All Mesmer Urgoz Test Build Run 1

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Hi,

Just thought I'd post up the build and results of the first all mesmer urgoz run. The purpose of this trip was to gather enough information to refine the builds so as to make a serious attempt on Saturday.

The team composition was
2 X me/W stances with Phy and ele resistance. - Black Guinivere, and Gwen Starlight
1 X Me/n with Consume corpse, BIP,BR, weakness and epidemic - Don J Dunrandal
2 X me/e fast cast fire ele's - Benjamin Naoran + 1 leaver
1 X me/e Warder and blinds - Geraldine Griffiths
1 X Me/E Interupt/shutdown - Me
1 X Me/R trapper with eoe - Anima Evasen
4 X Me/Mo Aegis, heal party and condition removal - Aurora Vicious, Gey Gordon, The Con Artist, Quick Rinoa




The Team starting out after killing the suiciders




In full combat




Are there no end to these dredge. At this point one of the Me/E's decided they no longer had time, so left us. Alas reducing our damage output considerably




Room 2

We had killed the degen tree and most of the blood drinkers, then one of our me/mo's had an error 7. This was on top of extreme lag(10 second freezes) by some people which made this pretty tough going for most and impossible for some. Seeing it was early am for some, and just a test run we cut it short, rescheduling for later on when time and lag allows full attempt could be made.

The key things we noted were pretty much the build was spot on, except for the warriors which needed more evasion stances such as bonetti's or even glads defense.

At no point was the party in danger of wiping and it was felt that without lag, leavers and Err'7 then reaching Urgoz himself was very achievable given enough time. We took it slowly, so in future runs it may be faster but I would estimate allowing 3 hours to get to Urgoz and maybe another 45-60 mins of trying to kill. I guess the rule here is if you are under any kinda time constraint, don't come.

The only thing we had left to test were Thorn wolves, but seeing as the sheer amount of melee damage we were under at time I have no doubt, with careful play these would pose no real problem.

All players did superbly and did the growing tradition of these runs proud.

Thanks

Shan

moo moo

Frost Gate Guardian

Join Date: Dec 2005

[WET]

Me/

Nice i rly need to sign up for this next time, sounds like fun. If you need another mez shoot me a PM. I have all FC nuke stuff unlocked, not sure what monk elites i have though. Nice pics

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

nice job on that.. seems really awesome

nightsquire

Ascalonian Squire

Join Date: Jun 2006

Me/Mo

aWH, I WOUDL HAVE LIKED TO HAVE TAKEN PART.
But i doubt a 55 IW farming mes would be of any use :|
oops, caps.

Cross Eyed Rosie

Pre-Searing Cadet

Join Date: Jun 2006

guildless

Me/

Congrats on the archievment.

(would it be possible to host the images somewhere else?, they seem reduced in size and clicking on them results in going to imageshack).

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by nightsquire
aWH, I WOUDL HAVE LIKED TO HAVE TAKEN PART.
But i doubt a 55 IW farming mes would be of any use :|
oops, caps. .....

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

2 /W seems excessive, only good part is you're safer from err7.

Well done.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Avarre
2 /W seems excessive, only good part is you're safer from err7.

Well done. Yeah trying to make a Mesmer tank down there is... kinda hard... you cant armor stack and then perma SB/SF/OFlesh them, you lack alot of absorption/armor, etc... But the thing is that through many of the area a low hp tank would work perfectly. And its not like Protective Spirit and Healing Breeze are bad skills... just carry them on a Me/Mo.

Also the lost of a Ritualist really hurts. I mean, Im sure a full party of Mesmers could do it, but... I dont really see the point, other classes have plenty to offer which primary Mesmers dont (dont try and argue, either *points to Shelter*). Its not quite like FOW where 8 properly prepared *insert class name* can just CHEW through the place... you gonna have difficulty tanking Thorn Wolves on a mesmer primary unless you A) have distortion up against blinded Wolves (which will still kill you occassionally) B) have prot spirit/shelter up... which isnt REALLY a mesmer.

If you want to really glorify the strengths of Mesmers, have 10-11 Mesmers using ONLY (or very nearly only) Mesmer skills and 1-2 members of another class bringing something which a 'pure' Mesmer primary just /cant/... like Healing or Shelter. If you do that, instead of just having some fire ele's with FC instead of ES and other nonsense, youll better accomplish what I have always percieved is the goal of these 'all mesmer' groups.

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

I Thought about taking a rit, but shelter is useless unless your a primary rit really. Tho we've used Soul Twisting on taking on rotscale to help keep shelter up

I also thought about low HP warriors etc, but the degen and exhaustion rooms would kill them very quickly(yes I know they can swap armors etc but then you have nearly useless tanks). Also since a lot of the fights are prolonged keeping PS on them reliably would also be an issue.

The Original idea was to put down GC and the warder use Ward vs harm, and the wa's Elemental resistance to buff the armor of the surrounding team this was used quite succesfully in other areas such as PvE tombs where graspings hit hard and strip enchants etc. The only downside to GC is that it would die fast in degen.

Probably the biggest test we still need to do is work out how to function in the exhaustion rooms, but seeing as this was achieved in an all mes Deep party i don't think it's insurmountable.

One of the points about these trips is to try and find a way around the limitations of the class(e.g no divine favor, expertise, soul reapin, runes etc), and not suplement them with other primary classes because it's too hard(also taking 10 mesmers and then monks is also not 'all mesmer' }. I think you'd be surprised at just how few secondary profession skills people take on these trips.

The main point tho is it's fun, we get to hang out, and the reactions of other players makes them more than worthwhile.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Shanaeri Rynale
(also taking 10 mesmers and then monks is also not 'all mesmer' }
Niether is...

Quote:
Originally Posted by Shanaeri Rynale
4 X Me/Mo Aegis, heal party and condition removal ..not really, at least.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

All mesmer trips are a tribute to the most flexible caster-class in the game ubermancer, not to just playing pure mesmer.

Themis

Themis

Frost Gate Guardian

Join Date: Oct 2005

LcB

Mo/Me

Really nice team build. Congrats

Imo, the Me/W part is really hard... Have you tried Signet of Midnight+Epidemic ?

nightsquire

Ascalonian Squire

Join Date: Jun 2006

Me/Mo

Quote:
Originally Posted by ubermancer
..... What the hell is your problem?

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Haha, didn't expect to see Ben in the roster.

I really need to hurry up and get my mesmer to cantha.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

The sooner i buy Factions for my second account the better

Also i need to visit Urgoz and Deep with a normal team first

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

/congrats

]SK[

]SK[

Krytan Explorer

Join Date: Feb 2006

Nottingham, UK

GV

W/

Quote:
Originally Posted by nightsquire
What the hell is your problem? A 55 wouldn't last 10 seconds down here...

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Which is relevant because...?

Miss Persephone

Miss Persephone

Lion's Arch Merchant

Join Date: Nov 2005

Congrats on the test run, I'd really like to see an all-mesmer team do Urgozs If you are looking for another party member, I'm always happy to join - I spend a lot of time hanging out in the Deep, so no worries about being a leaver, I'm in it for the long haul ^^

Dekar Havik

Dekar Havik

Ascalonian Squire

Join Date: Jul 2006

DRGN

W/

You, sir (or is it ma'am?), Have officially motivated me to start working on my Mesmer.

I am amazed to see such power from this character profession and am quite disappointed in myself for not seeing it much sooner, especially when my Necromancer's secondary is Mesmer ;_; ...

Hopefully, when he is level 20 and obtains the Elite skills/spells I want to get for him, I can join you guys for some Elite mission combat =D

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Lol @ people who think mesmers suck in PvE. congrats Shanaeri Rynale.

seven

Academy Page

Join Date: Dec 2005

congrats on making it all the way to room 5!
thanks for the wonderful party
sorry for the error=7 ~_~.
i wish that the team reconnects would be implimented soon

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

They did that while I was asleep!

But obviously, since mesmers are only good 1v1 12 mesmers can own 12 mobs, right?

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I'm intrugued as to why you didn't run a Me/R for Trapping and EoE, or did you feel that Urgoz would commit suicide the moment he saw 12 mesmers walk in the front door

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Err we did, first and second run we had me/r with eoe and traps. I regard both as kinda essential down there.