Petition to add permanent DP removing item
Kijik Oni Hanryuu
I would really love seeing a year-round DP removing item, of course this item would be extremely rare, so as to maintainj the idea of even having DP but it would be nice to have a few, these items would not be farmable and would drop like monstrous fangs but a much lower drop rate. Feel free to make improvement suggestions
since the idea hasn't died yet...
One complete DP removing item very rare to extremely rare
One 1-5% DP removing item semi-common to semi rare
ALso this is a good thing since CCs are running low for one, also once you get to 60 DP ina high level area its hard to kill on mob without dying again, once you hit 60 you are pretty much hosed without CCs, this is especially consistent in high-end PvE areas, Deep Urgoz's ToPK FoW UW etc.
oh and uh no PvP usage, they hardly get DP these days neway, other than GvG
since the idea hasn't died yet...
One complete DP removing item very rare to extremely rare
One 1-5% DP removing item semi-common to semi rare
ALso this is a good thing since CCs are running low for one, also once you get to 60 DP ina high level area its hard to kill on mob without dying again, once you hit 60 you are pretty much hosed without CCs, this is especially consistent in high-end PvE areas, Deep Urgoz's ToPK FoW UW etc.
oh and uh no PvP usage, they hardly get DP these days neway, other than GvG
BigTru
Don't see why not.
/signed
/signed
ZenRgy
Why?
The system works, why change it.
/notsignedinfactisetthepetitiononfireohgodthereisfi reonmypants
The system works, why change it.
/notsignedinfactisetthepetitiononfireohgodthereisfi reonmypants
mys master
MAby to remove a certan amout such as half or 15% of ur dp because i tthink the Ccs like items should stay 1 once per a year
not saying this is a bad idea but could use some tuneing.
not saying this is a bad idea but could use some tuneing.
zhai
i love my 88 candy canes ;D
/notsigned
/notsigned
Cirian
Maybe instead of losing 1% DP for every 250XP (I think that's right), you lose 1% for every kill? Then maybe you won't need an item, you just play on...
bilateralrope
/not signed
Death Penalty is meant to be there to make dying a burden. Guild wars is easy enough as it is, why should we make it any easier ?
Death Penalty is meant to be there to make dying a burden. Guild wars is easy enough as it is, why should we make it any easier ?
Stockholm
/signed just to piss off the E-Bay traders
f0s
u can restore ur dp at res-points like balthasar/lyssa etc.
tompilk
i like ripping people off by buying ccs at 1k and selling for 2,
but...
/signed
but...
/signed
Lykan
\notsigned
pve isnt exactly hard
pve isnt exactly hard
samifly
We do have a permanant dp removing item - scrolls.
fb2000
Quote:
Originally Posted by Cirian
Maybe instead of losing 1% DP for every 250XP (I think that's right), you lose 1% for every kill? Then maybe you won't need an item, you just play on...
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master_of_puppets
/not signed
That would make people who find this or grind enough gold to buy it at a huge advantage and PVE is really easy anyway.
That would make people who find this or grind enough gold to buy it at a huge advantage and PVE is really easy anyway.
Kijik Oni Hanryuu
well another one of my ideas trashed, eh I should start keeping my ideas in my skull cest la vie.
samifly
Quote:
Originally Posted by Kijik Oni Hanryuu
well another one of my ideas trashed, eh I should start keeping my ideas in my skull cest la vie.
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Cymmina
Quote:
Originally Posted by zhai
i love my 88 candy canes ;D
/notsigned |
I'd like to point out that in low level areas, high level characters can't drop their DP outside of morale boosts. Those missions aren't exactly crawling with bosses.
I'd also like to point out that the god/goddess shrines aren't very common in Tyria and you don't resurrect at them The last time I visited them (prior to Factions), they didn't give morale boosts, either.
Winterclaw
Quote:
Originally Posted by Cirian
Maybe instead of losing 1% DP for every 250XP (I think that's right), you lose 1% for every kill? Then maybe you won't need an item, you just play on...
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Kajik, refine your idea a little more and maybe I'll sign it. I don't like it to be extremely rare, but it shouldn't be common either. And there could be several versions of it. For example one reduces DP by one death where another would reduce it totally. However I wouldn't like to see it useable in PvP.
Quote:
Originally Posted by Cymmina
I hate the "i have xyz rare that's super valuable so it should stay rare" mentality. This is just plain stupid, not to mention greedy and selfish.
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sgtclarity
Oh yes, let's give more uber rare item drops to random idiots and make them multi millionaires.
Not signed.
Not signed.
xXa1
not signed
OP's idea will make the game far far less challenging and therefore totally pointless to play. why don't you petition EA for SIM CITY Medieval Fantasy instead?
OP's idea will make the game far far less challenging and therefore totally pointless to play. why don't you petition EA for SIM CITY Medieval Fantasy instead?
Winterclaw
Quote:
Originally Posted by sgtclarity
Oh yes, let's give more uber rare item drops to random idiots and make them multi millionaires.
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Carth`
/not signed
MrScaRy
/notsigned
this game is easy enough as it is.. why are you trying to make it even easier. If you can just buy items to remove the dp, then what is the purpose of implementing dp anyway? DP was added so that when you zone into an explorable area and you clear monsters etc, making your way through your goal but unluckily die.. you respawn at a shrine so you don't have to zone back to town.
When you respawn, the monsters don't respawn so you are basically progressing through the same mission that is much easier because you already cleared some of the monsters before and then you now can use the dp removing items (which is purchasable as you want it to be) and then continue moving on. Way to go making this game easy. If you cannot progress through the storyline and need to resort to this option then... dude... get a grip.
This would also be very abusable in pvp arenas or competitions. 3 deaths in gvgs will lead you to 45% dp, one more death and you're out. You can use this super item!! No more fear of getting dp'd out!
this game is easy enough as it is.. why are you trying to make it even easier. If you can just buy items to remove the dp, then what is the purpose of implementing dp anyway? DP was added so that when you zone into an explorable area and you clear monsters etc, making your way through your goal but unluckily die.. you respawn at a shrine so you don't have to zone back to town.
When you respawn, the monsters don't respawn so you are basically progressing through the same mission that is much easier because you already cleared some of the monsters before and then you now can use the dp removing items (which is purchasable as you want it to be) and then continue moving on. Way to go making this game easy. If you cannot progress through the storyline and need to resort to this option then... dude... get a grip.
This would also be very abusable in pvp arenas or competitions. 3 deaths in gvgs will lead you to 45% dp, one more death and you're out. You can use this super item!! No more fear of getting dp'd out!
G_MAGNUS
There's very few places where one can actually use dp removal (I'm thinking Minerals), and like it was mentioned, if you really need that added bonus a scroll or two will do the trick. In my opinion, if such an item was made a constant drop, regardless of how uncommon, it would take away from the 'charm' of special event items.
Tien ak
I agree with G_MAGNUS totaly I farmed alot of these things and saved them till they reached 1k each as we all knew they would be that much eventually
Just beacuse some people missed out well im sorry but tough titty you didn't spend all day farming candy cane shards.
/Notsigned
Just beacuse some people missed out well im sorry but tough titty you didn't spend all day farming candy cane shards.
/Notsigned
bilateralrope
After wintersday I had 37 candy canes. A month ago I sold 10 of them, saving the other 27 for a time when I needed to use them. Since I'm a caster I've found that my builds work with no problems down to about 30% dp, so below that is when I need to clear DP. When I've got that much dp has always been one of these two situations:
- The PUG is so bad as a whole that we will just rack up the DP again, wasting the candy canes
- FoW groups when I still have the reward from the first quest to grab, which I chose not to pick up eariler so I could save it for when my DP needed clearing. This usually is still the first situation.
So I've never actually used the candy canes I have, so why should we add more ?
- The PUG is so bad as a whole that we will just rack up the DP again, wasting the candy canes
- FoW groups when I still have the reward from the first quest to grab, which I chose not to pick up eariler so I could save it for when my DP needed clearing. This usually is still the first situation.
So I've never actually used the candy canes I have, so why should we add more ?
Witchblade
/not signed
how about items completing quests instantly
u dont want DP ? dont die..
u are dead ? deal with it ..
u die too much ? ask yerself some questions and/or press alt+f4 .. DP ll be removed for free
how about items completing quests instantly
u dont want DP ? dont die..
u are dead ? deal with it ..
u die too much ? ask yerself some questions and/or press alt+f4 .. DP ll be removed for free
TheSonofDarwin
Although I don't think they should implement full DP removing items, I think they could do something with adding rare scrolls that, say, remove 15%DP from every member in the party. Priced accordingly. I mean, as it is, our guild stocks up on scrolls before doing the more difficult things (Urgoz and such) and it works essentially the same way. But no, no more 100%dp removing items.
Pandora's box
I would like to reverse the idea: When you die you will soon recover the penalties by killing enemies. Thing is, that when you normally progress without dying, you earn + bonusses way too slow! Compared to how fast it goes when you have a death penalty, the bonus for killing when you don't have a penalty should progress the same way. Thats not the case. So I plea for making the bonus the same no matter if you suffer a death penalty or just make healthy progress
I think this solves everything: when you die you will already have benefit of the + bonus, which is not the fact with the current system.
I think this solves everything: when you die you will already have benefit of the + bonus, which is not the fact with the current system.
Tarun
/signed, there are already candy canes so its not hard to add.
Kijik Oni Hanryuu
agh so many /not signeds IMA die,lol umm I changed my OP to having an item that completely removes it being extremely rare, and one that removes a small percent being semi rare, and I included more reasoning for this, along with the fact that DP stacks faster than it can be removed normally. Please don't get angry before making a suggestion to fix it, I am only tryiong to help people, not trying to start a flame war. I do enough defending peoiple from flames as it is, I don't want more.
Avarre
Quote:
Originally Posted by Kijik Oni Hanryuu
I would really love seeing a year-round DP removing item, of course this item would be extremely rare, so as to maintainj the idea of even having DP but it would be nice to have a few, these items would not be farmable and would drop like monstrous fangs but a much lower drop rate. Feel free to make improvement suggestions
|
Dp was added as a penalty to dying, this penalty is to encourage you not to die. A permanent removal item removes the point.
/notsigned
Zui
/not signed
art_
no i never sold my precious 20 odd candy canes.
/cry and /whine
/cry and /whine
Hockster
/no way in hell, not signed
Learn how to play and not require a crutch.
Learn how to play and not require a crutch.
Don Zardeone
They shouldn't have added CC in the first place.
Try doing a titan quest with a pug. The casters rush in like maniacs...
"Rez pls"
"anybosy got cc I buy"
"wts cc 5k ok?"
"ok"
"woot we can do this, we so pro!"
Instead of stuff like candy canes, we need more places like THK (teaches damagedealing so people don't bring 5 selfheals.. seriously, I restarted my "nubs in thk" project and it has gotten worse, 100% failure now instead of the 90% 3 months ago), Arborstone (teach people to bring res things... everybody who gets stuck in arborstone is someone who doesn't bring a res), ...
Try doing a titan quest with a pug. The casters rush in like maniacs...
"Rez pls"
"anybosy got cc I buy"
"wts cc 5k ok?"
"ok"
"woot we can do this, we so pro!"
Instead of stuff like candy canes, we need more places like THK (teaches damagedealing so people don't bring 5 selfheals.. seriously, I restarted my "nubs in thk" project and it has gotten worse, 100% failure now instead of the 90% 3 months ago), Arborstone (teach people to bring res things... everybody who gets stuck in arborstone is someone who doesn't bring a res), ...
Phoenix Arrows
I thought it was every 75 EXP that removes 1% DP?
Kijik Oni Hanryuu
ty for the flame hockster much appreciated *drools sarcasm* anyway, I do know how to play the game TYVM I also know that once you hit that ungodly 60% dp mark, you can't get back on your feet, hence DP removing items.
Hockster
If you consistently get a 60 DP, you *do not* know how to play. Or play quite horribly. Either way, wanting/needing a crutch is pathetic.
samifly
Quote:
Originally Posted by xXa1
not signed
OP's idea will make the game far far less challenging and therefore totally pointless to play. why don't you petition EA for SIM CITY Medieval Fantasy instead? |