SB vs 55
unknown1
which monk farming build is better/faster kills
i'm thinking SB cause of retribution
i'm thinking SB cause of retribution
monty123
I'm confused, more background information would help me

lightblade
Me too...don't you use Spell Breaker with 55 in farming build?
Captain Arne Is PRO
The SB he is refering to is Spirit Bond.
awesome sauce
That issue is disgussed here if it helps
Bloodied Blade
I would think that the SB build is both easier and *safer* than the 55 build... if you get rended in uw you still have enough hp to PS and SB without dying.
I think it's also a consensus among the SB users now that it's better to have ~300-400 hp than 600. Another boon of the Spirit Bond build is that you can use SB *and* still deal decent amounts of damage. I'm really eager to try out the SB build once we get favor.
EDIT: The part where I say "Spirit Bond and SB" I mean Spirit Bond and Spellbreaker.
I think it's also a consensus among the SB users now that it's better to have ~300-400 hp than 600. Another boon of the Spirit Bond build is that you can use SB *and* still deal decent amounts of damage. I'm really eager to try out the SB build once we get favor.
EDIT: The part where I say "Spirit Bond and SB" I mean Spirit Bond and Spellbreaker.
unknown1
well yeah it was spirit bond =/
but i was thinking overall killing not just UW say... farming... trolls i havent tried SB build yet and know its pretty simple with the 55.
What will kill trolls faster SB or 55?
can anyone test this for me?
but i was thinking overall killing not just UW say... farming... trolls i havent tried SB build yet and know its pretty simple with the 55.
What will kill trolls faster SB or 55?
can anyone test this for me?
NeVeRLiFt
The SB can't be used in as many places as the 55hp build.
But for the places it can be used, it works good.
I still prefer the 55hp build.
But for the places it can be used, it works good.
I still prefer the 55hp build.

sgtheebsh
after reading guildwiki i have actually combined the 2. now for my 55 i carry spirit bond in place of mending and healing breeze. for some reason if the damage BEFORE prot spirit is over 60 then spirit bond kicks in and heals. so if the dmg ATER prot spirit is 5 but BEFORE prot spirit was 80 then it heals. it's quite cool really. saves points in healing and allows more for divine favor or prot prayers. but it IS a little more of a gamble with trolls. the trolls themselves are fine but the avicara rangers are hard to deal with bc they use dual shot which lowers their dmg below 60 so it wont activate. but trolls themselves i find dont go faster on either build. its just safer to get there using 55. but still not hard with an SB build.
EDIT: I would say a spirit bond build with 500+ hp is faster where it can be used due to its ability to use retribution to increase overall dmg output.
EDIT: I would say a spirit bond build with 500+ hp is faster where it can be used due to its ability to use retribution to increase overall dmg output.
White_Chaos
55hp build is better vs anything
SB build is good vs high monster because they have to deal 60 and more dmg
SB build is good vs high monster because they have to deal 60 and more dmg
Guitary Boy
What is a smite crawlers average damage before protective spirit through lets say 60 AL?
, oh and thinking about it grasping darknesses too (no seriously what is it)
If its below 60 dmg then i guess you could wear some lions arch armour or lower....and you could have room for 1 more skill for uw duo/solo...bit risky though


If its below 60 dmg then i guess you could wear some lions arch armour or lower....and you could have room for 1 more skill for uw duo/solo...bit risky though
Isaac Lunoa
If you're /W, you could take Frenzy ^^
Oren The Destroyer
i prefer sb/ps build better because its something different than the bland old 55 monk. if anybody could try sb/ps in UW i'd greatly appreciate it. i still use my 55 monk because it pwns a hell-of-alot better and its cooler
Oren
Oren
El Kazzer
hehe 55 is certainly not cooler 
i do SB/PS in UW with my guildie, and we pwn ass
though im not very experienced, its real easy. we take graspings and aatxes at the same time, i dont aggro the whole chamber, coz im scared of nightmares. but they kill themselves as long as u have Spell Breaker on. (Holy Wrath and Retribution for the smiter).
when facing terrorwebs the smite mo switches out HW for Shield of Judgement, and the tank uses Backfire = kinda fast kill for terrorwebs. Coldfires are also done with Shield of Judgement, they are the slowest though.
Obsidian behemoths take some time too, about HW or shield of judgement i dunno really, and the tank mayb take cry of frustration in stead of backfire => no healing springs...
it sure is more fun to do then 55, and no stupid wanding on the nightmares needed

i do SB/PS in UW with my guildie, and we pwn ass

when facing terrorwebs the smite mo switches out HW for Shield of Judgement, and the tank uses Backfire = kinda fast kill for terrorwebs. Coldfires are also done with Shield of Judgement, they are the slowest though.
Obsidian behemoths take some time too, about HW or shield of judgement i dunno really, and the tank mayb take cry of frustration in stead of backfire => no healing springs...
it sure is more fun to do then 55, and no stupid wanding on the nightmares needed
Why_Me
Quote:
Originally posted by Guitary BoyWhat is a smite crawlers average damage before protective spirit through lets say 60 AL?, oh and thinking about it grasping darknesses too (no seriously what is it)
If its below 60 dmg then i guess you could wear some lions arch armour or lower....and you could have room for 1 more skill for uw duo/solo...bit risky though Or you could just take off your armor. Of course then you can only maintain 2 enchants, but against most enemies, its enough.
Juicey Shake
just dont where chest and hands use frenzy keep leg, feet for en rege and sb always better than 55
El Kazzer
i wear the Shing Jea Monastery full armor (shepard's). when taking graspings and aatxes at the same time, u actually dont have to do anything special, but if u take Elemental resistance (lowering ur physical resistance) then graspings alone will do enough dmg (i like physical resistance more then frenzy)
Mera Regila
Quote:
Originally Posted by Isaac Lunoa
If you're /W, you could take Frenzy ^^
No, it is confirmed that Frenzy doesn't affect weather spirit bond triggers or not, EX: If you would have gotten hit by 55 dmg, but got hit by 110 dmg because of frenzy, spirit bond would not trigger. This is a confirmed fact.
Marth Reynolds
Sb/PS is not necisarily better then a 55hp build it can just be used in different places because SB/PS needs high dmg to stay alive most casters will be apin in the ass. but 55hps can solo there hwhere teh monsters are a bit weaker. [like those weak undergrowths].
but atm i prefer SB/PS due to being able to solo parts of GF and Naphui quarter. [more because i'm new to it]
but atm i prefer SB/PS due to being able to solo parts of GF and Naphui quarter. [more because i'm new to it]
spun ducky
Quote:
Originally Posted by Mera Regila
No, it is confirmed that Frenzy doesn't affect weather spirit bond triggers or not, EX: If you would have gotten hit by 55 dmg, but got hit by 110 dmg because of frenzy, spirit bond would not trigger. This is a confirmed fact.
That is incorrect it works if you trigger frenzy before spiritbond otherwise SB doesn't count the damage as double. I have tested this quite a bit and a perfect example is in uw against the grasping darkness by using spirit bond then frenzy you will slowly die, but on the other hand if you use frenzy then spirit bond you will get healed.
Wtf?Omfg!Bbq!
Imo 55SB (Spellbreaker) is still better because of the various locations you can farm, like places with some degen where Sb/Ps is having a harder time. But Sb/Ps is faster and easier on other locations it just depends on where you farm imo.
lambda the great
Err 15 AL LEgs, Boots and helm +Elemental resistance, is better than Frenzy...
I would say 55 monk(if in UW) a smite run would be better to 605(cause you can aggro 100000000 smites and not die) but it you plan to go over in the Bone pits/pools, 55 is better.
I would say 55 monk(if in UW) a smite run would be better to 605(cause you can aggro 100000000 smites and not die) but it you plan to go over in the Bone pits/pools, 55 is better.
cerb
Quote:
Originally Posted by Bloodied Blade
I would think that the SB build is both easier and *safer* than the 55 build... if you get rended in uw you still have enough hp to PS and SB without dying.
lol?
You can tank a few hits of Grasping Darknesses with 55 hp if you got 60 AL.
If you have 900 hp and 15 AL or 55 hp and 60 AL and are tanking the hit of an Aatxe, you're dead either way.
You can tank a few hits of Grasping Darknesses with 55 hp if you got 60 AL.
If you have 900 hp and 15 AL or 55 hp and 60 AL and are tanking the hit of an Aatxe, you're dead either way.
osk
I actually kept my pupil's armor (AL 5) set. it pwnd with duo SB in UW!
except i change the scalp for attribute boost.
I prefer SB as it's safer. It can be run with SS or Smite Monk.
If I'm taking SS, I'll be Mo/Me with AV+SV+elemental resistance, further reduce armor
SV/AV is to let SS necro be N/Mo, and bring mending+balthazar spirit+rebirth.
If going with Smite monk, vital blessing is crucial for the extra dmg.
The best and fastest way (if farming UW) is SB monk + SS necro + Smite Monk.
we clear pretty much of UW (except Spawning Pools, Twin Serpent Mountains & the other 1 which i can't rmbr the name)
except i change the scalp for attribute boost.
I prefer SB as it's safer. It can be run with SS or Smite Monk.
If I'm taking SS, I'll be Mo/Me with AV+SV+elemental resistance, further reduce armor
SV/AV is to let SS necro be N/Mo, and bring mending+balthazar spirit+rebirth.
If going with Smite monk, vital blessing is crucial for the extra dmg.
The best and fastest way (if farming UW) is SB monk + SS necro + Smite Monk.
we clear pretty much of UW (except Spawning Pools, Twin Serpent Mountains & the other 1 which i can't rmbr the name)
pegasux
i ran a sb monk in uw over the weekend a few times and had no problems triggering sb at all. i use ascalon 15Al armor...all 4 pieces. i however do not use retribution and elemantal resistance though. i do take watchful spirit though to help couteract the bleeding. a 30 second spellbreaker makes the popups a non issue =). bonettis really isn't needed cause of the 1/4 second cast times and recharge times of sb and ps but the extra energy at times is nice.
watchful spirit
balthazars
blessed aura
blessed signet
bonettis
spell breaker
spirit bond
protective spirit
16 divine
15 protection
3 tactics
watchful spirit
balthazars
blessed aura
blessed signet
bonettis
spell breaker
spirit bond
protective spirit
16 divine
15 protection
3 tactics
cerb
SB vs 55 Comparison
55 PlussesCan theorically tank anything but life stealing Higher level spells due to the use of superior runes Pretty much gets a full heal everytime you cast an enchant (DF) Can use any secondary profession
55 MinussesLimited to how many enemies you can tank Requires points in Healing Prayers Is restricted on the amount of wildcard skill slots (Core skills: PS, HB, Mending, Balt's) Very vulnerable to enchantment removal and interrupts (Breeze 1s cast) Expansive Degen
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SB PlussesCan tank any amount of enemies as long as SB is triggered Requires only two core skills : PS and SB (same attribute as well, don't need healing prayers) Much less vulnerable to enchantment removal and interrupts, due to quick recharge of spells and fast cast time Needs 15 armor and no sup runes, therefore much cheaper than 55 Has no problems with life steal, as long as SB can outheal the damage taken from other attacks
SB MinussesCannot be used against everything, as many monsters will not trigger SB, even with 15 AL/no armor Frenzy or Elemental Resistance will often need to be used to prevent this, which forces the monk into choosing between only 2 secondary professions Useless where you'll be fighting with Barbs on you
There are many other points, I just can't think of them all at the moment, but that's pretty much it. Hope it answers the OQ.
55 PlussesCan theorically tank anything but life stealing Higher level spells due to the use of superior runes Pretty much gets a full heal everytime you cast an enchant (DF) Can use any secondary profession
55 MinussesLimited to how many enemies you can tank Requires points in Healing Prayers Is restricted on the amount of wildcard skill slots (Core skills: PS, HB, Mending, Balt's) Very vulnerable to enchantment removal and interrupts (Breeze 1s cast) Expansive Degen
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SB PlussesCan tank any amount of enemies as long as SB is triggered Requires only two core skills : PS and SB (same attribute as well, don't need healing prayers) Much less vulnerable to enchantment removal and interrupts, due to quick recharge of spells and fast cast time Needs 15 armor and no sup runes, therefore much cheaper than 55 Has no problems with life steal, as long as SB can outheal the damage taken from other attacks
SB MinussesCannot be used against everything, as many monsters will not trigger SB, even with 15 AL/no armor Frenzy or Elemental Resistance will often need to be used to prevent this, which forces the monk into choosing between only 2 secondary professions Useless where you'll be fighting with Barbs on you
There are many other points, I just can't think of them all at the moment, but that's pretty much it. Hope it answers the OQ.
ParanoidDenny
Well beside Nahpui quarter i can't get my SB build to work,going against the Jades just out of the market place gets me owned.
I have the Sheperds armour 15,all but the chest piece,a minor smiting,divine and protection rune added,500 health and 40 energy.
I go with the normal skill setup as on Guildwarswiki.
anybody any idea why i keep getting slaughtered besides Nahpui quarter.
I have the Sheperds armour 15,all but the chest piece,a minor smiting,divine and protection rune added,500 health and 40 energy.
I go with the normal skill setup as on Guildwarswiki.
anybody any idea why i keep getting slaughtered besides Nahpui quarter.
Mr Crapsicle
What I find about the SB build entertaining is the various ways it can be tweaked and experimented with. I generally can get all of the squids and attaaxes in one pull depending on the dying count as I often end up stopping to make sure they are dead before proceeding. Once I get to the main smite area, it's no more than 4 pulls to clear, done it once on a staggered 2. Currently running the tank with a rit sub class using vital weapon for an additional 96 hp. Never found the need for elem resistance as my two weapon sets are a divine favor staff and the trusty old ffs which has a useful little -10ac while attacking feature. Vital stays up for 30 secs and is great for tight spots. I think I'll try CoF this evening tho, that sounds fun.
heurist
Sb/Ps can also tank as many beasties as you can find, while 55 struggles the more you agro Sb/Ps wants more