Mod-Buffs & New Mod Ideas - take a look and discuss

Cybah

Cybah

Banned

Join Date: Nov 2005

Europe

Guardians Of Eternal Sands [GoeS]

W/

Let's buff some mods:


[old] +20% while health < 50% [suggestion] +25% while health < 50%

[old] +20% while hexed [suggestion] +25% while hexed

[old] +15% vs hexed foes [suggestion] +20% vs hexed foes

[old] +5 energy while health < 50% [suggestion] +10 energy while health < 50%

(should be equal to +10 armor while health < 50%)


---


[old] 20% reduced bleeding time [suggestion] 33% reduced bleeding time

(should be equal to 33% longer bleeding upgrade)

[old] 20% reduced blindness time [suggestion] 33% reduced blindness time

[old] 20% reduced daze time [suggestion] 33% reduced daze time

[old] 20% reduced cripple time [suggestion] 33% reduced cripple time


---


New Mod Suggestions:

15% reduced hexed time as mod on shields/staffs

20% longer stances as warrior weapon suffix upgrade (not on shields)

+10% chance for critical hit as warrior/ranger/assassin weapon prefix upgrade


... to be continued.


Share your thoughts.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

the effects of energy gain is more superior than armour gain, that is why having less energy is the way it is.

I like the new mod suggestions, but id rather keep the old ones the way they are.

??iljo

??iljo

Desert Nomad

Join Date: Jan 2006

N/

i would like to 20% longer hexes...so my SS last 2 sec longer lol

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Quote:
[old] 20% reduced bleeding time [suggestion] 33% reduced bleeding time

(should be equal to 33% longer bleeding upgrade)
100 +33% -33% ≠ 100 because 33% of 133 ≠ 33% of 100 (of course)
I don't remember which percentage make it back to normal but I think Anet balanced mods.