Experimental guildie team builds FTW!
Everyone said keeping their names was ok
Only 50 orbs for beating it, but it was tons of fun
Rujiyo's Mission pwned :)
maoric
Blind Rage
we 3 manned, its got a shitty reward at the end tho
Elthanor
Dang, we are trying now... its tough >< Any Pointers? please
Faer
Quote:
Originally Posted by Elthanor
Dang, we are trying now... its tough >< Any Pointers? please
Pointer Number One:
Don't. Even. Bother.
50 Jade Wind Orbs for.. that.
My new emote for ArenaNet:
/dafinger
Don't. Even. Bother.
50 Jade Wind Orbs for.. that.
My new emote for ArenaNet:
/dafinger
Blind Rage
Quote:
Originally Posted by Avaith Faer
My new emote for ArenaNet:
/dafinger
lol, its really easy, all you need is a competent tank and a good boon-prot and a good ss necro.
prot spirit is a must for the tank against those claw things, other wise you get hit for 200 damage twice (400 dmg). and tank needs to be quite far ahead because quite a few things pop up. when you really thing about it, orbs is all they really could put into the game, greens would be disastrous for the economy. they would be like the hod weps if not more in demand.
maoric
Bonding worked fairly well for me instead of protective spirit.
Now there's a new mission from Rujiyo though (in Jaya Bluffs instead of Haiju Lagoon), but the rest of my party is gone T__T
Now there's a new mission from Rujiyo though (in Jaya Bluffs instead of Haiju Lagoon), but the rest of my party is gone T__T
Across The Battle
I used a bunch of random stances doylak signet a heal monk a SS necro and a random mesmer..worked out easy for us, just have to know how to pull.
Tokolosi
Sorry to be a noob but, where do you get this mission(s)/quest(s)/whatever?
I'd like to try them with my own guildies^^
I'd like to try them with my own guildies^^
natus
Shing jea monestary, talk to captain rujiyo
Faer
Quote:
Originally Posted by Blind Rage
prot spirit is a must for the tank against those claw things, other wise you get hit for 200 damage twice (400 dmg). and tank needs to be quite far ahead because quite a few things pop up. when you really thing about it, orbs is all they really could put into the game, greens would be disastrous for the economy. they would be like the hod weps if not more in demand.
Yeah, it's easy, compared to other things. My point though is that it's not worth the end reward. It is worth it if you go in just for the challenge, and the excitement. But the first time I went in, I was looking for a nice profit to offset my horrible luck with gold. It would have irked me less if the reward was somewhere along the lines of, say... Even 100 Jade Wind Orbs.
But, ah well. It was fun while it lasted.
Quote:
Originally Posted by maoric
Bonding worked fairly well for me instead of protective spirit.
I personally chose not to bond for one, simple reason.
http://gw.gamewikis.org/wiki/Banished_Dream_Rider |