Making Weaponsmiths Useful

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

I would ask that the developers of Guild Wars consider the idea of making Weaponsmiths more useful by adding functionality as follows:

For a fee (X gp + some materials and/or collectible drops), weaponsmiths can "reforge" a weapon and change its Skin.

Example: Warrior A has a Droknar's Forge long sword (the one with the Gladius skin). He has weapons mods on it, and it's customized, so he wants to keep the weapon, but he wants a weapon with the Oni Blade skin (http://gw.gamewikis.org/wiki/Oni_Blade). So he takes it to the weaponsmith in House zu Heltzer (or Cavalon for that matter), and for the cost of, say, a katana from Kaineng Center (5k + 40 iron + 10 steel, or something like that) plus 10 oni claws, now it's an Oni Blade.

So, basically, the cost of buying a new sword plus some really weird collectible drops that seem relevant to each particular skin would allow players to get the "looks" they wanted for weapons without having to farm extensively or pay ridiculous amounts (100k + x ectos) for rare skins...

Just an idea that occurred to me.

eudas

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

The thing is, the market for high-priced nice-skin weapons would drop dramatically, due to everyone changing weapons into those skins.

nugzta

Krytan Explorer

Join Date: Nov 2005

And it is not really useful either, changing skins doesnt help you in the battle. Instead of that, I'd like weaponsmith to be able to add mods (not upgrades) in the weapons (ie. 15^50, 15 enchanted etc).

xiao1985

xiao1985

Wilds Pathfinder

Join Date: Nov 2005

re: above,

then it wouldmake rare drop less rare, and the who green idea becomes stupid, cuz u can just add mod to make it perfect...


maybe make them able to add non perfect mod to weapon...

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I'd rather they just made craftable weapons useful... Seriously, who in there right mind pays 5-10k worth of Steel and Iron, then 5k on top of that for a shitty sword they could get from the nearest Collector for 5 Putrid Cysts? Something that could be bought or scrounged from the alliance in about 10 minutes.

Therlun

Therlun

Frost Gate Guardian

Join Date: Aug 2005

Quote:
Originally Posted by Evilsod
I'd rather they just made craftable weapons useful... Seriously, who in there right mind pays 5-10k worth of Steel and Iron, then 5k on top of that for a shitty sword they could get from the nearest Collector for 5 Putrid Cysts? Something that could be bought or scrounged from the alliance in about 10 minutes.
I would, as I prefer spending 5 k over farming even a relativly short ammount of time.
Also, collectores are wirde spread and often in boring, mob infested areas themselfs.

So its basically an exchange of gold vs time... as so many things in GW.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Actually, I like the idea, but it should be limited to the materials we have in the game.

Jade/Amber weapons should be craftable (or skinable) via the crafters to add some more use to the amber and jade.
Platinum weapons to add in something of a money sink (turn in the plat for a platinum bar for crafting that skin).

Just those two examples, but I think the idea came across. Still leaves rare items rare and only allows for some types of skins to be crafted.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

/notsigned.

Rare skins are supposed to be "rare"

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

/signed but for common skins only

Long swords, short swords, spathas, falchions, flambereges, katanas, dadao swords, and broad swords would all be common enough to change. Also crafters should be able to make any of those instead of only one skin.

For the skins meant to be rare, this shouldn't be an option (or if it is it should be more difficult to do so).

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

The farmers would cry till the river overflooded.
/not signed.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Makkert
The farmers would cry till the river overflooded.
The way Anet is nerfing farming, I would say they don't like farmers. In fact your comment might make them want to implement the idea and only leave greens and IDSs to be farmed.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Well... you have different skins in different armor crafters.

- Make them all craft weapons with different skins.
In areas where you purchase under perfect level armor, they'll have the same current and only skin they have in each chapter (From starting points to Droknar's Forge, Kaineng and Consulate Docks).

Anywhere else they would have different skins.

In nightfall thay would be all uniscribed.

In Factions and Propheces they would have different skins and properties, unless they make old chapters have inscriptions too, in that case they'll be uniscribed too.

This way you could craft an uninscribed Gothic shield in Vaarsburg armory and add it later an inscription, and a core.

guinevere

Academy Page

Join Date: Jan 2006

Europe [Neths]

[iP]

R/

Quote:
Originally Posted by Winterclaw
For the skins meant to be rare, this shouldn't be an option (or if it is it should be more difficult to do so).
sure lets charge ectos and shards then and make it so expensive the fow armor looks cheap

/notsigned

get your weapons yourself, its a sport to actualy get a good weapon and with NF how can you NOT get a perfect weapon since your can strip a weapon to the bone down... even without a title, I tried many times... works for about 50% of the time.

I wouldn't care what would be done to normal sword skins, however if a player choose to customize its weapon, they know they are stuck with it for the rest of that chars playtime

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

I also think Blacksmith and collectors could use a bit of rework...

/notfullysign

As said, the rare should be as they are, rare.

Would be okie for common skin, depend on the regional. And I do like how you add the need for additional mob drop.