the Yak Slapper, you can use this build with any green staff as long as it gives +15 energy. Make sure you also have some sort of Vigor, more health the better. This is also good with droks armor, So you won't take as much damage from attacks. Its nice to have all of these spells, but substituding for other attacks spells is good. When you have 200 attribute points put a little into Fire attribute and get Mark of Rodgork. Get a fire dealing weapon and the enemy will fall fast from the -6 health regen.
Strategy
In this build, you may want to stay way out of the fight and just use heal party with Ether Prodigy. Let the other monk do Heal Other, Healing Breeze and other spells to keep the team alive. If you're at the fight and a Warrior is low on health, thats when Heal Other and Healing Breeze helps. (only party of 8, rare with second monk in party of 6). If you have a party of six you may have to stay within the fight. Beware with this build, with Ether Prodigy is a dangerous spell, it causes exhaution, so only use it when the spell runs out. If the spell runs out the use Heal Area for tons of health. This build isn't hard to make, it just uses a lot of time, and a stress toy when people say, "You can't heal, your a elementalist" and kicks you out. However is this catches on people would want a Energy Monk in there party. This build is good for a inside/outside the fight healer, but when the other monk dies or leaves this build will still do fine unlike other monks, it will just be a lot harder, that is the point that you don't use Heal Party, you have to run into the fight and rely on Heal Other and Healing Breeze till the other monk is ressurected by a party member or you. One killer strategy is to have a Bonding Monk and a Energy Monk on the same team. We beat Ice Caves of Sorrow with easy this combo. We had five warriors a nuker, my Energy Monk and a Bonder! I got a post that says a mesmers shatter enchantment would distroy it, true, but I've yet to have a mesmer do that. They seem to ingore it (PvE) however in PvP, its a different story.
PvP
This Character is the killer PvP character, especially if you have a smiter monk in your team to keep them off your track, the best this is you can do is to stay very, very far away from the fight and just cast heal party (one team lost and asked "WTF is healing you?"). They never knew that I was there. However if this catches on (which I hope and don't hope) Tanks will be all over you!
Why pick this build?
This build can be better or worse than any primary monk, although not have monk runes and no Divine Favor. Having unlimited energy (it feels like it, I've yet to run out) more than makes up for it. With Ether Prodigy you get a +10 energy regen, so you never run out. Even though you won't have Divine Favor that gives +3 health per heal, also the spells, thats almost useless to monks, its kind of like a rangers pet. It's useless unless you are off on your own. However, if the Divine Favor is +4 or +5 per Attribuite points, then yes this build would be "very" foolish, cause that little bit will make a big difference. With this build you don't even have to stay away from the fight, That why Healing Breeze and Heal Other is useful. You can go right in and help out a bad situation. If you don't have Ether Prodigy, then the extra energy helps with the loss. This build is probibly better than a Monk, cause the monk runs out of energy so fast (Max energy for a regular monk 45-50) when this build can have 93-95 energy, it can have over 100 energy with a morale boost. Thats why this is better than any "regular" monk. "BUT" You won't have the same rewards as a monk primary such as farming, 55ing, bonding. boon protecting, running people and much more. Don't think that this build is just for useing heal party, heal party is useful saying 200 feet away from the fight but it also helps having a Energy Monk in the middle of the fight. As you can see, this build is much better than a Heal Party Spammer.
Why am I telling my build? My first character was a monk, not a good start off, and I've always seen me lacking energy even with a green weapon. Not all of the time, just when party is taking lots of damage, and we lose cause my energy goes to 45 to 5 fast, so my third character is a elementalist (second was a MM). So I figured why not get a elementalists energy and combine it with monks healing spells. It was the perfect combo, if you have doughts try it out used the same spells I use. I'm not saying you want to use this build, I'm just telling the positives and negetives, give it a try.
Sorry, if I insulted any monk players.
For Low Level's
Here is a quick info for Energy Monks or elementalists that want to become a Energy Monk, These stats are stats at level 13 and with +1 fire rune and +3 energy storage rune+All seeing eye (+4)
These are the spells that won't take many energy and the glyph helps maintain the energy, the weapon doesn't have to be yak slapper. It can be something cheap such as the Mullius Piller or something that gives +15 energy. Your health should be 295 with a miner viger. The fire spells should heal the party do damage and while your healing. Careful not to attack to much!
Kern Wolf
Curious...what happens if/when the other monk leaves?
phasola
how is this better than a primary monk ?
and vigor doesnt give energy
and vigor doesnt give energy
ubermancer
Okay first off, lets get something straight. Your 'secret build' is pretty standard. Second, Prodigy / Healing spammers is a great build, but its by no means the "Best Healer Monk". Furthermore, your spending too much of your time trying to do one thing. You have a lot of energy, and the capabilities to heal well... you will not suffer if you drop both your atts a bit and go into an elemental line.
Consider a fire nuker... can you nuke well with a 15 fire/10 energy/10 heal split? Yes. Will you have the energy for it? Yes. Can you still throw off heals regularly? Yes.
Its not like you lack skill slots either... Heal Party, Gift of Health, Extinguish, Light of Dwayna, Ether Prodigy, Meteor Shower, Rodgort's Invocation, Fireball
Also, consider Extinguish... 15 energy, fast recharge, can need spamming... it basically demands an ele.
Consider a fire nuker... can you nuke well with a 15 fire/10 energy/10 heal split? Yes. Will you have the energy for it? Yes. Can you still throw off heals regularly? Yes.
Its not like you lack skill slots either... Heal Party, Gift of Health, Extinguish, Light of Dwayna, Ether Prodigy, Meteor Shower, Rodgort's Invocation, Fireball
Also, consider Extinguish... 15 energy, fast recharge, can need spamming... it basically demands an ele.
blakecraw
Quote:
Originally Posted by ubermancer
you will not suffer if you drop both your atts a bit and go into an elemental line
it would appear that this build is designed to replace a monk alltogether, in which case it would be silly to take nuking spells. that's like a monk going part smite because they wanna dish out some negligible holy dmg. I know at 15 fire, the dmg would be far from negligible, but it would severely cripple the build's ability to be a primary healer, and would turn the build into that of a standard e/mo nuker/backup-healer, not at all what it is designed for
ubermancer
Trying to replace a Monk entirely on an Ele is foolish, unless there is no enchant removal. And without enchant removal, any area is fiendishly easy... and 10 healing down from 12 with the same 0 DF is far from 'severely crippling'.
Fluffy Butt
Ummm, ok, u said unless there is a enchantment removel.... why would u need a enchantment removel? ether prodigy removes enchantment on only u and noone else (a noob knows that party doesnt sufferthe same), the reason they have that is becuase u can cast ether prodigy before it runs out so u cant constantly cast it without takeing 2 damage per energy u have. (example, ether prodigy is about to end and u will take more damage than the curent health u have the guild wars staf dont want u to cast it again so you wont take the damage and live, that wil be to easy... as i said, a noob knows that) u also said everything and 10 healing down from 12... r u talking about the stats, i told you that the unlimited energy (try it, u will have unlimited it feels like) more than makes up for no runes.
Shortyafter
Ubermancer has a point. Let's take another look at some of your skills.
Healing Breeze - A spammable heal that can be used on yourself. Keeper.
Heal Other - A high energy, quick heal. Keeper.
Orison of Healing - You said it yourself, this isn't very useful. Drop it.
Heal Party - Heals everyone, spammable with prodigy. Keeper.
Mend Ailment - Not very spammable due to recharge, and a low energy cost. Wouldn't this be better on a real monk? Drop it.
Ether Prodigy - Obviously keep it.
Heal Area - You're only using this as a self-heal for prodigy. Can't healing breeze do that, just over time? Drop it.
Light of Dwayna - I wouldn't particularly recommend this, but that's not the point. Use any res you want.
So, we've kept 5 but dropped 3. Now you have 3 slots left to work with. To me you have one of two options. You could spec into an ele attribute, or into protection. I recommend speccing into damage. This means you have to drop your e-storage and healing down a bit. This won't totally ruin your healing capability, it will just give you more flexibility. You could go fire and bring Rodgort's Invocation, Fireball, and Meteor. You could come up with a solid line from any of the attributes. This way you still have decent healing power in addition to lots of healing.
The other option, which I don't think is as good but still works, is to spec into protection. You could put 9 in protection and bring Aegis, Protective Spirit, and Extinguish.
Anyway, my point is that there simply aren't enough high-energy spammable healing skills to make your current build worthwhile. Mixing it up a bit will definitely give you better results.
Healing Breeze - A spammable heal that can be used on yourself. Keeper.
Heal Other - A high energy, quick heal. Keeper.
Orison of Healing - You said it yourself, this isn't very useful. Drop it.
Heal Party - Heals everyone, spammable with prodigy. Keeper.
Mend Ailment - Not very spammable due to recharge, and a low energy cost. Wouldn't this be better on a real monk? Drop it.
Ether Prodigy - Obviously keep it.
Heal Area - You're only using this as a self-heal for prodigy. Can't healing breeze do that, just over time? Drop it.
Light of Dwayna - I wouldn't particularly recommend this, but that's not the point. Use any res you want.
So, we've kept 5 but dropped 3. Now you have 3 slots left to work with. To me you have one of two options. You could spec into an ele attribute, or into protection. I recommend speccing into damage. This means you have to drop your e-storage and healing down a bit. This won't totally ruin your healing capability, it will just give you more flexibility. You could go fire and bring Rodgort's Invocation, Fireball, and Meteor. You could come up with a solid line from any of the attributes. This way you still have decent healing power in addition to lots of healing.
The other option, which I don't think is as good but still works, is to spec into protection. You could put 9 in protection and bring Aegis, Protective Spirit, and Extinguish.
Anyway, my point is that there simply aren't enough high-energy spammable healing skills to make your current build worthwhile. Mixing it up a bit will definitely give you better results.
Vahn Roi
I can't help but feel a bit insulted...
9th Requiem
Try healing spikes with that setup. And spikes do come, especially in high end places.
However, having one of those for Urgoz is definately a pretty good addition.
However, having one of those for Urgoz is definately a pretty good addition.
Opeth11
Quote:
Originally Posted by Vahn Roi
I can't help but feel a bit insulted...
I'll make it up to you by saying that your avatar is quite cute!
Anyways, I would think that this build is more of a fun pasttime thing, it's fun to play around with, but nowhere near as efficient as a monk. It can produce some fun in the random arenas, seeing that it's so..random.
I might actually be using this build just to get a kick out of my elementalist. I havn't touched her in ages.
Anyways, I would think that this build is more of a fun pasttime thing, it's fun to play around with, but nowhere near as efficient as a monk. It can produce some fun in the random arenas, seeing that it's so..random.
I might actually be using this build just to get a kick out of my elementalist. I havn't touched her in ages.
Psykewne
as a monk player im deeply offended... i won't go into why you're wrong but anyone who plays monk will know and will turn their nose up at this...
All you're proposing is an emo support as used almost always in GvG, it's a monk support, not a monk...
EDIT: reread your post and had to make additions...
Most good monks won't have energy issues unless severely pressed these days, boon prots are vey good at energy management. Its better to unload single big heals than multiple small ones in almost every situation. Less time casting is more time kiting. If you don't understand that concept then you really should play a real monk sometime.
The bigger insult is why use 15 in energy storage? there is no reason to do it! ether prodigy is perfectly efficient at 12 or even less energy storage so why ever run 15, those points could be in prot giving you more flexibility on your bar for instance...
It's not a good monk or a good ele, its more a poor crack at both... i get the feeling fro ma pvp stand point your talking about random arena cause this wouldnt fly in any other situation ever, standard emo support in gvg is alot more effective because it works alongside two other monks, and a HA monk line has no use for a heal spam happy ele monk built this way...
I'm sorry to be so negative but WOW, you have never played a real monk otherwise you wouldnt want to do this...
All you're proposing is an emo support as used almost always in GvG, it's a monk support, not a monk...
EDIT: reread your post and had to make additions...
Most good monks won't have energy issues unless severely pressed these days, boon prots are vey good at energy management. Its better to unload single big heals than multiple small ones in almost every situation. Less time casting is more time kiting. If you don't understand that concept then you really should play a real monk sometime.
The bigger insult is why use 15 in energy storage? there is no reason to do it! ether prodigy is perfectly efficient at 12 or even less energy storage so why ever run 15, those points could be in prot giving you more flexibility on your bar for instance...
It's not a good monk or a good ele, its more a poor crack at both... i get the feeling fro ma pvp stand point your talking about random arena cause this wouldnt fly in any other situation ever, standard emo support in gvg is alot more effective because it works alongside two other monks, and a HA monk line has no use for a heal spam happy ele monk built this way...
I'm sorry to be so negative but WOW, you have never played a real monk otherwise you wouldnt want to do this...
pegasux
I must agree with psykewne, my ele was my first character with over 3mil experience with him. I too have used my ele as a heal spammer with all the energy and EP...but after making a monk I can outheal my ele healer. with your energy pool you can spam heals like crazy but your heals are far less then a boon prot can heal for. i'm sure anet thought of this build before gw came out...that's why monks have divine favor and divine boon to spike heal. if monks didn't have those then yes a typical ele would be able to outheal a monk which would then make monks useless. A boon prot can heal for 200+ per heal spell where an ele would need 2 spells like heal other + 1 more spell like orison just to make up the difference. don't get me wrong there are places that a ele healer would be very handy using just heal party. for instance The Deep degen rooms.
Yanman.be
I hope this is a troll?
Poison Ivy
Support or primary, secondary or backup, the point of this thread is trying to keep your players alive using as less resources as possible and healing as efficient as possible.
Just thought I point that out before making my comment.
Normally in a pro team an SB/Infuse can act as a wonderful healer and an anti spiker, the Ele has it's usefulness, but it also has limits. The only advantage a Monk has over an Ele is it's Divine Favor ability and runes, and the Ele has almost an unlimited Energy supply if you constantly use Ether Prodigy, but you'll need it since your healing is nowhere effective as a Monk.
Just thought I point that out before making my comment.
Normally in a pro team an SB/Infuse can act as a wonderful healer and an anti spiker, the Ele has it's usefulness, but it also has limits. The only advantage a Monk has over an Ele is it's Divine Favor ability and runes, and the Ele has almost an unlimited Energy supply if you constantly use Ether Prodigy, but you'll need it since your healing is nowhere effective as a Monk.
Yanman.be
Quote:
Originally Posted by Fluffy Butt
You say more energy = more heals? Wrong...more energy GAIN = more heals That's why you use ether prodigy. Good.
Now, my ele can 55 , he can farm, and he can run people. But he cannot heal better than a primary monk.
Greedy Gus
I actually ran a e/mo healer setup when ether prodigy first got buffed. It's pretty cool spamming heal other and party like nuts, and plays out decently in arenas. However, it's really no substitute for either a good boon prot, or a full utility e/mo.
ange1
hehe
.
.
B Ephekt
Quote:
Originally Posted by Fluffy Butt
Ummm, ok, u said unless there is a enchantment removel.... why would u need a enchantment removel? ether prodigy removes enchantment on only u and noone else (a noob knows that party doesnt sufferthe same)
He meant that Ether Prodigy is an enchantment, and can be stripped...
As far as your build goes, it's an OK gimmick but I can't see wasting a party slot on an e/mo healer in pve, and wouldn't use the build is any serious pvp. It may work in RA, but that really isn't saying much. (I assume that you meant Random Arenas when you said pvp, because this wouldn't fly in high-level pvp like gvg or tombs.)
As for the build being "the best healer build," I had to laugh (no offense of course). I can heal just as efficiently (if you can even call this build efficient) with a monk primary without the need for massive energy regen... because I know how to heal without over healing or wasting energy.
As far as your build goes, it's an OK gimmick but I can't see wasting a party slot on an e/mo healer in pve, and wouldn't use the build is any serious pvp. It may work in RA, but that really isn't saying much. (I assume that you meant Random Arenas when you said pvp, because this wouldn't fly in high-level pvp like gvg or tombs.)
As for the build being "the best healer build," I had to laugh (no offense of course). I can heal just as efficiently (if you can even call this build efficient) with a monk primary without the need for massive energy regen... because I know how to heal without over healing or wasting energy.
Draxx
Your Missing Plenty Really... 1! Divine Favor... Come on... it makes Healing what it is, which is why a monk is a monk less energy or not, spamming heals is not what a Primary Healer is about. backup healer would be fine. but that in itself proove that the best monk is a monk not a Ele.
Second... Removing Hex done best by a mesmer... there for all you have is remove or smite... while smite is good... it aint that good... and as your talking about the best healing monk build on a whole your pretty average compared to a monk/mesmer
Dont get me wrong its prob good for what you use it for and it may work for you and for your groups.
but it is not the best.
TC
(Oh and i personally dont think the ammount of energy storage makes up for the healing you get with divine favour especially at the level your energy storage is.)
Draxx
Second... Removing Hex done best by a mesmer... there for all you have is remove or smite... while smite is good... it aint that good... and as your talking about the best healing monk build on a whole your pretty average compared to a monk/mesmer
Dont get me wrong its prob good for what you use it for and it may work for you and for your groups.
but it is not the best.

TC
(Oh and i personally dont think the ammount of energy storage makes up for the healing you get with divine favour especially at the level your energy storage is.)
Draxx
FrogDevourer
Glad to hear you're having fun with this setup, but please don't advertise it in such a trollish thread and worse in the monk forum.
Ether Prodigy is a good way to fuel energy monsters such as heal party. Granted it can be handy against degen enemies. Healing Breeze is arguably usable as preventive heal since you have tons of energy to spare. But the rest of this build is useless on an elementalist.
Seriously.
For the records, I have both a primary monk and a primary elementalist (which I sometimes use as backup healer), so I have nothing pro/against these professions. But if I were able to see your skillset ingame, I'd better join a PuG with an offensive elementalist and only one monk instead.
A quick search will lead you to very old 'energy storage vs divine favor' argument. It's probably as old as the 'axes vs swords' debate (old beta days). This has been settled months ago, so there is no point in reinventing the wheel here. In short your build isn't half as good as a decent monk. You probably don't realize this because there here are only a handful of places where good healers are needed in PvE (you can master most missions with only one human monk thanks to the extra NPC healers).
Last note: I think most serious readers people stopped reading when they saw Light of Dwayna. If you have to use mass resurrection, then you probably suck as a healer.
Ether Prodigy is a good way to fuel energy monsters such as heal party. Granted it can be handy against degen enemies. Healing Breeze is arguably usable as preventive heal since you have tons of energy to spare. But the rest of this build is useless on an elementalist.
Seriously.
For the records, I have both a primary monk and a primary elementalist (which I sometimes use as backup healer), so I have nothing pro/against these professions. But if I were able to see your skillset ingame, I'd better join a PuG with an offensive elementalist and only one monk instead.
A quick search will lead you to very old 'energy storage vs divine favor' argument. It's probably as old as the 'axes vs swords' debate (old beta days). This has been settled months ago, so there is no point in reinventing the wheel here. In short your build isn't half as good as a decent monk. You probably don't realize this because there here are only a handful of places where good healers are needed in PvE (you can master most missions with only one human monk thanks to the extra NPC healers).
Last note: I think most serious readers people stopped reading when they saw Light of Dwayna. If you have to use mass resurrection, then you probably suck as a healer.
Arya Nibelrund
Just a consideration:
Quote:
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My pvp monk: energy pool around 50 or 75 switching weapon sets (sorry i don't remember the exact figures). Energy problems: more than in pve for sure, but I managed to win a gvg and still heal even when my energy level was 0 thanks to arcane languor and some other nasty skills.
Seriously, e/mo are good only as utility toons, with heal-party/heal other and draw conditions-extinguish.
No way they can pair up with a half decent monk. Try some pvp switching a booner with an e/mo and then tell me how it went. PvE is a joke for monks.
Prince Zyphr
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if the Divine Favor is +4 or +5 per Attribuite points, then yes this build would be "very" foolish
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Infuse is only really useful against spike teams, but since there are so many in HA and GvG it's pretty much a requirement.
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My first character was a monk, not a good start off, and I've always seen me lacking energy even with a green weapon. Not all of the time, just when party is taking lots of damage, and we lose cause my energy goes to 45 to 5 fast
This is completely your fault. A monk that intends to heal in PvE or PvP should not lose energy at an alarming rate. Ways to keep your energy mainted: 1. Obviously Energy management. I highly recommend a Mes secondary. Using skills like Inspired Hex, Channeling , Mantra of Recall + Contemplation of Purity, Revaled Hex, Energy Drain , Energy TAp. 2.Timing. Create an imaginary line going down each member of the party's hp. Creating a imaginary mark in which you trigger your heals. I organize my timing on class. Mesmers - Necros - Eles - Monks -Rits have the earilest trigger. Wars have the lastest and Rangers and Assassins are early but not early than the spellcasters. 3. Focus Swapping. Use a good green staff then when low on energy switch to a Rod/Focus or Sword + 5 energy/Focus set to gain more energy when your low - this will help you gain between 1-3 spells worth of energy. Basing that Ele's are better healers because of energy storage because you could not create a energy managed healing build is biased. EDIT: Fixed quotes. Aug
While the OPs build has some skills of questionable value in his build, I don't think it's accurate to say a Monk will always outheal an E/Mo. In an 8 man party with damage being spread around to 3+ players, Heal Party with Energy Storage will outstrip a monks healing output by miles.
I think Heal Party, Healing Breeze, and Heal Other are great skills. Mend Condition is also a nice skill to rid conditions, even with low Prot Prayers. And Ether Prodigy is a goldmine, no doubt about that. However, for your other three skills, I'd suggest investing in Earth Magic and picking up Ward Against Melee and/or Ward Against Elements. Also a little bit of damage (and mitigation afterwards) wouldn't hurt, in the form of Eruption. And Light of Dwayna is an awful rez... definitely go with Rebirth. I'd suggest 10 E Storage, 10 Earth Magic, 11 Healing Prayers, and 1 Prot Prayers. Take whatever runes you can find/afford. comonnow
I have a few comments about this build too, even tho most everythng has been said.
I monk (boon prot) for a top 200 GvG guild, and I can honestly say this is and utterly ridiculous substitute for a monk. Ur Heal Other costs 10 energy and heals for about 100-130 health im assuming... with boon+RoF u have about 70 from divine boon, about 60-65 from RoF and 30-40 from Diving Favor.. which adds up to about 160 hit points for 7 energy. Ether Prodigy = EXUASTION + Damage. Damage=more heals more heals=more energy. E/Mo healer in PvP=ROFLMAO. U probably dont get targeted becuase people see what u r and start laughing and realize after about 1 minute (if tha) of attacking u will be completely worthless, and since u dont have any attacks (or blinds or snares or anythng else eles are MADE for) all u can do now is run around and get killed... then what are u gonna do? case breeze? shatter enchant ftw. Cast Heal Area?? Thx for healing my war, Cast Ether Prodigy for some Heal Party Action?? Shatter Enchant ftw once again. No Divine Favor=No Sig of Devotion Now I must request that u send me $50 because i just pissed my pants laughing at u so hard, and I would like to replace them. Go Home nub. GG comonnow
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Originally Posted by FrogDevourer
Last note: I think most serious readers people stopped reading when they saw Light of Dwayna. If you have to use mass resurrection, then you probably suck as a healer.
Oh Yeah, PWNT
BrotherGilburt
Why is this on the monk forums?
I wouldn't call this better than a monk at all. I monk that echo's Divine spirit can have just as much energy. Or have a necro with a battery skill help out the monk. Brother Gilburt TheGuildWarsPenguin
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Originally Posted by comonnow
I have a few comments about this build too, even tho most everythng has been said.
I monk (boon prot) for a top 200 GvG guild, and I can honestly say this is and utterly ridiculous substitute for a monk. Ur Heal Other costs 10 energy and heals for about 100-130 health im assuming... with boon+RoF u have about 70 from divine boon, about 60-65 from RoF and 30-40 from Diving Favor.. which adds up to about 160 hit points for 7 energy. Ether Prodigy = EXUASTION + Damage. Damage=more heals more heals=more energy. E/Mo healer in PvP=ROFLMAO. U probably dont get targeted becuase people see what u r and start laughing and realize after about 1 minute (if tha) of attacking u will be completely worthless, and since u dont have any attacks (or blinds or snares or anythng else eles are MADE for) all u can do now is run around and get killed... then what are u gonna do? case breeze? shatter enchant ftw. Cast Heal Area?? Thx for healing my war, Cast Ether Prodigy for some Heal Party Action?? Shatter Enchant ftw once again. No Divine Favor=No Sig of Devotion Now I must request that u send me $50 because i just pissed my pants laughing at u so hard, and I would like to replace them. Go Home nub. GG Kinda harsh, but you have a point there. E/Mo's shouldn't replace monks in PvP. phasola
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Originally Posted by TheGuildWarsPenguin
Kinda harsh, but you have a point there. E/Mo's shouldn't replace monks in PvP.
you are right, W/Mo's should
Celab
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Originally Posted by phasola
you are right, W/Mo's should
with their mending.
Bloodied Blade
^^
Scarily enough, I actually saw a whammo try to monk in pvp...and he did so rather welll...twice. After that his health was too low to save anyone. He basically went Endure Pain + Defy Pain + Infuse Health. Seriously though, an E/Mo spamming Heal Party is not going to keep a group alive as a substitute for a monk. You've probably had like 2 monks in your group and are just no longer contributing damage to the group. If you want to defend your team and not be a monk, play a Ritualist with Shelter and other spirits. BrotherGilburt
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Originally Posted by Bloodied Blade
^^
Scarily enough, I actually saw a whammo try to monk in pvp...and he did so rather welll...twice. After that his health was too low to save anyone. He basically went Endure Pain + Defy Pain + Infuse Health. Seriously though, an E/Mo spamming Heal Party is not going to keep a group alive as a substitute for a monk. You've probably had like 2 monks in your group and are just no longer contributing damage to the group. If you want to defend your team and not be a monk, play a Ritualist with Shelter and other spirits. lol, that is scary. Theres really no point in useuing infuse health in PvP. also healing 300 points or more isn't needed. Also with everything else you said, you are exactly right. Brother Gilburt Prince Zyphr
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Originally Posted by BrotherGilburt
lol, that is scary. Theres really no point in useuing infuse health in PvP. also healing 300 points or more isn't needed.
Also with everything else you said, you are exactly right. Brother Gilburt That's a sin. Infuse Health + PvP = FTW. Ever heard of the SB/Infuser? A monk who spams infuse health as an easy spike heal and Spellbreaker for cap stages in HA. Saying infuse health is pointless in PvP is extremely wrongzor. ![]() Age
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Originally Posted by Prince Zyphr
Divine Favor is roughly +3 healing per attribute point.
This is where it made me twitch a bit. Any monk that runs a healing build without a form of energy management should nto be monking (except eariler stages in the game). A monk that runs a basic Word of Healing + Spam Heals + Channeling can easily out do the E/Mo. I'm not a fan of full blown healer E/Mos, but A E/Mo that uses some air/earth/fire/water skills + heal party and some other skills is fantastic. Heal party spammage is great even when it heals for very little. But saying that since Ele's have energy storage makes them better than a regular monk is complete false. This is completely your fault. A monk that intends to heal in PvE or PvP should not lose energy at an alarming rate. Ways to keep your energy mainted: 1. Obviously Energy management. I highly recommend a Mes secondary. Using skills like Inspired Hex, Channeling , Mantra of Recall + Contemplation of Purity, Revaled Hex, Energy Drain , Energy TAp. 2.Timing. Create an imaginary line going down each member of the party's hp. Creating a imaginary mark in which you trigger your heals. I organize my timing on class. Mesmers - Necros - Eles - Monks -Rits have the earilest trigger. Wars have the lastest and Rangers and Assassins are early but not early than the spellcasters. 3. Focus Swapping. Use a good green staff then when low on energy switch to a Rod/Focus or Sword + 5 energy/Focus set to gain more energy when your low - this will help you gain between 1-3 spells worth of energy. Basing that Ele's are better healers because of energy storage because you could not create a energy managed healing build is biased. EDIT: Fixed quotes. I don't have much of a problem with energy management even as a Mo/W most of the time I swap focus icon or even use a shield and yes my enrgy is at 30 but it recharges faster that it sits at 60.I can use shield stance then and regian some enrgy and yes I can use bonetti's in a close quarters combat.The best build for infuse would be Mo/W or /R with balance stance or lighting reflexes.This includes both PvE and PvP. B Ephekt
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Originally Posted by BrotherGilburt
Also with everything else you said, you are exactly right. Brother Gilburt |
Originally Posted by Age
I don't have much of a problem with energy management even as a Mo/W most of the time I swap focus icon or even use a shield and yes my enrgy is at 30 but it recharges faster that it sits at 60.I can use shield stance then and regian some enrgy and yes I can use bonetti's in a close quarters combat.The best build for infuse would be Mo/W or /R with balance stance or lighting reflexes.This includes both PvE and PvP.
Both Ranger and Warrior are pretty crappy choices for an infuser since they have a high energy requirement. Each infuse essentially costs 15 energy if you figure in Infuse + Healing Touch or Orison. If you're facing a team that's spiking under QZ, you will become useless very quickly without some form of energy management. This is why most people stick with Channeling for HA and MoR/Energy Drain for GvG.
Age
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Originally Posted by B Ephekt
Infuse is only really useful against spike teams, but since there are so many in HA and GvG it's pretty much a requirement. Both Ranger and Warrior are pretty crappy choices for an infuser since they have a high energy requirement. Each infuse essentially costs 15 energy if you figure in Infuse + Healing Touch or Orison. If you're facing a team that's spiking under QZ, you will become useless very quickly without some form of energy management. This is why most people stick with Channeling for HA and MoR/Energy Drain for GvG.
I got this build from a good GvG person and he recommends it as /W can use Balance Stance what happens when a Warrior comes up after you infuse someone you will be dead with half of your like.Mo/Mes are squishy (sp) but sure they make good boonprotects but not infusers.Think of what Eviscrete with Frenzy will do to you or even a good hammer Warrior with a good knock down will do.It doesnt take thay much energy to infuse.
B Ephekt
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Originally Posted by Age
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Quote: Mo/Mes are squishy (sp) but sure they make good boonprotects but not infusers. I guess that's why Mo/Me is much more common in Gvg and tombs than Mo/W or Mo/R.
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Think of what Eviscrete with Frenzy will do to you or even a good hammer Warrior with a good knock down will do.
Think of what a Guardian will do when your prot monk/booner realizes you're about to be KDed, or just got KDed. Quote:
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