Strength + Primal Rage + Judges insight = 50%+ armor penetration?
Fox Reeveheart
So like... I was just looking over skills tonight and I have been wanting to cap primal rage for a good long while so Im getting my tyrian warrior there when I can. Primal rage is a INCREDIBLE skill even if it disables all other skills, but think about this.
Lets just say your stats are 10 points in STR, 10 in w/e weapon you will use (hammer,axe,sword), and 10 in smiting. (note that you will probably want to have your Strength hire.. probably a strength +1 helm and probably a str rune +1 or +2 if you can take the hp penalty)
So right before you head into the fray, cast judges insight then turn on the primal rage, since you already cast judges insight it doesnt matter that its disabled, it will recharge after the disable is done anyways.
And since each point of STR adds to armor penetration, thats... 20 + 20... + 10 from the str (or however much you have in it)... thats a good 50% armor penetration =)
AND ON TOP OF THAT during that short time you will have a nearly 50% chance or more (once again dealing on how much STR you have) of having a critical hit) ANNNNND your attacks deal holy damage..... pfft >.> the undead will NOT like you.
for warriors at lvl 20, their effective AL to your attacks will become 50 since their amor is basically halved, since its more than -40 AL and how damage is done, they will take more than double damage than what they normally do, quadruple that if they take a critical hit.
Casters will be down to 30 since their highest al is 60. almost double damage or quadruple o.o
(Note that 60 AL is considered the basepoint of armor because 60 AL is considered normal damage, so -40 to make 20 AL is double normal damage, and +40 to make 100 AL gives you half normal damage)
There are a couple POSSIBLE skills to compliment this...
Strength of honor... that +8 damage can easily become 16 or even 32 damage... though the energy regen -1 sucks..
Signet of strength... once again that +5 damage can become +20.. though long recharges suck too.. though i'm sure if you're a hammer warrior, 13 attacks afterwards the recharge will be close to done anyways.
of course you would have to cast those before primal rage.
Dolyak signet.... extra armor = good for you, you are now a tank in the non-damage-taking-sense.... you are heavily armored and your attacks are POWERFUL
I plan on experimenting on this with my hammer warrior =) mmmm 35 damage plus all that... oh and dont forget +15% damage mods and +20% damage from customizing for your guy =) in the end thats a lot of damage in one hit, and A LOT MORE if its a crit
sundering is just... bleh... at most its one out of every 5 attacks.. meh..
Lets just say your stats are 10 points in STR, 10 in w/e weapon you will use (hammer,axe,sword), and 10 in smiting. (note that you will probably want to have your Strength hire.. probably a strength +1 helm and probably a str rune +1 or +2 if you can take the hp penalty)
So right before you head into the fray, cast judges insight then turn on the primal rage, since you already cast judges insight it doesnt matter that its disabled, it will recharge after the disable is done anyways.
And since each point of STR adds to armor penetration, thats... 20 + 20... + 10 from the str (or however much you have in it)... thats a good 50% armor penetration =)
AND ON TOP OF THAT during that short time you will have a nearly 50% chance or more (once again dealing on how much STR you have) of having a critical hit) ANNNNND your attacks deal holy damage..... pfft >.> the undead will NOT like you.
for warriors at lvl 20, their effective AL to your attacks will become 50 since their amor is basically halved, since its more than -40 AL and how damage is done, they will take more than double damage than what they normally do, quadruple that if they take a critical hit.
Casters will be down to 30 since their highest al is 60. almost double damage or quadruple o.o
(Note that 60 AL is considered the basepoint of armor because 60 AL is considered normal damage, so -40 to make 20 AL is double normal damage, and +40 to make 100 AL gives you half normal damage)
There are a couple POSSIBLE skills to compliment this...
Strength of honor... that +8 damage can easily become 16 or even 32 damage... though the energy regen -1 sucks..
Signet of strength... once again that +5 damage can become +20.. though long recharges suck too.. though i'm sure if you're a hammer warrior, 13 attacks afterwards the recharge will be close to done anyways.
of course you would have to cast those before primal rage.
Dolyak signet.... extra armor = good for you, you are now a tank in the non-damage-taking-sense.... you are heavily armored and your attacks are POWERFUL
I plan on experimenting on this with my hammer warrior =) mmmm 35 damage plus all that... oh and dont forget +15% damage mods and +20% damage from customizing for your guy =) in the end thats a lot of damage in one hit, and A LOT MORE if its a crit
sundering is just... bleh... at most its one out of every 5 attacks.. meh..
Mr_eX
That could be very good for an anti-Warrior build...50% armor penetration is more significant against somebody with 80-100 armor than somebody with 60-70 armor.
50% AP would definitely be a great gimmick build for taking people down in the random arena, due to the absense of IQ points and healing in your opponents, but I don't know how well it would stand up in high-level PvP, especially with all of your skills disabled.
Experiment with it and let us know how it turns out.
50% AP would definitely be a great gimmick build for taking people down in the random arena, due to the absense of IQ points and healing in your opponents, but I don't know how well it would stand up in high-level PvP, especially with all of your skills disabled.
Experiment with it and let us know how it turns out.

Julen
I've tried a similar build in arena's, turned out it doesnt work as good as id hoped, i did do 250 hp hits on some occasions (vs non frenzied opponents), just not too often.
damkel
I may be talking non-sense, but i remeber reading somewhere that armour penetration is capped at 20%.
Has anybody else heard this?
Has anybody else heard this?
Sora
Quote:
Originally Posted by damkel
I may be talking non-sense, but i remeber reading somewhere that armour penetration is capped at 20%.
Has anybody else heard this? There are two types of armor penetration.
The first one is Base Armor Penetration, which come from Strength attribute, Horn Bow-type bows, Penetrating Blow, Penetrating Attack, and many Air-based Elementalist spells.
This type of penetration won't stack with each other.
The second type is Bonus Armor Penetration, which come from Sundering weapon upgrades and Judge's Insight.
They will stack with each other as well as the Base Armor Penetration.
So the armor penetration is not capped at 20%, it can go up to 40% or above.
Every information comes from Guildwiki
Feel free to correct me if I'm wrong.
Has anybody else heard this? There are two types of armor penetration.
The first one is Base Armor Penetration, which come from Strength attribute, Horn Bow-type bows, Penetrating Blow, Penetrating Attack, and many Air-based Elementalist spells.
This type of penetration won't stack with each other.
The second type is Bonus Armor Penetration, which come from Sundering weapon upgrades and Judge's Insight.
They will stack with each other as well as the Base Armor Penetration.
So the armor penetration is not capped at 20%, it can go up to 40% or above.
Every information comes from Guildwiki

Feel free to correct me if I'm wrong.
Aussie AJMW
might be able to chuck in the noob iway skill so u got +25% attack speed and regen
mayb if ur were in guild get a neccy to bring weaken armor or and order just for some capatilisation on ur 0wn4g3
hope this build works
mayb if ur were in guild get a neccy to bring weaken armor or and order just for some capatilisation on ur 0wn4g3
hope this build works

TheRanger
The AP from the strength attribute only works when you're using attack skills, so it's only 40% AP with Judge's Insight and Primal Rage.
Renegade ++RIP++
str should apply to normal attacks as well... str is already severely weaker in contradiction to the other primary attributes

Fox Reeveheart
WHAT! thats bs, I will check the manual when I get home, STR SHOULD APPLY TO NORMAL ATTACKS... I mean seriously thats just stupid.
Maybe you're wrong, I'll have to run tests, run one at 0 STR on one opponent and then at full STR
Maybe you're wrong, I'll have to run tests, run one at 0 STR on one opponent and then at full STR
Yanman.be
Yeah, str only works when you use attack skills..ridiculous huh?
Evilsod
Yeah imagine those poor Warriors in PvP/GvG that are suffering from the inabality to kill things by pressing spacebar. They might actually have to use Eviscerate/Executioners Strike to kill things, the poor sods.
It would be effective to pressure a team... but the things called 'kiting' screw you over. Unless you bring a Windborne Ele or a Charge assist warrior, you aint killing much.
It would be effective to pressure a team... but the things called 'kiting' screw you over. Unless you bring a Windborne Ele or a Charge assist warrior, you aint killing much.
LiamR
Quote:
Originally Posted by Evilsod
It would be effective to pressure a team... but the things called 'kiting' screw you over. Unless you bring a Windborne Ele or a Charge assist warrior, you aint killing much.
BUMPYou are way too sarcy for your own good. On topic, 40% penetration against a warrior is wow. ^^ If the Wars have 100 AL, thats down to caster level ^^
You said you would try STR at 0, but that would not work, as you need STR for PR.
PR really needs to be buffed. If rids you of all your adrenaline, and you cannot get adrenaline whilst in the stance.. This skill is not elite ATM.
You said you would try STR at 0, but that would not work, as you need STR for PR.
PR really needs to be buffed. If rids you of all your adrenaline, and you cannot get adrenaline whilst in the stance.. This skill is not elite ATM.
Bruce Brutal
i created a build, its now far deep in to this "warrior" forum, but it's called good enough dmg wammo, mayb you should take a look at it, it has primal rage, strength of honer, judge's insight, signet of strength
and primal rage finaly gets a positive face, becouse most of the people think its a bad skill, but thanks to its armor penetration bonus, it could be a usefull skil


ubermancer
Quote:
Originally Posted by Bruce Brutal
i created a build, its now far deep in to this "warrior" forum, but it's called good enough dmg wammo, mayb you should take a look at it, it has primal rage, strength of honer, judge's insight, signet of strength
and primal rage finaly gets a positive face, becouse most of the people think its a bad skill, but thanks to its armor penetration bonus, it could be a usefull skil
Most people think Primal Rage is a bad skill because it is.
And I dont remember the specifics of your thread, but keep in mind a Whammo running Primal Rage makes me wonder if hes also using Mending.


And I dont remember the specifics of your thread, but keep in mind a Whammo running Primal Rage makes me wonder if hes also using Mending.
Bruce Brutal
haha, antother skil wich everyone things its a noob skil :P well.. with this one i agree:P but... no not mending, and it was a crap build anyway, you need to much energy
Rel
its noob skill only works with attack skills and they dont stack gg
Evilsod
Quote:
Originally Posted by LiamR
You said you would try STR at 0, but that would not work, as you need STR for PR.
PR really needs to be buffed. If rids you of all your adrenaline, and you cannot get adrenaline whilst in the stance.. This skill is not elite ATM. Yeah you could also just bring an elemental modded weapon... zomg 20% armour penetration perma-effect... zomg elemental should be nerfed vs warri0rz.
Primal Rage will suck whatever they do to it. I really don't see how this deserves to be so shit when Avatar of Balthazaar in comparison is pure haxx0r.