Let's buff some mods:
[old] +20% while health < 50% [suggestion] +25% while health < 50%
[old] +20% while hexed [suggestion] +25% while hexed
[old] +15% vs hexed foes [suggestion] +20% vs hexed foes
[old] +5 energy while health < 50% [suggestion] +10 energy while health < 50%
(should be equal to +10 armor while health < 50%)
---
[old] 20% reduced bleeding time [suggestion] 33% reduced bleeding time
(should be equal to 33% longer bleeding upgrade)
[old] 20% reduced blindness time [suggestion] 33% reduced blindness time
[old] 20% reduced daze time [suggestion] 33% reduced daze time
[old] 20% reduced cripple time [suggestion] 33% reduced cripple time
---
New Mod Suggestions:
15% reduced hexed time as mod on shields/staffs
20% longer stances as warrior weapon suffix upgrade (not on shields)
+10% chance for critical hit as warrior/ranger/assassin weapon prefix upgrade
... to be continued.
Share your thoughts.
Mod-Buffs & New Mod Ideas - take a look and discuss
Cybah
Terra Xin
the effects of energy gain is more superior than armour gain, that is why having less energy is the way it is.
I like the new mod suggestions, but id rather keep the old ones the way they are.
I like the new mod suggestions, but id rather keep the old ones the way they are.
??iljo
i would like to 20% longer hexes...so my SS last 2 sec longer lol
Turbobusa
Quote:
[old] 20% reduced bleeding time [suggestion] 33% reduced bleeding time (should be equal to 33% longer bleeding upgrade) |
I don't remember which percentage make it back to normal but I think Anet balanced mods.