Triple Dual Attack Madness!

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

So, i was getting around RA today and just randomly throwing stuff together to see what works best with what, and i cam across this fun idea: Why not put every big assassin combo into 1 build?"

and so i did, and here it is:

Palm Strike {E}
Horns of the Ox
Falling Spider
Death Blossom
Golden Pheonix Strike
Twisting Fangs
Way of Perfection
Ressurection Signet

11+2 Dagger Mastery
10+2+1 Critical Strikes
10+1 Shadow Arts

Just run the build linearly with the above combo, and sometimes you can switch orders of the last 2 dual attacks if it suits your needs.

A +5 energy, 1/1 zealous dagger set is pretty much not an option here, along with full shrouded. With high critical hits, plenty and plenty of dual attacks, Way of Perfection helps keep you healed as you fight.

So, wudda ya think?

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

I think you have no way of catching a player if they kite. The first time you lock on a target they are going to run until you exhaust your combo on a teammate. Then they will turn on you and your dead.

Any form of e-denial and you can forget doing anything substancial.

Way of perfection is an enchant so don't depend on it to keep you alive. It has a very long recharge so if it gets stripped you lose 2 skills on your bar.

It is a nice thought but you can kill a target easily with 2 less attack skills on your bar.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

I would reorder it, GPS+HoO+FS+TF+Moebius+Nine Tail Strike. just find a monk.

DieInBasra

Lion's Arch Merchant

Join Date: Aug 2005

Add in blades of steel instead of death blossom, switch the palces of twisting fangs and Blades of Steel.

Pretty cool combo,but you're never going to hit anyone with the full force of it outside RA, methinks.

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

psh, forgot about blades of steel, and kting really isnt a problem.

E-denial shuts down everything, and its for use with other monks, like in TA especially

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

Well aren't we talking about RA?

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

A good PvE build.

As for PvP, better get some decent team mate. (as always)

While it is true that falling spider + twisting fan + 1 more thing, the target generally is dead without heal. If they do get heal, I don't think the extra dual skills going to help much without IAS.

Kyle

Krytan Explorer

Join Date: Jun 2005

Legends Of Teh Industry [XXX]

Im wondering if the target did sit there and try to fight you. Wouldnt it most likely be dead before you are able to finish your combo? That looks like alot more damage then is actually needed. But then again i wouldnt know. This is just what it looks like to me.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

it also would allow you to kill one target than move on and dual attack the next. Three targets for one chain= FTW

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

It looks like it does a bunch of damage, but I just think it would be rather unnecissary to try and get off 3 dual attacks (I mean, come on, you have 1 that knocks down and after that the other guy is free to ruin your plan, heal, blackout...anything nasty). You also don't have any means to stop a kiter or to teleport to *anything*. I really wouldn't sacrifice the most powerful tool of the assassin just to have a dual attack that might not get used.

EDIT: Most evil thing I ever did to an assassin in pvp was when I was playing an anti-caster mesmer with Blackout and Shatter Enchant. The guy was running an AoD build... Qued Blackout as I saw him come to get in range, blackout went off before he could use Horns, I had high domination and my skills were back sooner. Shatter Enchant and there went his entire combo. After that I just chased him around with Blackout.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

lol BB that is why I hate mesmers. BTW that guy wan't named Kirin hanryuu was he? I get raped by mezzes alot X.X

Siren

Siren

Wilds Pathfinder

Join Date: Mar 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Kijik Oni Hanryuu
it also would allow you to kill one target than move on and dual attack the next. Three targets for one chain= FTW Not sure what you were getting at here, but just in case...it should be noted that skill chains evaporate when you switch targets, i.e., you can't use an Off-hand attack on Target 1, then switch to Target 2 and use a Dual Attack. It doesn't work that way.

If you meant with all of the attack chain combos in the skill bar, then yes. You're right. There are three main independent combos in this build.

Regarding the build itself, it sure as hell looks like overkill, and that's what I kind of like about it. It would take a few Diversions to even make a dent in it. lol. Maybe overkill's not such a bad idea...though I think a good Cripple attack would be useful. And with such a high Shadow Arts...as much as I hate to say it...you might do better using...*shudders* Shadow Refuge rather than Way of Perfection.

Or screw Shadow Arts, go /Mo, transfer Shadow Arts to Healing Prayers and bring Vigorous Spirit. It's fast, cheap, has a nice recharge, which will go a long way in enabling GPS.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

Siren I was talking about how it has three combo's I know about the skill chaining canceling, im not a newb ya know I was advocating sins not tanking for a loong time. Also about the overkill thing Sins ARE overkill, they can do the job every other spiking/dd class can but they make it look cooler and it is quicker, the Sin is the "elite" class it takes the player being a true elite in order to use the sin effectively.

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

Quote:
Originally Posted by Kijik Oni Hanryuu
it also would allow you to kill one target than move on and dual attack the next. Three targets for one chain= FTW Kijik Oni is getting the right idea here

You dont have to run it in that order at all. If your teamates target someone, and when you get there he/she is at half health, go with Palm Strike+Death Blossom.

If you see someone kiting from a teamates and heading your way, you can go GPS+Horns or Palm Strike+Horns and then Falling SPider+Twisting Fangs and they are dead.

Obviously stripping WoP would hinder GPS but still leaves you with other combos to rack off until you get it back up again.

Where most assassin builds let you select a target, then kill that target and dance around while waiting for your bar to reset, you can constantly keep the flow of damage going on the other team without worrying about recharge.

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

Quote:
Originally Posted by Siren
Not sure what you were getting at here, but just in case...it should be noted that skill chains evaporate when you switch targets, i.e., you can't use an Off-hand attack on Target 1, then switch to Target 2 and use a Dual Attack. It doesn't work that way. Thats why you are correct about there being 3 different combos to choose from to finish off a single target. As an assassin you shouldnt be the first one into the fight and attacking someone who has full health, unless you AoD to a monk or caster in the backline. And that surprise is not as flexible as its 10 energy everytime you use it, and strips 1 regen, often leaving you with +2nrg regen because you are also using zealous daggers. SO you can run around with it on either, cuz then its also likely to get stripped. Not saying its bad, because i do love it.

But having 3 of the strongest combos in your skillbar is a powerful thing to be packing, and knowing when to use the right combo is all it comes down to.


But i like the /Mo idea, Vig SPirit would be alot more useful here

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

my enchant is medning, and since it almost is always stacked with AoD I dun have to worry about much enchant stripping, cept for contemptful necros and wells...

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

so does this mean you bring no rez!?

Siren

Siren

Wilds Pathfinder

Join Date: Mar 2005

Fifteen Over Fifty [Rare]

I'm going to have to try this entire build out later tonight, because on paper, it looks pretty solid.

Though, one thing I would highly recommend is re-doing the attri spread. Going 15 in Dagger Mastery will be better for Criticals than CS will. Probably...

Dagger: 11+4
CS: 11+2 (major rune)
and leftover points into Healing Prayers for Vig Spirit.

Should work fairly well I think.

Title for the build should definitely be Overkill. ^_^

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

lol viper I rarely bring rez unless my group needs me too, I always ask tho. AB and aspenwood I never bring rez tho.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

Quote:
Originally Posted by Kijik Oni Hanryuu
my enchant is medning
Quote: Originally Posted by Kijik Oni Hanryuu I rarely bring rez
Quote:
Originally Posted by Kijik Oni Hanryuu
im not a newb ya know ugh...

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

darn it valerius, pickinbg out the bad stuff from my build, my enchant is also AoD tho man and I just have mending for the offset of vamp, I was told about a better enchant tho. I only rarely bring rez because I can put in better skillz for killing and because I ask teams and they say I don't need it...Darn valerius you really know how to pick a man's words apart..

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

lol....reading between the lines

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

The topic has been mainly discussed in the RA mind set, so the "i rarely bring rez" doesnt make anyone happy.

oh, and mending sucks(general agreement)

Beat_Go_Stick

Beat_Go_Stick

Wilds Pathfinder

Join Date: Feb 2006

Correction: Mending sucks in PvP. I've found that it's perfectly viable in many PvE situations. On an Assassin as the main source of healing is another matter alltogether

I still have a hard time accepting these "damage is the only thing I do...period" builds. They always just seem too fragile and easy to shut down to be effective. I mean, you were using this build in random arena, right? Doesn't anyone with any shutdown spell, defensive stance, or cripple just destroy this build utterly? I can't amagine making a solid RA build that couldn't deal with this guy....

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

dude, I ONLY use mending to ffset my vamp mods, I dun care about ANYTHING else... and it's a good permanent enchant for GLS/GPS. I also DO bring rez if the team needs it or in RA, I only say rarely because the team says it is ok if i don't... so

anonymous

Wilds Pathfinder

Join Date: Jan 2006

you do know that with a max vamp mod normal attacking offsets the -1 degen right?

Hidden in the Mist

Hidden in the Mist

Banned

Join Date: May 2006

You know you have more than one weapon slot?

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

I know both of these things , I am not attacking often enough to completely offset the degen tho considering I am an assassin, I will likely have two weapon slots once I can get some ungues of the oni.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Kijik Oni Hanryuu
I know both of these things , I am not attacking often enough to completely offset the degen tho considering I am an assassin, I will likely have two weapon slots once I can get some ungues of the oni. Use a weapon switch man.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

I know Twicky I know, just gotta get some weapons I like, and learn to be more aware, as is I can't play as any sort of healing class because I am too focused on kill kill kill all the time.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by Kijik Oni Hanryuu
I would reorder it, GPS+HoO+FS+TF+Moebius+Nine Tail Strike. just find a monk. Why the hell would you do that? You can easily save yourself a slot by just following up moebius with another HoO+FS+TF instead of 9 tails. 3 slots for defense and utility instead of 2 makes a huge freaking difference.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

lol Spura I know, I just loooove nine tail strike, blade throwing is leet, and can't block/evade is very nice.

Oh and we really need to find a way for better energy management for sins.

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

i always run with 13+ in critical strikes. And Critical Eye if i can fit it in.

True, this build is pretty much screwed with evade stances, but in RA no one really cares enough i guess :/

and you can use a second weapons slot with anything. Like just have a staff in place until you get into the fight, or even nothing. You are able to not weild anything if you want to

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Right now I'm running a quadruple KD build, wich can start a combo several ways


Mark of Instability, Black Lotus strike, twisting fangs, falling spider, horns of the ox, moebius strike, shock, res sig.

Mainly for AB/quickgankers.


You can kd them 4 times in a row, but often they die before you can get your second hotx off...

Bad thing : recharge time of mark of instability, and black lotus strike ( you can recharge it using moebius strike though ). That's why I brought Shock, to start the combo with Falling spider again. You can also bring a quick cover hex ( parasitic bond ) to start with black lotus strike, but it must have recharged first, and you're missing a kd.